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Forum > Goal Line Blitz > What do you think needs to be done to bring GLB back to a very enjoyable game?
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bhall43
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Originally posted by yello1
GLB the perfect game

See my suggestion threads.....

But in a nut shell.....

1) Advertising. Game needs more players.

2) A Clear Concise Manual. Imposing Game needn't be this imposing.

3) Monthy Fee Structure or a more reduced fee structure for larger purchases. Will attract and retain more players in the first part, or let deeper pockets make up for lack of players by owning more dots as to the second part.

4) Openness about Game Mechanics. Spending years to figure it out is cute but not good business. There should be at least four different competitive ways to build each archetype and game skills should come from composing your teams builds to suit each other. It should not come from randomly guessing what is a better build and what skills really do what in which situations.

5) Quicker Player Build Process. The Pee Wee to Retirement Concept is cute. But its not accessible enough for many players. Instant Pro Builds, or faster build cycles (say 3 seasons, Pee Wee, High School, College, then your Pro Plateau for 9 seasons).

6) More Things To Do. By this I mean Coaches and Owners and Agents and Media. Have dots that can impact the game from all of those positions. Allow dots to convert from players to them or be started as them from scratch.

7) More Realistic Results. Scale Play such that games are within a range of 3-0 to 60 to 0 and no higher, at least at the pro level.

8) More interesting Build Process. Add personality and other dot features to bring in the human element and add more build choices.

9) More SAs and VAs, More VPs and Cheaper 3rd SA Row. 8 and 9 are related I suppose. But more SAs and VAs means more player variation and things to do.

10) Improved Mid Game adjustments. Half Time Adjustments, improved AI system with more options to make them. Success Based use of plays (ie SB HB Screen works 75% use AI that uses it more. Works 5% of the time use AI that no longer uses it) and more control over the AI autoadjust triggers (ie what is success to trigger auto adjusting within a package etc).


1. I agree. And they have made steps towards that now supposedly.

2. Probably should be more stuff on building a dot or AI on the wiki. This is what most of these MMO's do from my understanding.

3. Would be nice, but that would also alienate people who can't pay monthly.

4. I am not sure what MMO you have played that comes out and literally tells you the best way to win rolls? None that I have ever played at least. If they did it that way than there shouldn't be a player building structure at all. It should be there are 4 level 79 archs to choose from and you pick one, already made.

5. Personally I would rather have a quickened cycle than insta 79. I just don't see a good business model of creating a 79 from scratch without a year later fast forwarding to what I just mentioned at #4.

6. They wanted coaches. The game supported not to have them. Or did support them. Or god who really knows with that poll?

7. It is really a lot more realistic now between any 2 human teams on the same level of play. They already spent seasons handicapping the scoring and dots doing things and it was a complete bore fest.

8. You want more build choices but you also want insta end builds.

9. Giving people more VP's and cheaper 3rd row SA's hurts this game more than helps it. Just like taking the game from level 73 to 79 and adding a crap ton more SP's already did hurt this games buildvsbuild aspect.

10. I am not even sure what to do with this. Looks like a lot of things you can already do or that I already have in my AI.
 
burn_209
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Originally posted by tpaterniti
Some option that allows people to affordably field their own full teams would be nice as well. This is the only MMO I have ever played where you HAVE to play with other people, which can be good, but often it's a lot easier, more convenient and more fun to go it alone or in very small groups.


Thats a horrible idea.
 
Dub J
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Actually, what tpat suggests is what this game should have been from the start.

More PvP element than guild.

 
burn_209
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Originally posted by Dub J
Actually, what tpat suggests is what this game should have been from the start.

More PvP element than guild.



That would have to be the only way to play though. ALL agents fielding their own team. All that does is give people with the bank to drop hundreds of dollars on the game an advantage. Sure it might be a justifiable advantage because they are paying the big bucks to play, but you cant say that would be good for the game.
 
bhall43
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Would have been neat for the old guard of the game back when everything was essentially casual. Or even when there was a simple DAI and OAI with far less plays than we have now. Not enough willing coordinators now for a bunch of full 1 owner teams.
 
foshizzel17
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Originally posted by yello1
GLB the perfect game

See my suggestion threads.....

But in a nut shell.....

1) Advertising. Game needs more players.

2) A Clear Concise Manual. Imposing Game needn't be this imposing.

3) Monthy Fee Structure or a more reduced fee structure for larger purchases. Will attract and retain more players in the first part, or let deeper pockets make up for lack of players by owning more dots as to the second part.


4) Openness about Game Mechanics. Spending years to figure it out is cute but not good business. There should be at least four different competitive ways to build each archetype and game skills should come from composing your teams builds to suit each other. It should not come from randomly guessing what is a better build and what skills really do what in which situations.

5) Quicker Player Build Process. The Pee Wee to Retirement Concept is cute. But its not accessible enough for many players. Instant Pro Builds, or faster build cycles (say 3 seasons, Pee Wee, High School, College, then your Pro Plateau for 9 seasons).

6) More Things To Do. By this I mean Coaches and Owners and Agents and Media. Have dots that can impact the game from all of those positions. Allow dots to convert from players to them or be started as them from scratch.

7) More Realistic Results. Scale Play such that games are within a range of 3-0 to 60 to 0 and no higher, at least at the pro level.

8) More interesting Build Process. Add personality and other dot features to bring in the human element and add more build choices.

9) More SAs and VAs, More VPs and Cheaper 3rd SA Row. 8 and 9 are related I suppose. But more SAs and VAs means more player variation and things to do.

10) Improved Mid Game adjustments. Half Time Adjustments, improved AI system with more options to make them. Success Based use of plays (ie SB HB Screen works 75% use AI that uses it more. Works 5% of the time use AI that no longer uses it) and more control over the AI autoadjust triggers (ie what is success to trigger auto adjusting within a package etc).


whats the difference between paying $15 per month and buying $180 worth of flex a year?


ill give you plenty of time to figure it out.............
 
foshizzel17
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^

oh, thats right. the $180 worth of flex can be used over and over again. (30000 flex actually turns into more than 100k when you keep getting 70% back)

no thankyou on the monthly fee BS
 
OptimalPrime
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Originally posted by Saris
There was a ton of missed potential for Pro League fun. I always thought there should have been a Cyber Dunk style all pro tourney, where the members of a league could vote on the coordinators and the coordinators could then pick the dots from that league to play in an inter-league tourney. They borrowed a ton of elements from CD it's a shame they passed on its best sandbox(interactive) features. Which is something I never really understood, there were so many opportunities to make agents a part of the game but in each case they were treated with what seemed like total disdain. This was most evident in the HOF fiasco, where dozens of agents spent days assembling a HOF committee, compiling stats, setting up voting etc. only to be replaced at the last minute by a meaningless, half assed, abortion of a system.


Hey Saris I have the same username on CD im sure you know who i am.

This game borrowed a lot from CD because Bort, and Digital Daggers used to play CD. Bort decided to make his own CD version of football. Not sure if we can search old threads in Talkdep, but if we can you can even find Bort recruiting people for Alpha testing on there.
 
OptimalPrime
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A Player Store can benefit GLB. CD has a thing where you can spend points on creating a player that ISNT a rookie. If you want a level 30 player, you can create one without building him from scratch, but it would cost considerable amount of points. Higher the level, the more points it costs obviously.

Something like that can help populate leagues that would be otherwise empty.
Edited by OptimalPrime on Apr 19, 2013 14:07:04
Edited by OptimalPrime on Apr 19, 2013 14:03:22
 
OptimalPrime
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Taking away WL would help as a lot of you have mentioned. Just have A, AA, and AAA leagues only. WL can be a tournament for the top 3 teams of every league/division. Kinda like the Champions League for Soccer, for example.
 
bhall43
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PWT
 
yello1
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Originally posted by bhall43

4. I am not sure what MMO you have played that comes out and literally tells you the best way to win rolls? None that I have ever played at least. If they did it that way than there shouldn't be a player building structure at all. It should be there are 4 level 79 archs to choose from and you pick one, already made.....


10. I am not even sure what to do with this. Looks like a lot of things you can already do or that I already have in my AI.


4. Alot of them do actually. Computer Games are numbers based. I have been playing MMOs since 1998 and I assure you many MMOs tell you precisely what the numbers are and often how they are used in the equations to some detail. There may be some variables not known, or so many variable interactions that you can not realistically tell what outcomes will always be (although in some games its precisely predictable like chess), but the challenge in games is usually using your skills to make the numbers work for you (ie in GLB, game planning for your dots) as opposed to R&Ding as good a guestimate as you can as to what numbers you think should be good. Yes if you have too few choices and variables it can be predictable and dull. The key is to use your design skills to ensure enough valid choices and variability that its not, rather than simply using blatant refusal to tell your players what the game does.

10. There is nothing in the current AI that lets you adjust your calling of a single play based upon how well that single play is working, or how well your offense has been doing over all (score based is not reliable since defense or ST play can cause score changes), nor are you able to set what success is to trigger adjustments (ie the game may consider a one yard completion a success but you may not).

Edited by yello1 on Apr 19, 2013 14:50:45
 
yello1
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Originally posted by OptimalPrime
Taking away WL would help as a lot of you have mentioned. Just have A, AA, and AAA leagues only. WL can be a tournament for the top 3 teams of every league/division. Kinda like the Champions League for Soccer, for example.


Yeah, I should have included that.

National Leagues being the top tiers, and a tourney of 64 for a World League Cup on Days 41 through 46.
 
yello1
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Originally posted by foshizzel17
whats the difference between paying $15 per month and buying $180 worth of flex a year?


ill give you plenty of time to figure it out.............


It removes the illusion that you can win the game by spending more for it, thus less players bail thinking they are being out spent rather than out played.
 
Dpride59
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Originally posted by Dub J
Actually, what tpat suggests is what this game should have been from the start.

More PvP element than guild.



No, because there are too many people (like you) who are inferior at games and would just get mad and rage quit in 5 minutes.
Edited by Dpride59 on Apr 19, 2013 14:55:02
 
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