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Mightyhalo
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My RB has a +1 Spin SA piece of equipment and a +1 lower shoulder on the same roll. Neither one has an additional ability, but they are both intriguing. Spin is last in the elusive tree line so it could have some value if it actually works.
 
Cruzi
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Depends on whether or not you're going strength or agility with your HB. Plus, Spin doesn't always activate. Lower Shoulder is there for you every time you touch the ball.
 
Mightyhalo
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Originally posted by Cruzi
Depends on whether or not you're going strength or agility with your HB. Plus, Spin doesn't always activate. Lower Shoulder is there for you every time you touch the ball.


Good point.
 
Riggs_Inator
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Originally posted by Mightyhalo
Originally posted by Cruzi

Depends on whether or not you're going strength or agility with your HB. Plus, Spin doesn't always activate. Lower Shoulder is there for you every time you touch the ball.


Good point.


Well has an admin said that Lower Shoulder works every play? For all we know it just has a flat rate of working as opposed to other SA's that increase the chance with more levels of the SA.
 
Mightyhalo
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Originally posted by Riggs_Inator
Originally posted by Mightyhalo

Originally posted by Cruzi


Depends on whether or not you're going strength or agility with your HB. Plus, Spin doesn't always activate. Lower Shoulder is there for you every time you touch the ball.


Good point.


Well has an admin said that Lower Shoulder works every play? For all we know it just has a flat rate of working as opposed to other SA's that increase the chance with more levels of the SA.


Yea I think when you think about it they should both trigger the same way although I'm not sure I want my guy spinning in the backfield.

I bought the spin SA since it is a hard one to pump points into naturally and we will see what happens a few seasons from now unless I find something better along the way. o_O
 
bigfatguy64
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lower shoulder is just a +% break tackle modifier thats always there....its a small % but its there.

the difference between that and power thru... power thru adds a much larger +btk % but requires the roll for it to work
 
mouldsie
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In a league where I'm out-leveled, and my line is both outleveled and sorely lacking depth I have found some success with Juke and agility
 
Deltaforce
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IMO Quick Cut and Juke

http://goallineblitz.com/game/replay.pl?game_id=208420&pbp_id=11316052

http://goallineblitz.com/game/replay.pl?game_id=195937&pbp_id=6674087
 
cptafw163
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Spin works with over 70 agility.

I would say the best SA is first step early on, then QC, then once your agility is over 70 juke and spin will work wonders.

It isn;t a tree for no reason at all guys. As you get your attriutes higer you move further along the tree. So load up on first step, QC and head fake when you are a young padua.

I also heard that your level of carrying needs to be high in order to pull off special moves like spin or juke. Becuase your carrying ability is your ability to run with the ball...like your running ABILITIES. If it is not high, then you aren't gonna do much. but run up down left and right.
 
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