
Forum > Goal Line Blitz > All Linemen should have 15 in Work Warrior VA
jdbolick
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Originally posted by Nokturnus
I don't have the burden of proof since I am in fact questioning the situation. I never said anyone was wrong, that is what you are telling me. The burden of proof is with all of you telling me I am absolutely 100% wrong yet the only thing you have to fire at me is "Bort said". As I mentioned, make me a believer.
No one cares what you think. The only thing I care about is that you not post wrong information publicly. Whatever idiotic thing you want to believe on your own time and for your own players is perfectly fine by me, but when you post in a public forum that only whole numbers count in the sim then I have a problem with it.
I don't have the burden of proof since I am in fact questioning the situation. I never said anyone was wrong, that is what you are telling me. The burden of proof is with all of you telling me I am absolutely 100% wrong yet the only thing you have to fire at me is "Bort said". As I mentioned, make me a believer.
No one cares what you think. The only thing I care about is that you not post wrong information publicly. Whatever idiotic thing you want to believe on your own time and for your own players is perfectly fine by me, but when you post in a public forum that only whole numbers count in the sim then I have a problem with it.
Dub J
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Originally posted by Dub J
Aside from all the decimal crap, why do some feel WW isn't a good VA?
Aside from all the decimal crap, why do some feel WW isn't a good VA?
Dub J
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I get it that some feel it's a "wasted opportunity". Anyone care to explain why they feel that way?
Originally posted by Dub J
I get it that some feel it's a "wasted opportunity". Anyone care to explain why they feel that way?
Because OL has so many great VA choices. Lots of teams only use basic attribute enhancers as last resorts.
I get it that some feel it's a "wasted opportunity". Anyone care to explain why they feel that way?
Because OL has so many great VA choices. Lots of teams only use basic attribute enhancers as last resorts.
jdbolick
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Yeah, it's funny how OL went from having crap VAs to having the most good ones of any position.
Overpower - Should be 15 on any team that isn't only passing. Basically the offensive version of Bull Rusher.
Pass Blocker - Should be 15 on all starters, and 2nd & 10+ happens enough that you could make an argument for the backups.
Max Protect - Should be 15 on all Pass Blocker archetypes.
Pocket Defender - Should be 15 on anyone who isn't using run focus.
Power Blocker - Can be good for someone on run focus, although probably not Cs since they don't get matched up on weak defenders very often.
Great Blocker - Adding 7+ points of blocking is nice.
Goal Line Blocker - I'm not a fan simply because you shouldn't need it to score touchdowns.
Intimidation - Necessary for OL who are using Aura of Intimidation.
Pulling Lineman - meh, I don't think you really get much out of it.
Showboat Blocker - meh, could be worth it on a team-wide morale killing strategy.
Quick - +0.3% hurts, but it can be useful for countering Technique Man.
Workout Warrior - Has some effect, but pancakes usually happen based on who you're blocking rather than an extra 3 points of strength.
edit:
And actually Special Teamer has value as well if you have enough depth to use OL in blocking for returners.
Overpower - Should be 15 on any team that isn't only passing. Basically the offensive version of Bull Rusher.
Pass Blocker - Should be 15 on all starters, and 2nd & 10+ happens enough that you could make an argument for the backups.
Max Protect - Should be 15 on all Pass Blocker archetypes.
Pocket Defender - Should be 15 on anyone who isn't using run focus.
Power Blocker - Can be good for someone on run focus, although probably not Cs since they don't get matched up on weak defenders very often.
Great Blocker - Adding 7+ points of blocking is nice.
Goal Line Blocker - I'm not a fan simply because you shouldn't need it to score touchdowns.
Intimidation - Necessary for OL who are using Aura of Intimidation.
Pulling Lineman - meh, I don't think you really get much out of it.
Showboat Blocker - meh, could be worth it on a team-wide morale killing strategy.
Quick - +0.3% hurts, but it can be useful for countering Technique Man.
Workout Warrior - Has some effect, but pancakes usually happen based on who you're blocking rather than an extra 3 points of strength.
edit:
And actually Special Teamer has value as well if you have enough depth to use OL in blocking for returners.
Edited by jdbolick on Aug 7, 2013 12:15:01
Edited by jdbolick on Aug 7, 2013 12:13:21
Dub J
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Originally posted by T2
Because OL has so many great VA choices. Lots of teams only use basic attribute enhancers as last resorts.
What are those choices? I know of a few but seems like some are either/or.
Because OL has so many great VA choices. Lots of teams only use basic attribute enhancers as last resorts.
What are those choices? I know of a few but seems like some are either/or.
Dub J
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I mean, there are at least a couple that you are penalized for not using run or pass focus and another you have to have pass blocker archetype to even unlock it.
snakes22
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Originally posted by jdbolick
Yeah, it's funny how OL went from having crap VAs to having the most good ones of any position.
Overpower - Should be 15 on any team that isn't only passing. Basically the offensive version of Bull Rusher.
Pass Blocker - Should be 15 on all starters, and 2nd & 10+ happens enough that you could make an argument for the backups.
Max Protect - Should be 15 on all Pass Blocker archetypes.
Pocket Defender - Should be 15 on anyone who isn't using run focus.
Power Blocker - Can be good for someone on run focus, although probably not Cs since they don't get matched up on weak defenders very often.
Great Blocker - Adding 7+ points of blocking is nice.
Goal Line Blocker - I'm not a fan simply because you shouldn't need it to score touchdowns.
Intimidation - Necessary for OL who are using Aura of Intimidation.
Pulling Lineman - meh, I don't think you really get much out of it.
Showboat Blocker - meh, could be worth it on a team-wide morale killing strategy.
Quick - +0.3% hurts, but it can be useful for countering Technique Man.
Workout Warrior - Has some effect, but pancakes usually happen based on who you're blocking rather than an extra 3 points of strength.
edit:
And actually Special Teamer has value as well if you have enough depth to use OL in blocking for returners.
what about outside blocker, downfield blocker
Yeah, it's funny how OL went from having crap VAs to having the most good ones of any position.
Overpower - Should be 15 on any team that isn't only passing. Basically the offensive version of Bull Rusher.
Pass Blocker - Should be 15 on all starters, and 2nd & 10+ happens enough that you could make an argument for the backups.
Max Protect - Should be 15 on all Pass Blocker archetypes.
Pocket Defender - Should be 15 on anyone who isn't using run focus.
Power Blocker - Can be good for someone on run focus, although probably not Cs since they don't get matched up on weak defenders very often.
Great Blocker - Adding 7+ points of blocking is nice.
Goal Line Blocker - I'm not a fan simply because you shouldn't need it to score touchdowns.
Intimidation - Necessary for OL who are using Aura of Intimidation.
Pulling Lineman - meh, I don't think you really get much out of it.
Showboat Blocker - meh, could be worth it on a team-wide morale killing strategy.
Quick - +0.3% hurts, but it can be useful for countering Technique Man.
Workout Warrior - Has some effect, but pancakes usually happen based on who you're blocking rather than an extra 3 points of strength.
edit:
And actually Special Teamer has value as well if you have enough depth to use OL in blocking for returners.
what about outside blocker, downfield blocker
BigRatUno
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On a run blocker, STR at 100 natural times 15VA at .3% = 1.045 * 104.5 = 104.5 before equipment.
In the build process, rob enough Skill pt and Training pt resources from BLK to raise STR to 104.5 natural, then use Great Blocker on BLK to restore the BLK to the desired end point. Unless you were planning to use both Great Blkr and WOW, this yields a more efficient use of overall resources in the build. 100STR is just an example. The principle holds for other values.
In the build process, rob enough Skill pt and Training pt resources from BLK to raise STR to 104.5 natural, then use Great Blocker on BLK to restore the BLK to the desired end point. Unless you were planning to use both Great Blkr and WOW, this yields a more efficient use of overall resources in the build. 100STR is just an example. The principle holds for other values.
Edited by BigRatUno on Aug 7, 2013 15:07:57
Originally posted by snakes22
http://goallineblitz.com/game/player.pl?player_id=2535423
powerhouse, fu agility
you a big fan of shock block?
http://goallineblitz.com/game/player.pl?player_id=2535423
powerhouse, fu agility
you a big fan of shock block?
jdbolick
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Originally posted by snakes22
http://goallineblitz.com/game/player.pl?player_id=2535423
powerhouse, fu agility
It is annoying that your build and my build have such similar results in both pancakes and pressure allowed: http://goallineblitz.com/game/player.pl?player_id=3817143 I wonder how much OL builds even matter.
http://goallineblitz.com/game/player.pl?player_id=2535423
powerhouse, fu agility
It is annoying that your build and my build have such similar results in both pancakes and pressure allowed: http://goallineblitz.com/game/player.pl?player_id=3817143 I wonder how much OL builds even matter.
Time Trial
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Originally posted by snakes22
http://goallineblitz.com/game/player.pl?player_id=2535423
powerhouse, fu agility
Why no Overpower?
http://goallineblitz.com/game/player.pl?player_id=2535423
powerhouse, fu agility
Why no Overpower?
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