I have build an elusive HB:
http://goallineblitz.com/game/player.pl?player_id=623703Right now he's at
Speed: 74.94
Agility: 62.98
Elusive Back Abilities
10
3
3
3
3
That includes CE. I rather find the Quick Cut not very successfull beyond 7. Right now I am planing on adding Juke and/or Spin and I have a question, that is unanswered after reading through various other "guides".
Juke:
"The player will make a quick move one direction, and then go the other way. This fake can badly throw off defenders, especially those who have low agility and vision. This is more effective than a head fake, but
takes more agility to pull off successfully. This skill is important for all players who carry the ball a lot. Even an extra split second of reaction time can mean the difference between a tackle and a big gain. Additional Levels: Increases the chance the defender will be fooled by the fake."
Spin:
"The Spin ability allows the player to spin out of the way of a tackler.
This skill relies on agility to perform successfully. Additional Levels: Increases the chance of spinning successfully, and increases the bonus to avoiding tackles by spinning."
Both descriptions state, that you need more agility to perform successfully. Now my question is: Does equipment counts towards SA? Would it makes sense to shift equipment from speed to agility in order to "activate" the Juke or Spin SA? Or does it only take your "natural" agility level into account?