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Forum > Position Talk > WR Club > Dropped Passes
cjfreeseman
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I'm an offensive coordinator and our team really struggled with dropped passes last year. What attributes are important in this topic? And what in order are the most important attributes?

Thanks for the help
 
skel1977
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You will get no straight answer. The answer is all of the abilities

Vison, jumping, catching, confidence, sticky hands, etc etc

Also depends on the defence, the QB passing style/attributes and so forth.
Last edited Oct 27, 2008 12:43:56
 
skel1977
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Also consult this thread as someone just asked this

http://goallineblitz.com/game/forum_thread.pl?thread_id=1283462
 
Mob-6
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My opinion is agility, catching, more catching.
 
DirtyMouse
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Looking at your level 20ish team.

Every WR should have soft capped or be close to soft capping catching. The WR should also be on there way to 2nd/3rd capping speed & agility.

Then train vision/jumping to about 25 and also train strength/carrying (you should be able to tell from game replays if you have enough here).

Do not waste SPs into SAs.

Stamina & confidence are overrated! I'll never waste another SP into stamina ever again.
 
TtD
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Will try to cover as many bases as possible cj to give you a range of ideas to play with. Have a possession type agility WR so have some testing behind me with regards the issue, do lack data on long passing and speed stuff though. Drops, as a whole, are dependant on several things you can play around with, and several that are beyond your control. The main things I like to throw around for WR builds are;

The basic stat

Sticky Hands-Should be to at least 5 by the mid-20s. This SA does help holding onto passes to a decent enough level to be worth it. Questionable value much above 5.

Setting a WRs route type

Speed-Agility Balance-A high speed build (75+) WR will inevitably run longer routes, and thus be prone to more drops. A high agility build (70+) will tend to run a lot more underneath routes, and thus be less prone to drops. With more speed, you exchange drops for the big TDs.

Increasing rangeI like to have these two stats up to combined 100 points

Jumping-This is a key skill for reducing drops if you have some semblance of supporting stats. By improving jumping, you get better at corraling high passes. What would be a tip before will become a catch. 35 is solid, 50 yields high reliability. Jumping contributes to the possession SA effectiveness as well so it's worth softcapping if you want to use the SA.

Catching-I softcapped catching, and am slowly moving it up in equality with jumping. It improves your reach in a similar way to jumping, and thus makes it easier to hold on to balls. Also effects the SAs in the possession tree.

Supporting statsThese have their uses but won't work without the key stats

Strength-Getting strength to 30 will make a receiver harder to disrupt during the catching process. If you can hold off the CB, or push off him before the catch, there will be less pressure when making the reception. I'll be raising strength to see how higher levels work next season.

Vision-Helps with late adjustments to an incoming pass. It seems to be reliant on agility as to it's effectiveness, but if you have the stats in agility, it will give slight improvement to corraling passes by making you be in a better position to receive the pass. Have it tested to 35, and see some evidence of value, but not tested sufficiently to confirm use.

Jump Catch-Helps with high passes. Multiplier to jumping stat for above head height passes?

Diving Catch-Helps with low passes. Multiplier to jumping stat for below waist passes?

1 Hand Catch-Helps with inaccurate passes. Multiplier to catching range?




Overall, if your having about 10-15 drops a season (70-90 receptions) for a speedster WR your not doing too bad. If your a possession guy your probably looking at 5 drops a season as a reasonable number.


 
Deadlock
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I've got two WRs on my team with roughly similar stats in speed, agility, catching, jumping, vision, and SAs. And yet... one had 29 drops this season, the other had 13.

A major difference between them is strength. I can't say that is the DEFINITIVE answer, but I'm going to be experimenting with raising their strength.
 
JD Cuda
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I've got strength in the 20s. I dropped 9 passes all season. Then again, I just dropped 7 passes in our scrimmage today, which is super-strange. My confidence isn't extremely low...
 
d1sregard
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Our receivers have all had problems with drops, and their builds are all lacking strength above 10. They all have extremely high catching, jumping, vision, and decent confidence (30~40). I'd positive our problems are related to bullet passing + low strength.
 
Flex Gunmetal
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Ugh, drops piss me off. 21 drops 118 catches last season. Granted, I was prolly targeted tons, but 21 drops? I did produce, but I hate drops. I messed around with SP's and equipment, nothing seemed to reliably help.

Strength: 30.21
Blocking: 12.08
Speed: 81.93
Tackling: 7
Agility: 60.05
Throwing: 8
Jumping: 38.22
Catching: 50.59
Stamina: 36.89
Carrying: 25.86
Vision: 45.49
Kicking: 7
Confidence: 29.8
Punting: 10

Possession Receiver Abilities
3
3
2
0
0
Speedster Abilities
Speedster Abilities
3
3
3
3
2
 
tciss
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Originally posted by Flex Gunmetal
Ugh, drops piss me off. 21 drops 118 catches last season. Granted, I was prolly targeted tons, but 21 drops? I did produce, but I hate drops. I messed around with SP's and equipment, nothing seemed to reliably help.

Strength: 30.21
Blocking: 12.08
Speed: 81.93
Tackling: 7
Agility: 60.05
Throwing: 8
Jumping: 38.22
Catching: 50.59
Stamina: 36.89
Carrying: 25.86
Vision: 45.49
Kicking: 7
Confidence: 29.8
Punting: 10

Possession Receiver Abilities
3
3
2
0
0
Speedster Abilities
Speedster Abilities
3
3
3
3
2


Just so you know:

Name Att Cmp Drop PD Pct. Yards Lng FD BrTk
WR Wheels McPhearson 204 116 21 40 57% 1541 80 67 4

The numbers are off only very slightly.
 
tciss
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Originally posted by TtD
Have a possession type agility WR so have some testing behind me with regards the issue, do lack data on long passing and speed stuff though. D



Pretty nice:

Name Att Cmp Drop PD Pct. Yards Lng FD BrTk
WR Chris Liriano 122 96 4 19 79% 936 64 50 11
 
TtD
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Thanks, getting there slowly. What are you using to work out the stats, i'm assuming a greasemonkey script of some kind. First target for the build is getting those PD reduced.
Last edited Oct 30, 2008 13:56:09
 
Flex Gunmetal
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Holy moley, 204 targets? It's sad I only broke 4 tackles
 
djhoffman99
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Originally posted by Flex Gunmetal
Ugh, drops piss me off. 21 drops 118 catches last season. Granted, I was prolly targeted tons, but 21 drops? I did produce, but I hate drops. I messed around with SP's and equipment, nothing seemed to reliably help.

Strength: 30.21
Blocking: 12.08
Speed: 81.93
Tackling: 7
Agility: 60.05
Throwing: 8
Jumping: 38.22
Catching: 50.59
Stamina: 36.89
Carrying: 25.86
Vision: 45.49
Kicking: 7
Confidence: 29.8
Punting: 10

Possession Receiver Abilities
3
3
2
0
0
Speedster Abilities
Speedster Abilities
3
3
3
3
2


Your jumping is too low. I saw a significant reduction in drops when I upped my jumping from the high 30s to the low 40s. I'm now at a shade over 45 and will be softcapping on boost. I had 4 drops on 54 receptions, and 2 of those were in one game late in the season, oddly.
 


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