User Pass
Home Sign Up Contact Log In
Forum > Position Talk > D Line Club > How would this look for a true Nose Tackle
Kayoh
offline
Link
 
Okay, basically, I'm planning a DL General NT.

1. Soft capped STR. I don't want him getting pushed around. End of story.
-Training: Confidence
2. Soft cap Confidence. This is key to DLG.
-Training: Tackling
3. Get DLG to 8, 9 with equipment. This takes ~7 or 8 levels.
-Training: Tackling
4. Soft cap Tackling
-Training: Vision
5. Soft cap Vision

All equipment goes into STR, including Custom.

Sound good?
Last edited Sep 12, 2008 13:19:01
 
Gabrosin
offline
Link
 
No agility? Really? I think agility is second in importance behind strength for ANY DT, regardless of what position they're going to play. You're not going to out-strength the centers and guards you're facing... it's just too easy for them to have ridiculous scores. But most of them neglect agility until later in their development, and a good agility score will help you shed blocks and fill holes. Tackling, to me, is less important, since your raw strength will help you make the stop anyway, and if you're filling the hole and miss the tackle, you've probably slowed the HB down enough for someone else to get there and clean up.

I'm working on a D-Line General NT right now, and my plan was basically as follows:

1. Strength to first cap
2. Strength to second cap
3. Agility to first cap
4. Strength to third cap
5. Agility to second cap
6. Spend a few points in stamina
7. SAs (it takes a little over eleven levels to fill out D-Line General to 10)

I've completed the first five steps and am currently training stamina; once that hits 25 or so I'll probably spend about 5 points to get it up to 30 (gonna see how badly my energy is flagging during games) and then train vision, confidence, or both alternately.

Now I'm not saying this is the greatest plan of all time, but I'm going to have 90+ strength and 60+ agility (post equipment) and by level 25 I should have eight points in D-Line General (nine with the custom equipment bonus). Hopefully my vision and confidence will be around 25 each by that point due to nightly training; once I'm done with my SAs I'll be looking to push those numbers up with skill points.
 
MHS619
offline
Link
 
I think that's a good build Kayoh because of Confidence. I heard Confidence plays a big role in DL General and NOT Agility. Strength being the most main stat for any Lineman so capping that first is reasonable. My question though is why Vision instead of the other minor attribute, Agility? Does Vision help with DLG or do you believe with the combo of Confidence and Strength that somehow it is better than the combo of the basic Strength, Agility, and Speed (or something else)?
 
MHS619
offline
Link
 
Originally posted by Gabrosin
No agility? Really? I think agility is second in importance behind strength for ANY DT, regardless of what position they're going to play. You're not going to out-strength the centers and guards you're facing... it's just too easy for them to have ridiculous scores. But most of them neglect agility until later in their development, and a good agility score will help you shed blocks and fill holes. Tackling, to me, is less important, since your raw strength will help you make the stop anyway, and if you're filling the hole and miss the tackle, you've probably slowed the HB down enough for someone else to get there and clean up.

I'm working on a D-Line General NT right now, and my plan was basically as follows:

1. Strength to first cap
2. Strength to second cap
3. Agility to first cap
4. Strength to third cap
5. Agility to second cap
6. Spend a few points in stamina
7. SAs (it takes a little over eleven levels to fill out D-Line General to 10)

I've completed the first five steps and am currently training stamina; once that hits 25 or so I'll probably spend about 5 points to get it up to 30 (gonna see how badly my energy is flagging during games) and then train vision, confidence, or both alternately.

Now I'm not saying this is the greatest plan of all time, but I'm going to have 90+ strength and 60+ agility (post equipment) and by level 25 I should have eight points in D-Line General (nine with the custom equipment bonus). Hopefully my vision and confidence will be around 25 each by that point due to nightly training; once I'm done with my SAs I'll be looking to push those numbers up with skill points.


It's a DLG Build not a DT build leading to a DLG Build. Also it isn't one of those dumb builds where they just dump points in a SA and nothing in Attributes thinking it's going to help somehow. Confidence helps with DLG that's why he is building that instead of Agility.
 
skel1977
offline
Link
 
Confidence has never been proven to effect D line General. However its worth it to train it to 30 just in case
 
johndoe1986
offline
Link
 
I would really like to know how people are so sure that confidence plays a huge role in so many sa's.
 
Kayoh
offline
Link
 
Confidence has to play a huge role in SAs that actually affect Morale. It's kind of common sense.

And also, the reason I went Vision over Agility is simple; NTs aren't supposed to move. When I think NT, I think big Grady Jackson, or Vince Wilfork, even Jamal Williams. Those gigantic guys who don't let anybody past them no matter what.

So, Vision made sense to me. You have to be strong to get off the blocker, you have to be able to tackle the ball carrier, but most importantly, you have to be able to sense which gap the RB is going to try and go through. That's the reasoning behind the Vision. In my opinion, soft capped vision can actually make your player seem faster than they really are, simply because they'll start moving towards the area they need to be at before other defensive players. Basically, if you're in a foot race, the only thing better than being the faster man is having a head start.
Last edited Sep 13, 2008 00:24:37
 
MHS619
offline
Link
 
Originally posted by Kayoh
Confidence has to play a huge role in SAs that actually affect Morale. It's kind of common sense.

And also, the reason I went Vision over Agility is simple; NTs aren't supposed to move. When I think NT, I think big Grady Jackson, or Vince Wilfork, even Jamal Williams. Those gigantic guys who don't let anybody past them no matter what.

So, Vision made sense to me. You have to be strong to get off the blocker, you have to be able to tackle the ball carrier, but most importantly, you have to be able to sense which gap the RB is going to try and go through. That's the reasoning behind the Vision. In my opinion, soft capped vision can actually make your player seem faster than they really are, simply because they'll start moving towards the area they need to be at before other defensive players. Basically, if you're in a foot race, the only thing better than being the faster man is having a head start.


That makes sense haha. Vision has helped my DT make tackles many yards away from the line of scrimmage. After that I think Speed or Agility kicks it because I have seen him run pass LBs. Now I believe Vision is the way to go.
 
Gabrosin
offline
Link
 
Originally posted by Kayoh
Confidence has to play a huge role in SAs that actually affect Morale. It's kind of common sense.

And also, the reason I went Vision over Agility is simple; NTs aren't supposed to move. When I think NT, I think big Grady Jackson, or Vince Wilfork, even Jamal Williams. Those gigantic guys who don't let anybody past them no matter what.

So, Vision made sense to me. You have to be strong to get off the blocker, you have to be able to tackle the ball carrier, but most importantly, you have to be able to sense which gap the RB is going to try and go through. That's the reasoning behind the Vision. In my opinion, soft capped vision can actually make your player seem faster than they really are, simply because they'll start moving towards the area they need to be at before other defensive players. Basically, if you're in a foot race, the only thing better than being the faster man is having a head start.


I see where you're going with this, but all the vision in the world won't help you if you can't get off the block in the first place. Strength will help you stand up to a single guy, but NTs get double-teamed routinely; the combined strength of any decent G/C pairing will be too much for strength alone to overcome. High agility combined with great strength, however, should help you shed those blockers and step to one side or the other... and then a decent vision score will help get you going in the right direction when you get off the block.

As skel has said, no one can really tell whether confidence affects D-Line General or any other SA. It makes sense that it would, so I'd definitely suggest bringing it up to 30 or so through training, but I don't know that it's worth capping. The other benefit to confidence is that your play will remain strong even if you take a couple of pancakes because you're getting double-teamed. No matter what your strength you're gonna get crushed a few times a game.

Now, your argument is very sound as a reason to neglect speed, which is precisely what I plan to do. NTs just aren't expected to go very far. As far as I'm concerned, if my check to shed the block succeeds, I'm going to get shifted to one side of the G/C or the other, and if I chose correctly I'll be in position to make the tackle. I'm not expecting to break through the line a lot in the pass rush, so the fact that I can't run down Jared Lorenzen back there doesn't bother me. That's what my D-Line General skill is for... let the other guys on the line get through and wreak havoc.
 
DLight03
offline
Link
 
Originally posted by Gabrosin
Originally posted by Kayoh

Confidence has to play a huge role in SAs that actually affect Morale. It's kind of common sense.

And also, the reason I went Vision over Agility is simple; NTs aren't supposed to move. When I think NT, I think big Grady Jackson, or Vince Wilfork, even Jamal Williams. Those gigantic guys who don't let anybody past them no matter what.

So, Vision made sense to me. You have to be strong to get off the blocker, you have to be able to tackle the ball carrier, but most importantly, you have to be able to sense which gap the RB is going to try and go through. That's the reasoning behind the Vision. In my opinion, soft capped vision can actually make your player seem faster than they really are, simply because they'll start moving towards the area they need to be at before other defensive players. Basically, if you're in a foot race, the only thing better than being the faster man is having a head start.


I see where you're going with this, but all the vision in the world won't help you if you can't get off the block in the first place. Strength will help you stand up to a single guy, but NTs get double-teamed routinely; the combined strength of any decent G/C pairing will be too much for strength alone to overcome. High agility combined with great strength, however, should help you shed those blockers and step to one side or the other... and then a decent vision score will help get you going in the right direction when you get off the block.

As skel has said, no one can really tell whether confidence affects D-Line General or any other SA. It makes sense that it would, so I'd definitely suggest bringing it up to 30 or so through training, but I don't know that it's worth capping. The other benefit to confidence is that your play will remain strong even if you take a couple of pancakes because you're getting double-teamed. No matter what your strength you're gonna get crushed a few times a game.

Now, your argument is very sound as a reason to neglect speed, which is precisely what I plan to do. NTs just aren't expected to go very far. As far as I'm concerned, if my check to shed the block succeeds, I'm going to get shifted to one side of the G/C or the other, and if I chose correctly I'll be in position to make the tackle. I'm not expecting to break through the line a lot in the pass rush, so the fact that I can't run down Jared Lorenzen back there doesn't bother me. That's what my D-Line General skill is for... let the other guys on the line get through and wreak havoc.


Vision helps you get around blockers.
 
Dougster
offline
Link
 
I think both the above builds are viable and should be effective, my build is kind of a hybrid of both. As far as confidence, if it doesn't affect the morale SA's what does? Just makes common sense, but if you think it's something else, good luck.
 


You are not logged in. Please log in if you want to post a reply.