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Corndog
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Originally posted by chefs
Something that might be similar is the restaurant industry. Only about 10% of people complain, the rest just leave. If people are complaining it's for some reason and just best to do your best with each situation. As a coder and having influence on the games being made, I'm sure it hurts to see the reaction the new games are getting. Not a typical situation to have to deal with the public reaction and stay motivated as well. I do feel for you a bit honestly. I'm all about tough love though, get back in there and keep fighting for your games.


Honestly, I'd prefer to not even read the forums.

Someone has to, though, I guess.
 
chefs
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Originally posted by Corndog
But the game got to a point where "making people stick around" wasn't sustainable.

And then you need to "get new people", and adding a couple more stats is...not going to do that.


Marketing however possible is vital to all games, how GLB got so big by referral was one of the things that actually impressed me.
 
Corndog
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Originally posted by chefs
Marketing however possible is vital to all games, how GLB got so big by referral was one of the things that actually impressed me.


I'm not disagreeing.

It's a lot easier to market a new game than it is a game that's 6 years old and fundamentally has an awful new user experience, though.
 
Team Nucleus
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Originally posted by chefs
No money for that now. Situation is what is it currently, small team wanting to get back what they once had by doing new things that they feel would be successful. No one spends a great amount of effort on making a game thinking or wanting it to not be great. At least I sure hope not. The reason I suggested a top game engine, Unity3D, Unreal Engine 4 or CryEngine would benefit this team I believe and make them more dynamic, as long as the assets can be produced. That is like 70% of a game.


No money? take less vaca's and use that revenue for advertising....shit even when they did have the money they didn't advertise then they wonder why we're at this point
 
chefs
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Originally posted by Corndog
Honestly, I'd prefer to not even read the forums.

Someone has to, though, I guess.


Corndog, this is honestly the most down to Earth I've ever seen you. I used to avoid you like the plague when you were on as Deathblade but after knowing who you really are, it all makes sense as to how you reacted. Almost 80% of the forum posts were Game is Broken and bitching. Makes you react with a WTF are you even here for playing this after a while. I get that.. Loss that and I bet many people could appreciate you for what you have done for GLB. I can now.
 
Team Nucleus
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Originally posted by Corndog
I'm not disagreeing.

It's a lot easier to market a new game than it is a game that's 6 years old and fundamentally has an awful new user experience, though.


I blame that on the lack of information provided to the new user...new user signs up and its an instant treasure hunt for information and most of the time its misguided info provided by the games userbase...there's a major problem there...till this day we still don't a game manual and neither does GLB2 for that matter and thats a newer game
 
Corndog
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Originally posted by Team Nucleus
I blame that on the lack of information provided to the new user...new user signs up and its an instant treasure hunt for information and most of the time its misguided info provided by the games userbase...there's a major problem there...till this day we still don't a game manual and neither does GLB2 for that matter and thats a newer game


Would a "guide" make the new user experience any better?

"Spend all of your skill points in speed for 4 months, and if you get a training breakthrough then just retire because your build is ruined"?

Most of the people still around joined back before building was so rigid. You were hooked from the mystery and freedom of player building. That doesn't exist anymore, and hasn't for a long time. Not only is the mystery gone, whatever is left, despite being really deep (it is), it is counterintuitive as hell
 
Corndog
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As for GLB2 not having a manual, it doesn't need one as much. You don't have to jump through a bunch of convoluted hoops to build even a mildly successful player.

Some builds and skills may be better, but the order you spend your points isn't going to make someone else have a 20 level difference on you.
Edited by Corndog on Aug 31, 2014 02:10:49
Edited by Corndog on Aug 31, 2014 02:10:22
 
Team Nucleus
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Originally posted by Corndog
Would a "guide" make the new user experience any better?

"Spend all of your skill points in speed for 4 months, and if you get a training breakthrough then just retire because your build is ruined"?

Most of the people still around joined back before building was so rigid. You were hooked from the mystery and freedom of player building. That doesn't exist anymore, and hasn't for a long time. Not only is the mystery gone, whatever is left, despite being really deep (it is), it is counterintuitive as hell


Yes at least they would know how to start playing without alot of shitty builds and that alone would keep a new user around longer than getting frustrated and quiting....I see plenty of users that have been around for a while and even they still scratch their heads wondering how to do things...problem is you guys'gals became lazy and relied on the userbase to do your work for you...all you need to do is keep things updated and you can't even do that...heres' some steps to take to start doing it.
1.Get a game manual together for all users not just for the new users.
2.Update all outdated game information
3.Update outdated threads that contain any information
4.Fix the current issues with the game/sim itself and don't use the excuse we're out of beta can't do it.
5.Admins/Moderators act professional in the forums....sarcastic responses/trolling attempts call for sarcastic user comments and user troll attempts...just don't do it.

How's that for a start for improvement
Edited by Team Nucleus on Aug 31, 2014 02:25:12
Edited by Team Nucleus on Aug 31, 2014 02:24:51
 
Corndog
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Originally posted by chefs
Corndog, this is honestly the most down to Earth I've ever seen you. I used to avoid you like the plague when you were on as Deathblade but after knowing who you really are, it all makes sense as to how you reacted. Almost 80% of the forum posts were Game is Broken and bitching. Makes you react with a WTF are you even here for playing this after a while. I get that.. Loss that and I bet many people could appreciate you for what you have done for GLB. I can now.


Yeah, I mean there's a reason that the people that directly make a product usually aren't the people that deal with people that use the product. If you go to an art gallery showing, and tell people their art looks like shit and they should hate themselves, I'd guess they aren't going to respond well.
 
chefs
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Originally posted by Corndog
Yeah, I mean there's a reason that the people that directly make a product usually aren't the people that deal with people that use the product. If you go to an art gallery showing, and tell people their art looks like shit and they should hate themselves, I'd guess they aren't going to respond well.


Nope, you are getting it from both ends so to speak. Hard situation I'm sure. Sucks when you want things to be good and just not hearing that enough.
 
Corndog
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Originally posted by chefs
Nope, you are getting it from both ends so to speak. Hard situation I'm sure. Sucks when you want things to be good and just not hearing that enough


Yeah, sucks to spend the better part of a year designing hundreds of skills, even more items, trying to give every class their own unique feel, running hundreds of thousands of battles to balance things out, just to see the entire game dismissed with a facepalm based on a 40 second video of pre-alpha footage.

And then come deal with people on the forums talking about it.
 
tpaterniti
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I used to read Deathblade's posts in my head in Hugh Laurie's voice because of the avatar.
 
Corndog
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Originally posted by tpaterniti
I used to read Deathblade's posts in my head in Hugh Laurie's voice because of the avatar.


Them were the days. It's funny how an avatar can completely change the way people read posts.

House avatar? Must be a smart ass post.

Homer avatar? Must be a dumb ass post.
 
chefs
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Originally posted by Corndog
Yeah, sucks to spend the better part of a year designing hundreds of skills, even more items, trying to give every class their own unique feel, running hundreds of thousands of battles to balance things out, just to see the entire game dismissed with a facepalm based on a 40 second video of pre-alpha footage.

And then come deal with people on the forums talking about it.


It's tedious work and I know it wears on you. You want a great reaction to match your effort. The perception is going to be solely on that video until people can actually play it, so response wasn't as expected. Take the feedback and absorb it. Good or bad, all good stuff to hear. Not fun, but necessary. GLB wasn't what is it now at first is what I'd point out.
 
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