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zollins5
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Originally posted by Ilok
Originally posted by rsb014

Originally posted by zollins5


One could even throw agility in the mix. Primarily to be able to set yourself in the pocket to make a throw.


I'm in favor of raising agility relatively high. I don't see people talk about it much though.


I'm training speed and agility now. Agility is important, but you can be a good QB without spending any SPs on it. You can't be a good Qb without spending SPs on Throwing, vision, strength, confidence, stamina and SAs. I would work on what helps you as a passer, mainly raising attributes, then worry about stuff that will set you apart from other passers.


I personally had to work on agility early on. The O-line wasn't that great and I had to be able to move around in the pocket to give myself a shot at making anything happen. So it may not be that bad of an idea to work on it a little earlier. If that situation matches anyones.
 
TyrannyVaunt
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Originally posted by rsb014
Originally posted by Ilok

It shouldn't matter. People worry about drops way too much. I soft capped my strength during my first season in the 13 capped league. Had lots of problems with drops. This season still have lots of problems with drops. Out of 149 incompletion this year, 59 have been counted as drops. I'm still completing 67% of my passes, and we throw a lot. I would build the best QB you can and let the WR worry about catching your passes.


Drops are really hard to figure out. The best way to look at it, in my opinion, is to look not just at drops but also at how often the WR is targeted vs how many passes he catches. As a WR gets better he might be able to get a hand on passes that otherwise would have been out of range. However those passes would still be harder to catch and so are likely to be dropped. That obviously can lead to a similar targets to receptions ratio but a higher drops to receptions ratio.

Also sometimes you just have a fluke game. For example I boosted my WR and added around 7-8 points to catching before the first game this season. My QB also boosted but did not increase strength, working instead on throwing, vision and some Field General specifically to try and decrease drops. The previous season my WR had dropped 13 passes in 16 games, so NATURALLY with a better QB and a good bit more catching his first game he came out and dropped 6. That's 6 in a game that ended 74-13 so it isn't like he was facing awesome pass defense. However since then he has only dropped 4 more in 9 games without much change to his or the QB's build, certainly not enough change to explain how he went from 6 drops in game 1 to less than half a drop per game ever since.


I am guessing that your WR's in game energy was very low which led to the 6 drops. Go back and look at how many plays he had in that game versus other games during the season. I would be willing to bet he was in on more plays and his stamina / energy level was a result of the drops.

Just like kickers and missing extra points due to low stamina, I believe WR's have drops due to stamina issues more so than jumping/catching. Also, lack of strength from a WR has been a theory which causes drops. Not being able to fight through coverage and make a catch can sometimes be a result of lack of strength.

 
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