Originally posted by yello1
GLB the perfect game
See my suggestion threads.....
But in a nut shell.....
1) Advertising. Game needs more players.
2) A Clear Concise Manual. Imposing Game needn't be this imposing.
3) Monthy Fee Structure or a more reduced fee structure for larger purchases. Will attract and retain more players in the first part, or let deeper pockets make up for lack of players by owning more dots as to the second part.
4) Openness about Game Mechanics. Spending years to figure it out is cute but not good business. There should be at least four different competitive ways to build each archetype and game skills should come from composing your teams builds to suit each other. It should not come from randomly guessing what is a better build and what skills really do what in which situations.
5) Quicker Player Build Process. The Pee Wee to Retirement Concept is cute. But its not accessible enough for many players. Instant Pro Builds, or faster build cycles (say 3 seasons, Pee Wee, High School, College, then your Pro Plateau for 9 seasons).
6) More Things To Do. By this I mean Coaches and Owners and Agents and Media. Have dots that can impact the game from all of those positions. Allow dots to convert from players to them or be started as them from scratch.
7) More Realistic Results. Scale Play such that games are within a range of 3-0 to 60 to 0 and no higher, at least at the pro level.
8) More interesting Build Process. Add personality and other dot features to bring in the human element and add more build choices.
9) More SAs and VAs, More VPs and Cheaper 3rd SA Row. 8 and 9 are related I suppose. But more SAs and VAs means more player variation and things to do.
10) Improved Mid Game adjustments. Half Time Adjustments, improved AI system with more options to make them. Success Based use of plays (ie SB HB Screen works 75% use AI that uses it more. Works 5% of the time use AI that no longer uses it) and more control over the AI autoadjust triggers (ie what is success to trigger auto adjusting within a package etc).
1. I agree. And they have made steps towards that now supposedly.
2. Probably should be more stuff on building a dot or AI on the wiki. This is what most of these MMO's do from my understanding.
3. Would be nice, but that would also alienate people who can't pay monthly.
4. I am not sure what MMO you have played that comes out and literally tells you the best way to win rolls? None that I have ever played at least. If they did it that way than there shouldn't be a player building structure at all. It should be there are 4 level 79 archs to choose from and you pick one, already made.
5. Personally I would rather have a quickened cycle than insta 79. I just don't see a good business model of creating a 79 from scratch without a year later fast forwarding to what I just mentioned at #4.
6. They wanted coaches. The game supported not to have them. Or did support them. Or god who really knows with that poll?
7. It is really a lot more realistic now between any 2 human teams on the same level of play. They already spent seasons handicapping the scoring and dots doing things and it was a complete bore fest.
8. You want more build choices but you also want insta end builds.
9. Giving people more VP's and cheaper 3rd row SA's hurts this game more than helps it. Just like taking the game from level 73 to 79 and adding a crap ton more SP's already did hurt this games buildvsbuild aspect.
10. I am not even sure what to do with this. Looks like a lot of things you can already do or that I already have in my AI.
GLB the perfect game
See my suggestion threads.....
But in a nut shell.....
1) Advertising. Game needs more players.
2) A Clear Concise Manual. Imposing Game needn't be this imposing.
3) Monthy Fee Structure or a more reduced fee structure for larger purchases. Will attract and retain more players in the first part, or let deeper pockets make up for lack of players by owning more dots as to the second part.
4) Openness about Game Mechanics. Spending years to figure it out is cute but not good business. There should be at least four different competitive ways to build each archetype and game skills should come from composing your teams builds to suit each other. It should not come from randomly guessing what is a better build and what skills really do what in which situations.
5) Quicker Player Build Process. The Pee Wee to Retirement Concept is cute. But its not accessible enough for many players. Instant Pro Builds, or faster build cycles (say 3 seasons, Pee Wee, High School, College, then your Pro Plateau for 9 seasons).
6) More Things To Do. By this I mean Coaches and Owners and Agents and Media. Have dots that can impact the game from all of those positions. Allow dots to convert from players to them or be started as them from scratch.
7) More Realistic Results. Scale Play such that games are within a range of 3-0 to 60 to 0 and no higher, at least at the pro level.
8) More interesting Build Process. Add personality and other dot features to bring in the human element and add more build choices.
9) More SAs and VAs, More VPs and Cheaper 3rd SA Row. 8 and 9 are related I suppose. But more SAs and VAs means more player variation and things to do.
10) Improved Mid Game adjustments. Half Time Adjustments, improved AI system with more options to make them. Success Based use of plays (ie SB HB Screen works 75% use AI that uses it more. Works 5% of the time use AI that no longer uses it) and more control over the AI autoadjust triggers (ie what is success to trigger auto adjusting within a package etc).
1. I agree. And they have made steps towards that now supposedly.
2. Probably should be more stuff on building a dot or AI on the wiki. This is what most of these MMO's do from my understanding.
3. Would be nice, but that would also alienate people who can't pay monthly.
4. I am not sure what MMO you have played that comes out and literally tells you the best way to win rolls? None that I have ever played at least. If they did it that way than there shouldn't be a player building structure at all. It should be there are 4 level 79 archs to choose from and you pick one, already made.
5. Personally I would rather have a quickened cycle than insta 79. I just don't see a good business model of creating a 79 from scratch without a year later fast forwarding to what I just mentioned at #4.
6. They wanted coaches. The game supported not to have them. Or did support them. Or god who really knows with that poll?
7. It is really a lot more realistic now between any 2 human teams on the same level of play. They already spent seasons handicapping the scoring and dots doing things and it was a complete bore fest.
8. You want more build choices but you also want insta end builds.
9. Giving people more VP's and cheaper 3rd row SA's hurts this game more than helps it. Just like taking the game from level 73 to 79 and adding a crap ton more SP's already did hurt this games buildvsbuild aspect.
10. I am not even sure what to do with this. Looks like a lot of things you can already do or that I already have in my AI.




I have the same username on CD im sure you know who i am.
























