So anyway, I was recently conducting research on the effect of what we've entitled "super slow building" in another thread (http://goallineblitz.com/game/forum_thread.pl?thread_id=981670&page=1)
There was commentary that since a WR requires such diverse stat distribution, slow building in the manner of not playing games and letting your training gain you your daily xp would not be as beneficial. Reference this thread for a typical "slow-build" WR( http://goallineblitz.com/game/forum_thread.pl?thread_id=995333 ) One season in, two soft caps reached and one on the way by level 15 (also decent stamina).
The following is the (incomplete) result of my research, formatted in a way I figured would be readable in 'guide' form (it is incomplete due to reading the new updates midway through, thus rendering such information useless. However, I don't want it to go completely to waste, so I will post it here simply to alleviate some of my aggravation with the changes):
We'll start with a character template.
Wide Receiver:
Highest Roll (major)– 19
| Minor 20 | Filler 48-60 | Major 69-81 (13.5 avg., 3*13, 3*14)
Let's assume our goal here is to soft cap three attributes by level 13 - to see if this is achievable, and see at what rate it'll occur. To do this most effectively, we will want three above average numbers in those three attributes, fourteen is the logical answer since it's just above average and won't make our other major attributes suffer. The build would look like this ideally:
Originally posted by
Majors:
speed: 14
agility: 14
jumping: 13
stamina: 13
vision: 13
catching: 14
Minors:
confidence: 10
carrying: 10
Filler:
strength: 8
blocking: 8
tackling: 8
throwing: 8
kicking: 8
punting: 8
Speed, agility and catching are the attributes in our example - undoubtedly valuable for the wide receiver position.
Starting with speed, the chart will work as follows:
Days of training at current level---Current attribute level--Amount that will be added to the skill by training that day---(Unspent skill points)
Also note that these values are based on training on intense.
Information inside the quotes is the process leading to the explanation outside of the quotes. For readability, only look at what is OUTSIDE of the quotes - it will make more sense.
Originally posted by Level 1
$2000 cumulative expense, 10 days of training
10 days training for 100 xp=1000xp
1--14.00-.49--(15)
2--14.49-.48--(15)
3--14.97-.47--(15)
4--15.44-.46--(15)
5--15.90-.45--(15)
6--16.35-.45--(15)
7--16.80-.44--(15)
8--17.24-.44--(15)
9--17.68-.43--(15)
10-18.11-.42--(15)
Level 2 achieved, .33 distributed to all major stats, .5 to minors.
Stat subtotals:
speed: 18.86
agility: 14.33
jumping: 13.33
stamina: 13.33
vision: 13.33
catching: 14.33
confidence: 10.5
carrying: 10.5
Originally posted by Level 2
$4400, 11 days of training
11 days training for 96 xp=1056xp
1--18.86-.40--(20)
2--19.26-.40--(20)
3--19.66-.40--(20)
4--20.06-.39--(20)
5--20.45-.38--(20)
6--20.83-.38--(20)
7--21.21-.37--(20)
8--21.58-.37--(20)
9--21.95-.36--(20)
10-22.31-.36--(20)
11-22.67-.35--(20)
Level 3 achieved.
Stat subtotals:
speed: 48.35 (23.35+25, soft cap, points are all distributed into speed)
agility: 14.66
jumping: 13.66
stamina: 13.66
vision: 13.66
catching: 14.66
confidence: 11
carrying: 11
Originally posted by Level 3
$6600, 11 days of training
Remainder 56 + (11 days training for 91 xp)=1057xp
Now onto agility.
1--14.66-.48--(0)
2--15.14-.47--(0)
3--15.61-.46--(0)
4--16.07-.45--(0)
5--16.52-.45--(0)
6--16.97-.44--(0)
7--17.41-.43--(0)
8--17.84-.43--(0)
9--18.27-.42--(0)
10-18.69-.41--(0)
11-19.10-.40--(0)
Level 4 achieved.
Stat subtotals:
speed: 48.68
agility: 19.83
jumping: 13.99
stamina: 13.99
vision: 13.99
catching: 14.99
confidence: 11.5
carrying: 11.5
Originally posted by Level 4
$6400, 11 days of training(8 during season 1, 3 during season 2)
Remainder 57 + (11 days training for 87 xp)=1014xp
1--19.83-.40--(5)
2--20.23-.39--(5)
3--20.62-.38--(5)
4--21.00-.37--(5)
5--21.37-.37--(5)
6--21.74-.37--(5)
7--22.11-.36--(5)
8--22.47-.35--(5)
Accumulated training costs= $19400
-$2500 player starting cash= $16900
+$2000 lvl. 1 equipment costs= $18900 minimum requirement for sallary during season 1;
$2400 fee carries over to season 2 (3 days of L4 training);
Season 2 Begins.
Originally posted by remainder of level 4
9--22.82-.35--(5)
10-23.17-.34--(5)
11-23.51-.34--(5)
Level 5 achieved.
Stat subtotals:
speed: 49.01
agility: 24.18
jumping: 14.32
stamina: 14.32
vision: 14.32
catching: 15.32
confidence: 12
carrying: 12
Originally posted by Level 5
$13000, 13 days of training
Remainder 14 + (13 days training for 82 xp)=1080xp
1--24.18-.33--(10)
2--24.51-.33--(10)
3--24.84-.33--(10)
4--25.17-.32--(10)
5--25.49-.31--(10)
6--25.80-.31--(10)
7--26.11-.30--(10)
8--26.41-.30--(10)
9--26.71-.30--(10)
10-27.01-.29--(10)
11-27.30-.29--(10)
Due to calculations that will not be included, I have deduced that at this rate it is impossible to reach the soft cap for agility until level 7, therefor it is unwise to continue training the attribute beyond this point (27.59) because the training would go to better use toward alternate (lower) attributes. The reason we stop at 27.59 instead of 28, is that there are two levels to gain before 7, meaning .66 worth of attributes will be distributed into agility (putting it at 28.25, 20 away from soft cap, which will be attained at lv. 7)
Originally posted by remainder of level 5
So at this point we move on to catching - with two more days of training before level 6.
12-15.32-.47-(10)
13-15.79-.46-(10)
Level 6 achieved.
Stat subtotals:
speed: 49.34
agility: 27.92
jumping: 14.65
stamina: 14.65
vision: 14.65
catching: 16.58
confidence: 12.5
carrying: 12.5
Originally posted by Level 6
$14400, 12 days of training
Remainder 80 + (12 days training for 77 xp)=1004xp
1--16.58-.45--(15)
2--17.03-.44--(15)
3--17.47-.43--(15)
4--17.90-.43--(15)
5--18.33-.42--(15)
6--18.75-.41--(15)
7--19.16-.40--(15)
8--19.56-.40--(15)
9--19.96-.39--(15)
10-20.35-.39--(15)
11-20.74-.38--(15)
12-21.12-.37--(15)
Level 7 achieved.
Stat subtotals:
speed: 49.34
agility: 48.25 (28.25 + 20)
jumping: 14.98
stamina: 14.98
vision: 14.98
catching: 21.82
confidence: 13
carrying: 13
Originally posted by Level 7
$16800, 14 days of training(12 during season 2, 2 during season 3)
Remainder 4 + (14 days training for 73 xp)=1026xp
1--21.82-.37--(0)
2--22.19-.36--(0)
3--22.55-.35--(0)
4--22.90-.35--(0)
5--23.25-.34--(0)
6--23.59-.34--(0)
7--23.93-.33--(0)
8--24.26-.33--(0)
9--24.59-.33--(0)
10-24.92-.32--(0)
11-25.24-.32--(0)
12-25.56-.31--(0)
Accumulated training costs= $46600 minimum requirement for sallary during season 2;
$2800 fee carries over to season 3 (2 days of L7 training);
Season 3 begins.
Originally posted by remainder of level 7
13-25.87-.31--(0)
14-26.18-.30--(0)
Level 8 achieved.
Stat subtotals:
speed: 49.67
agility: 48.58
jumping: 15.31
stamina: 15.31
vision: 15.31
catching: 26.81
confidence: 13.5
carrying: 13.5
As you can see, I stopped at the gaining of level 8 (I believe I moved on to psych homework at this point because computing numbers gets tiring, then when I logged on tonight I saw the updates)
Also, as you can see, by the time level 8 is reached you would have 5 unspent points, 49.67 speed, 48.58 agility and 26.81 catching. If you put those 5 points into catching it'd be at 31.81. If you added the 7 levels (that would take you to L15) of skill points and completely forgot about all training from this point on (or in a fairer scenario imagined it going to stats like jumping, stamina, vision, etc while playing games or not playing), you'd see an additional 35 skill points 1. capping catching 2. moving on to something else with the remaining 18.81 going toward capping another skill (maybe jumping?).
As you can see, there would have been obvious benefits.
Sorry if it's hard to process or read.. I tried my hardest to format it as I was compiling it, but it is fairly difficult to make blobs of numbers readable.
Given the nature of certain variables requiring estimation, their accuracy may be offset by very small amounts (in the hundredths), this shouldn't compromise the overall effect of the data
PS: No need to tell me that this information is now useless, I already know. :-p
There was commentary that since a WR requires such diverse stat distribution, slow building in the manner of not playing games and letting your training gain you your daily xp would not be as beneficial. Reference this thread for a typical "slow-build" WR( http://goallineblitz.com/game/forum_thread.pl?thread_id=995333 ) One season in, two soft caps reached and one on the way by level 15 (also decent stamina).
The following is the (incomplete) result of my research, formatted in a way I figured would be readable in 'guide' form (it is incomplete due to reading the new updates midway through, thus rendering such information useless. However, I don't want it to go completely to waste, so I will post it here simply to alleviate some of my aggravation with the changes):
We'll start with a character template.
Wide Receiver:
Highest Roll (major)– 19
| Minor 20 | Filler 48-60 | Major 69-81 (13.5 avg., 3*13, 3*14)
Let's assume our goal here is to soft cap three attributes by level 13 - to see if this is achievable, and see at what rate it'll occur. To do this most effectively, we will want three above average numbers in those three attributes, fourteen is the logical answer since it's just above average and won't make our other major attributes suffer. The build would look like this ideally:
Originally posted by
Majors:
speed: 14
agility: 14
jumping: 13
stamina: 13
vision: 13
catching: 14
Minors:
confidence: 10
carrying: 10
Filler:
strength: 8
blocking: 8
tackling: 8
throwing: 8
kicking: 8
punting: 8
Speed, agility and catching are the attributes in our example - undoubtedly valuable for the wide receiver position.
Starting with speed, the chart will work as follows:
Days of training at current level---Current attribute level--Amount that will be added to the skill by training that day---(Unspent skill points)
Also note that these values are based on training on intense.
Information inside the quotes is the process leading to the explanation outside of the quotes. For readability, only look at what is OUTSIDE of the quotes - it will make more sense.
Originally posted by Level 1
$2000 cumulative expense, 10 days of training
10 days training for 100 xp=1000xp
1--14.00-.49--(15)
2--14.49-.48--(15)
3--14.97-.47--(15)
4--15.44-.46--(15)
5--15.90-.45--(15)
6--16.35-.45--(15)
7--16.80-.44--(15)
8--17.24-.44--(15)
9--17.68-.43--(15)
10-18.11-.42--(15)
Level 2 achieved, .33 distributed to all major stats, .5 to minors.
Stat subtotals:
speed: 18.86
agility: 14.33
jumping: 13.33
stamina: 13.33
vision: 13.33
catching: 14.33
confidence: 10.5
carrying: 10.5
Originally posted by Level 2
$4400, 11 days of training
11 days training for 96 xp=1056xp
1--18.86-.40--(20)
2--19.26-.40--(20)
3--19.66-.40--(20)
4--20.06-.39--(20)
5--20.45-.38--(20)
6--20.83-.38--(20)
7--21.21-.37--(20)
8--21.58-.37--(20)
9--21.95-.36--(20)
10-22.31-.36--(20)
11-22.67-.35--(20)
Level 3 achieved.
Stat subtotals:
speed: 48.35 (23.35+25, soft cap, points are all distributed into speed)
agility: 14.66
jumping: 13.66
stamina: 13.66
vision: 13.66
catching: 14.66
confidence: 11
carrying: 11
Originally posted by Level 3
$6600, 11 days of training
Remainder 56 + (11 days training for 91 xp)=1057xp
Now onto agility.
1--14.66-.48--(0)
2--15.14-.47--(0)
3--15.61-.46--(0)
4--16.07-.45--(0)
5--16.52-.45--(0)
6--16.97-.44--(0)
7--17.41-.43--(0)
8--17.84-.43--(0)
9--18.27-.42--(0)
10-18.69-.41--(0)
11-19.10-.40--(0)
Level 4 achieved.
Stat subtotals:
speed: 48.68
agility: 19.83
jumping: 13.99
stamina: 13.99
vision: 13.99
catching: 14.99
confidence: 11.5
carrying: 11.5
Originally posted by Level 4
$6400, 11 days of training(8 during season 1, 3 during season 2)
Remainder 57 + (11 days training for 87 xp)=1014xp
1--19.83-.40--(5)
2--20.23-.39--(5)
3--20.62-.38--(5)
4--21.00-.37--(5)
5--21.37-.37--(5)
6--21.74-.37--(5)
7--22.11-.36--(5)
8--22.47-.35--(5)
Accumulated training costs= $19400
-$2500 player starting cash= $16900
+$2000 lvl. 1 equipment costs= $18900 minimum requirement for sallary during season 1;
$2400 fee carries over to season 2 (3 days of L4 training);
Season 2 Begins.
Originally posted by remainder of level 4
9--22.82-.35--(5)
10-23.17-.34--(5)
11-23.51-.34--(5)
Level 5 achieved.
Stat subtotals:
speed: 49.01
agility: 24.18
jumping: 14.32
stamina: 14.32
vision: 14.32
catching: 15.32
confidence: 12
carrying: 12
Originally posted by Level 5
$13000, 13 days of training
Remainder 14 + (13 days training for 82 xp)=1080xp
1--24.18-.33--(10)
2--24.51-.33--(10)
3--24.84-.33--(10)
4--25.17-.32--(10)
5--25.49-.31--(10)
6--25.80-.31--(10)
7--26.11-.30--(10)
8--26.41-.30--(10)
9--26.71-.30--(10)
10-27.01-.29--(10)
11-27.30-.29--(10)
Due to calculations that will not be included, I have deduced that at this rate it is impossible to reach the soft cap for agility until level 7, therefor it is unwise to continue training the attribute beyond this point (27.59) because the training would go to better use toward alternate (lower) attributes. The reason we stop at 27.59 instead of 28, is that there are two levels to gain before 7, meaning .66 worth of attributes will be distributed into agility (putting it at 28.25, 20 away from soft cap, which will be attained at lv. 7)
Originally posted by remainder of level 5
So at this point we move on to catching - with two more days of training before level 6.
12-15.32-.47-(10)
13-15.79-.46-(10)
Level 6 achieved.
Stat subtotals:
speed: 49.34
agility: 27.92
jumping: 14.65
stamina: 14.65
vision: 14.65
catching: 16.58
confidence: 12.5
carrying: 12.5
Originally posted by Level 6
$14400, 12 days of training
Remainder 80 + (12 days training for 77 xp)=1004xp
1--16.58-.45--(15)
2--17.03-.44--(15)
3--17.47-.43--(15)
4--17.90-.43--(15)
5--18.33-.42--(15)
6--18.75-.41--(15)
7--19.16-.40--(15)
8--19.56-.40--(15)
9--19.96-.39--(15)
10-20.35-.39--(15)
11-20.74-.38--(15)
12-21.12-.37--(15)
Level 7 achieved.
Stat subtotals:
speed: 49.34
agility: 48.25 (28.25 + 20)
jumping: 14.98
stamina: 14.98
vision: 14.98
catching: 21.82
confidence: 13
carrying: 13
Originally posted by Level 7
$16800, 14 days of training(12 during season 2, 2 during season 3)
Remainder 4 + (14 days training for 73 xp)=1026xp
1--21.82-.37--(0)
2--22.19-.36--(0)
3--22.55-.35--(0)
4--22.90-.35--(0)
5--23.25-.34--(0)
6--23.59-.34--(0)
7--23.93-.33--(0)
8--24.26-.33--(0)
9--24.59-.33--(0)
10-24.92-.32--(0)
11-25.24-.32--(0)
12-25.56-.31--(0)
Accumulated training costs= $46600 minimum requirement for sallary during season 2;
$2800 fee carries over to season 3 (2 days of L7 training);
Season 3 begins.
Originally posted by remainder of level 7
13-25.87-.31--(0)
14-26.18-.30--(0)
Level 8 achieved.
Stat subtotals:
speed: 49.67
agility: 48.58
jumping: 15.31
stamina: 15.31
vision: 15.31
catching: 26.81
confidence: 13.5
carrying: 13.5
As you can see, I stopped at the gaining of level 8 (I believe I moved on to psych homework at this point because computing numbers gets tiring, then when I logged on tonight I saw the updates)
Also, as you can see, by the time level 8 is reached you would have 5 unspent points, 49.67 speed, 48.58 agility and 26.81 catching. If you put those 5 points into catching it'd be at 31.81. If you added the 7 levels (that would take you to L15) of skill points and completely forgot about all training from this point on (or in a fairer scenario imagined it going to stats like jumping, stamina, vision, etc while playing games or not playing), you'd see an additional 35 skill points 1. capping catching 2. moving on to something else with the remaining 18.81 going toward capping another skill (maybe jumping?).
As you can see, there would have been obvious benefits.
Sorry if it's hard to process or read.. I tried my hardest to format it as I was compiling it, but it is fairly difficult to make blobs of numbers readable.
Given the nature of certain variables requiring estimation, their accuracy may be offset by very small amounts (in the hundredths), this shouldn't compromise the overall effect of the data
PS: No need to tell me that this information is now useless, I already know. :-p
Last edited Sep 13, 2008 16:01:14






























