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Forum > Position Talk > K/P Club > when to stop adv eq?
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Mr. Fresh
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Oh who cares about yards anyway. Touchbacks and anything not inside the 20 are our worst nightmares.. at least for me. I get mad when I see it (ya rly) lulz. 63 yards? That's awesome for a level 20, I think I could punt 40 yards at the most lol. But how many career No Returns/Inside 5? I say 5 because usually they return the punt taking them past the 20.
 
Ilok
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Who cares about how man sps are saved by having this piece of equipment at this time. It's about what piece of equipment will give your player the best production. What will help your player more, +2 punting or +2 big boot? In the long run advanced equipment will give you the same amount + of a skill as regular equipment once you max boost it.

As for the temp boost +1 sps Vs upgrading advanced EQ, I still think advanced equipment is better. 1 upgrade basically cost 2 sps. Take a +SA AEQ, like Big boost for punters. 2 upgrades will make the item a +2 BB and +2 attribute, at the cost of 4 sps. Atributes mean nothing cause you can get those with regular equipment. You are basically just comparing 4 Sps to +2 SA. Big boot already cost 2 sps a piece to level it, so the original cost of +2 BB is equal to 4 sps. If you temp boost, you get 4 sps, so it is equal. Now if you raise BB 2 levels naturally, the +2 BB now equal to 6 sps. 4 sps will equal 4 sps no matter where or when you use it, or how many times you keep adding to the same attribute.
Last edited Nov 8, 2008 12:32:54
 
Mob-6
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Originally posted by Octowned
Originally posted by Mob-6

Originally posted by Octowned


Shopping analysis:

- SAs are worthless above 10, bort said it himself. Huge diminishing returns
- even if you found a +3 piece...

lv 32: +8 after 5 upgrades (40 BT)
lv 32: +5 normal equip

40 BT is an opportunity cost of 10 cash-ins that give you 1 skill point, so 10 skill points.

Additional opportunity cost: lost bonus tokens trying to FIND the equip, lets say it takes 10 days (optimistic...), that's another cash-in

Given your build RIGHT NOW, would you pay 11 skill points for +3 punting? Probably not....



Really depends on how far he has taken punting. If he went to the 8 cap then the +8 after 5 upgrade equipment would be worth 64 skill points versus the 40 for the +5 piece. How long would it take to generate 24 SP solely through intense training token turn ins?



No way, it is not worth 64 skill points. Judging how much something is worth should be based on when you stopped spending points. It is just silly to say it is worth that much. A +20 piece of eqiup on top of a skill at 60.. those last points are NOT worth whatever the cost is near 80, its the cost at 60. As you level up, this doesn't make the piece "more valuable." A smart builder spends until they can't afford it, then let natural level gains take over. Just because the natural level gains take you higher, doesn't make getting a +1 any more valuable.


If you want 100 punting, you don't spend to 60, wait until it gets to 99, and add 1. You spend to 61, and let it go to 100.

I realize that right now, getting that +3 punting might "cost 64 points" but I think that is a ridiculously foolish way of analyzing things.

Plus, even if it were worth "64 skill points" that doesn't change the fact that spending 11 for +3 punting is a horrible move. When you stopped spending at 68, it was because spending 3:1 was your limit. Why did that change, just because natural gains took it higher? You knew they'd take it higher... so you should have kept spending...

etc


Another counterexample, which would you prefer as a punter, +3 punting "worth 64 skill points" or a piece that gave you say, +20 jumping on top of jumping at 40? If that were truly worth 64 skill points, I"d take the +3 punting!! I think anybody with a brain would take the +20 jumping...



The question remains: would you spend 11 points for +3 punting, and most smart builders would say no. I'll get punting to 115 by level 30 never spending more than 3:1, and would never consider spending more than that for a single point of punting.





Your right the plus 64 skill points of equipment your reference isn't worth 64 skill points, it is worth even more because I forgot the upper level caps!


(A)If you have 1 piece of equipment upgraded 5 times, that gives you a stat of +5 to that attribute, lets say punting for our example, right? (B) If you have hit the 8 cap (which would have your attribute at 83), the point where it will require you to spend 8 skill points to get your punting attribute up by 1, a piece of equipment that has + 5 punting will be worth (16+18+10=44 skill points. Going from 83 to 85 requires 8 skill points *2, thus you hit the cap going from 86-87 would require 9 skill points *2 and going from 87-88 would require 10 skill points at the ten cap) 44 skill points. (C) If you choose to to take your attribute to 90 from the 8 cap (83) then it would cost you 44 points, you can't argue that. (D) But what's that you say you still don't understand. Let's say your confidence is at 10 points, a random number, you are still in the 1st cap and your punting is at the 8 cap (83). If you wanted 88 punting and 15 confidence on your punter(that's increasing the 10 confidence by 5 skill points), you have two choices:


Take your +5 punting EQ to go from 83 to 88 and spend only 5 skill points to get your confidence up to 15 from 10.

or, the way you would do it since you don't think you can put a point value on equipment-

Take your punting from 83 to 88 by spending 44 skill points and take your confidence from 10 to 15 by using a +5 confidence equipment.

So according to you, I'm wrong to put a points value on equipment in relation to where my attributes are? I think the numbers speak for themselves. Would you rather spend 44 skill points or 5 skill points for the same results?


Other than your issues in the first paragraph of your post, I can't make sense of what you are trying to say. Is his post incoherent to anyone else or is it just me?
Last edited Nov 8, 2008 14:00:26
 
TheGreatPuma
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I tend to agree with Octowned here. And yeah, I think he's making sense. If you think about it another way - how much benefit do you get from +5 punting when your natural punting is at 90? +5 to punting at natural 90 is a 5.56% increase regardless of the sp. OTOH if your confidence is at 50 and you put those points into confidence, you get a 10% increase. So tell me again which is better? a 5.56% increase in punting or a 10% increase in confidence?
Last edited Nov 8, 2008 14:11:20
 
Mob-6
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Thank you Puma for making sense of his argument in a concise manner.

On a percentage basis, that makes sense if you manipulate the data like you have. The fact is, the game is more dynamic then the simple percentage basis Octo is using. You may agree with Octo in posting, but your actions prove far louder in supporting my case as ALL your equipment on your punter is on your highest statistic rather than maximizing a percent boost.

If I have a choice of increasing my punting by 5.56% by spending +5 equipment points versus 44 skill points, I'm doing it via equipment. And you?
_____________________________________________________________________________
From the GLB wiki @ http://www.glbwiki.com/index.php?title=Ability_Softcaps

Equipment

Equipment adds attribute points without regard to softcap levels. Equipment is a way to get a "cheap" increase of an attribute that normally would require a great deal of skill points to increase.

For example, take the case of two players each had 60 Speed and 40 Agility. Player A buys a +4 piece of equipment on Speed. Player B buys a +4 piece of equipment on Agility. If they wanted to have identical builds, Player A would only need to spend 4 Skill Points to match Player B's Agility. However, Player B would need to spend 11 Skill Points to match Player A's Speed (it costs 2 Skill Points to go from 60 to 61, then 3 Skill Points for each +1 increase from 61 to 64).

It is always more beneficial to spend Equipment on the highest capped attributes, and use Skill Points on the lower attributes.
Last edited Nov 8, 2008 14:38:35
 
Octowned
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I can't even comprehend what you're trying to insult me about, so I'll stop bothering. Equipment always goes on the highest attribute, it's only worth where you stopped spending, and to the OP, the analysis is still the same, do you spend 11 skill point for +3 punting, and the answer for any sane builder would be "no." You can reach 60 str 60 vis 75 conf 120 punt 8-8-8 SAs 35 jumping 20 minors without ever having to spend more than 3:1 in punting in your career, and accomplish all of that by level 40.

Oh, but I guess I don't know what I'm talking about, nevermind
 
TheGreatPuma
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Here's a punter with 11/11/11, vision 16+

http://goallineblitz.com/game/player.pl?player_id=64612

What a waste.
Last edited Nov 9, 2008 08:57:04
 
Mr. Fresh
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Originally posted by TheGreatPuma
Here's a punter with 11/11/11

http://goallineblitz.com/game/player.pl?player_id=64612

What a waste.


Here's another one:
http://goallineblitz.com/game/player.pl?player_id=77993
Last edited Nov 10, 2008 17:07:11
 
TheGreatPuma
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Originally posted by Mr. Fresh

Here's another one:
http://goallineblitz.com/game/player.pl?player_id=77993


Mind opening your build so I can look at it? Or PMing it to me?
Last edited Nov 10, 2008 17:17:40
 
Mr. Fresh
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Originally posted by TheGreatPuma
Originally posted by Mr. Fresh


Here's another one:
http://goallineblitz.com/game/player.pl?player_id=77993


Mind opening your build so I can look at it?


eh ill just say that i only have 101 in punting and WAY more strength and vision than what that guy has
 
Fat Banana
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My level 9 punter, Booming Foote, has a poster of Mr. Fresh in his locker.
 
Mr. Fresh
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lol good to see that you're the only one to hang one up in the team
okay back to aeq. shopping is pretty pointless now with 11 SA
Last edited Nov 10, 2008 22:00:31
 
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