I dont think you should try to get up vision so badly, since you can only seem to try to read the pass when the QB does a pump fake anyways, so you get owned either way. Wouldnt it be better not to see then so you wouldnt get pump faked?
LionsLover
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Originally posted by ugk
I dont think you should try to get up vision so badly, since you can only seem to try to read the pass when the QB does a pump fake anyways, so you get owned either way. Wouldnt it be better not to see then so you wouldnt get pump faked?
But with higher vision you are more likely to see if the ball leaves his hands or not.
I dont think you should try to get up vision so badly, since you can only seem to try to read the pass when the QB does a pump fake anyways, so you get owned either way. Wouldnt it be better not to see then so you wouldnt get pump faked?
But with higher vision you are more likely to see if the ball leaves his hands or not.
britdevine316
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Flames builds aren't the best CB builds by far. Bring speed down, add to agil with equipment.
irishfury
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Originally posted by britdevine316
Flames builds aren't the best CB builds by far. Bring speed down, add to agil with equipment.
Never said they where the best just pointing out that he has won everywhere his team play or he GMs. They seem to do good enough
Flames builds aren't the best CB builds by far. Bring speed down, add to agil with equipment.
Never said they where the best just pointing out that he has won everywhere his team play or he GMs. They seem to do good enough

turftoe
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http://goallineblitz.com/game/forum_thread.pl?thread_id=2262&page=6#5989480
CB's were basically getting an immediate jump on the ball when thrown. I'm adding a delay on the jump based on vision agility and coverage distance. The result is that sometimes the CB gets a great jump on the ball and knocks it down while other times he waits a split second too long and doesn't get there in time. Combined with the above = botched coverage, basically.
CB's were basically getting an immediate jump on the ball when thrown. I'm adding a delay on the jump based on vision agility and coverage distance. The result is that sometimes the CB gets a great jump on the ball and knocks it down while other times he waits a split second too long and doesn't get there in time. Combined with the above = botched coverage, basically.
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