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FatLoad
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Originally posted by Motiak
I don't think stamina is as important as you make it sound. If you have quality depth at the position then stamina really isn't a huge deal. I'd thus replace the points you'd put into stamina with points into speed.


So that level 20 player you referenced should take his stamina from about 30 down to about 20 so he can have 30 speed instead of 20 speed? And be worn out most of the game. That player should have trained speed instead of stamina? He'd get burned throughout the 2nd half because he is too tired.

Having more stamina increases all of your skills in relation to your opponents later in the game. There can be a point where too much stamina is a waste, but my three players above level 30 all have stamina around 40 and I am still going to put more in. Maybe not a lot more, but they still need more.
Last edited Oct 16, 2008 12:08:24
 
Motiak
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First of all, the player I referenced is my DT, so I have a pretty good feel for his build and what made him have much greater success toward the end of this year. Second, I think getting your stamina up around 30 is a good idea, after that I don't think it's worth it. Especially if you play on a team with a ball control offense like I do.

The other big factor is strength, if you get your strength up early you don't need as much stamina. Strength keeps your energy higher throughout the game so that stamina isn't as important. I'm a big proponent of key skills (str/agi/spd) over secondary skills (sta/vis/con/tac). You work early with training and points to get your key skills up, then you just work the key skills with points and train your secondary skills. It has worked out ok for me.
 
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Speed is important, you need to be able to do something once you break the block, whether it's chase down the HB or hurry/sack the QB. Plus, you'll get more sacks instead of hurries iwth better speed.
 
FatLoad
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I have a level 15 nose tackle with 80 strength, 54 agility, and 33 stamina. Energy at the end of the game is always in the 50's or 60's. (I realize this is not interpretted the same as it was last season.) This means that he has been playing on lower energy toward the end of the game, probably 25% less skills than he started the game at. More stamina will make his late game energy higher. I don't see high strength saving his energy.

Once I get the agility at 68 and stamina in the high 40's, then I will work on speed. This will happen around half way through next season. I will then have a solid base of a player to work with. Strength, agility, and stamina will alway be Pro-class from that point on without ever spending another point on these skills, except for equipment on strength. This player will be able to compete with anyone. The addition of speed at this point will make this player turn those hurries into sacks. It will only take about 4 levels to get the speed up to a pro level.

If you start pumping speed too soon, you are doing it at a cost to something else. So for the first couple seasons or so I might miss a couple plays a game because of a lack of speed, but I make a couple more plays a game because my strength and agility are up there. Once I get the speed up there, I don't miss any of the plays because all of my skills are up there, just a little bit higher than if I hadn't followed this plan.

Speed only helps once you break through. Strength and agility allow you to break through. Stamina allows you to break through more frequently throughout the game. A DT doesn't tend to break through that much anyway. Typically their tackles come right at the line of scrimmage as runners are herded to them.
 
ChicagoTRS
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I would points in primaries before stamina.

stamina is important but it depends...if you are on a deep team you can get away with less.

strength DOES directly effect energy...if an opponent is stronger than you it wears your player down quicker.

I think your goal should be to end games with 60+ energy...

Keep your player off special teams if possible...STs are an energy drain...again the importance of a deep team.

Speed will help the DT get sacks and make TFLs.

 
xylo
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Interesting thread - ive got 2 run stufing NT's -one L 24,other L 10.Stats seem to be irrelevent for run stuffing NT,its what it does for the rest of the team.So,with that concept in mind, is his job soley to tie up OT & C, and let other players get Tackles /Sacks ?
If thats the case, then isn't there an arguement to go for Line general SA, for the good of the Team, at the expense of SPE.

OR - are Run Stuffing ,NT's a waste of time ?
 
Dvolution
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Would investing in blocking be a waste of times\training\sps? I mean, bort said that for a D-man to have blocking would help him free himself of blocks. With a fair amount (say 25-30), would he be able to get more hurries on the QB? That's mostly what I'd aim for
 
tautology
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Originally posted by xylo
Interesting thread - ive got 2 run stufing NT's -one L 24,other L 10.Stats seem to be irrelevent for run stuffing NT,its what it does for the rest of the team.So,with that concept in mind, is his job soley to tie up OT & C, and let other players get Tackles /Sacks ?
If thats the case, then isn't there an arguement to go for Line general SA, for the good of the Team, at the expense of SPE.

OR - are Run Stuffing ,NT's a waste of time ?


Considering how dominant a really powerful running game can make a team, run stuffing NTs are not a waste of time. I would say they are a huge part of my team's success, in fact. Run stuffing LDEs are of great value too.
Last edited Oct 18, 2008 14:33:56
 
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