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Ilok
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I agree with confidence being very important in a QBs build. The reason I have 3 main attributes for throwing instead of 4 is purely on the fact that throwing, vision and strength matter every time a QB throws the ball, whereas confidence seems to only come into play while a QB is being hurried or has been sacked or thrown an interception. I tried my hardest to some how prove confidence played a factor in a QBs confidence in a WR to throw into tight coverage, but it was inconclusive. A QB completes passes to the open man under good circumstances no matter how low or high his confidence is. Also it seems that QBs on very very good teams don't need as high of confidence, as I saw in plenty of build examples.

I also agree with the specialization part, and that is the exact reason I made the distinction. There are different ways to build a QB, which should always coincide with the overall scheme the team runs. You can be a successful low strength QB or game manager, but you won't be as successful as a low strength game manager if 60% of the passes are long passes. Owners and OCs should be aware of the different types of QBs when recruiting one, or game planning around the QB they have. This guide doesn't really help established QBs as much as newer QBs as established QBs already know what attributes are more important in the system they run.

As for the bad team comments, did you read the freaking second paragraph of the thing? I'll post it for you.


"Team plays a major role in a quarterback’s performance and most of a quarterback’s struggles can be traced back to the team around him. There are ways for a quarterback to alleviate a problem in a team’s dynamic through his build, but there is no cure for a bad team."

You deserve a big "No Shit" comment for your "insight" on how if you take a successful QB off a good team and stick him on a bad team then his numbers will be bad.

Is your next comment going to be, "If you replace the QB off a good team with a QB with a bad build, the team will get worse."

Thank you for stating the obvious.
Last edited Oct 19, 2008 01:12:58
 
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Originally posted by Ilok

As for the bad team comments, did you read the freaking second paragraph of the thing? I'll post it for you.


"Team plays a major role in a quarterback’s performance and most of a quarterback’s struggles can be traced back to the team around him. There are ways for a quarterback to alleviate a problem in a team’s dynamic through his build, but there is no cure for a bad team."

You deserve a big "No Shit" comment for your "insight" on how if you take a successful QB off a good team and stick him on a bad team then his numbers will be bad.

Is your next comment going to be, "If you replace the QB off a good team with a QB with a bad build, the team will get worse."

Thank you for stating the obvious.


I assume this is a response to ajd40? It doesn't really respond to anything I stated in my post.

 
Ilok
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yes it was in response to ajd40, sorry i didn't make a clearer distinction.
 
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Thanks for the reply though, It doesn't look like we differ too much in our opinions.
 
ajd40
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Wow, you're very touchy on the subject. I actually commended you on the guide in a different thread.

There are 4 attributes that will make a QB. Unless you screw up and put points into blocking or punting, QB's will be relatively the same. High throwing, vision, strength and confidence. There will always be deviation but I can put my QB on any team whether they need a gunslinger, game manager or field general he will do well if he has good protection and good receivers. If he only throws the ball 5 times a game because the team runs the ball a lot or if he throws it 75 times isn't going to make me put less points into throwing and more into vision. I like the new guide a lot better than the old one because it is more accurate with respect to building up your attributes first and then focusing on SA's rather than a ratio of 1 SA for every 6 points.
 
Ilok
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There is a lot of deviation with builds, more so the higher you get. A good QB will put up good stats on a good team, that is true, but if he focuses on attributes that coincide with team strengths he will be a better QB. Yes generally you can stick any good built QB on a good team and get good results. You stick a better suited QB into the system and get better results. That's where the distinction between QBs come to play.

The point is a good build on a good team can focus more on one attribute to make the team better if the system he is in supports it. A good QB on a bad team would spend his time better finding a good team instead of looking for build advice.
 
jackoz
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So is no one gonna help this guy or are we just arguing amongst ourselves?

I think you should make a thread for this rather than hijack his haha.
 
ajd40
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His question was answered.....and then it got off track.
 
TyrannyVaunt
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Originally posted by ajd40
His question was answered.....and then it got off track.


QFT
 
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