If I was guessing I'd say next season stands a good chance of being the first season rushing with the QB becomes somewhat viable. I just can't see that not being part of the offensive overhaul he's been talking about with new plays and more AI control.
Viscount
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Just to test if rushing QBs can work, in a scrimmage game recently we played 100% run with our HBs at QB, it was against a weaker team though. Our HBs seemed much slower than usual, probably due to the out of position penalty playing at QB, but they did have some good runs though.
http://goallineblitz.com/game/replay.pl?game_id=194689&pbp_id=3962461
I have a rushing QB I'm slow building in the D-Leagues, but due his speed he's on KR which is annoying as he barely gets any plays at QB, but he has had this one run so far:
http://goallineblitz.com/game/replay.pl?game_id=157130&pbp_id=3444522
http://goallineblitz.com/game/replay.pl?game_id=194689&pbp_id=3962461
I have a rushing QB I'm slow building in the D-Leagues, but due his speed he's on KR which is annoying as he barely gets any plays at QB, but he has had this one run so far:
http://goallineblitz.com/game/replay.pl?game_id=157130&pbp_id=3444522
brian_msbc
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Originally posted by LionsLover
Originally posted by brian_msbc
I have an experiment I would like to make next. The demoralize SA says that the defense takes a morale hit every time the QB runs the ball. So if you do the same experiment with Demoralize instead of FG, and then get a team thats willing to run the QB every time, by the end of the game the Defense will have 0 morale. If the QB is a decent runner he might have good numbers by the end of the game.
Doesn't it say it lowers their morale on big plays? Pretty sure that's it. BTW I have a rushing QB in the works with my wife and so far it's doing well in passing on a slowbuilding team severly underleveled still. Pleading with Bort to add 1 or 2 more QB runs.
it says "after any QB rush or pass from outside the pocket, the defense wil lose additional points from morale."
Originally posted by brian_msbc
I have an experiment I would like to make next. The demoralize SA says that the defense takes a morale hit every time the QB runs the ball. So if you do the same experiment with Demoralize instead of FG, and then get a team thats willing to run the QB every time, by the end of the game the Defense will have 0 morale. If the QB is a decent runner he might have good numbers by the end of the game.
Doesn't it say it lowers their morale on big plays? Pretty sure that's it. BTW I have a rushing QB in the works with my wife and so far it's doing well in passing on a slowbuilding team severly underleveled still. Pleading with Bort to add 1 or 2 more QB runs.
it says "after any QB rush or pass from outside the pocket, the defense wil lose additional points from morale."
Kayoh
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This experiment is over. There were some results, but I just don't have the patience to do experimental shit anymore. I'm one of those people who, when it comes to my individual players, I want results, NOW.
Sorry, guys.
Sorry, guys.
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