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Forum > Goal Line Blitz > Player Population, Decreasing Demand and the Future of GLB
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Bane
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Well me, it wAs nice talkin to me self
 
ManOgwaR
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Originally posted by Bane
Well me, it wAs nice talkin to me self


get used to it coz that's how it gonna continue with this floundering game and detractors like you!
 
Bane
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Who me?
 
Bane
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I love this fucking game
 
Bane
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Trust me, or ask Bort

I still Paypal him my money on the regular
 
ManOgwaR
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Originally posted by Bane
Trust me, or ask Bort

I still Paypal him my money on the regular


yet another satisfied conformist
 
Bane
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Yes. Sir !
 
Deathblade
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Originally posted by ManOgwaR
lol DB if you are referring to me then you would be more than aware that I have always been excessively vocal about this matter, but as catch says, the pricing is not going to change ...but what about the system? ...agents should be able to have more of a share in a team than what they have now as value for their money! ...if the developers change this, then the userbase will grow and in turn, so would the profits/interest/involvement/forum activity, etc, etc, etc ...can the server dig it?


do you even know what you are trying to say or are you just typing words that sound relevant?
 
Bane
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Where was he hiding his relevance ?

I'm no Sherlock Holmes or nothin
 
Black Peter
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Originally posted by Deathblade
do you even know what you are trying to say or are you just typing words that sound relevant?


I vote for the latter.

Lots of folks making lots of conclusions in this thread about what people want when the fact is different folks want different things. Same as any game ever made. I've been a coordinator, an owner, and just a dot builder. I have enjoyed the just a builder more than the other roles, tbh, and so I remain just a builder with no desire to own or coordinate anymore. Sure there are plenty out there like me. Just as I'm sure there are plenty that wouldn't enjoy things without being owners or coordinators, both, or all three.

Not really sure what the point of this whole thread is anymore. Did it have a point?
 
Robert Fripp
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I first played this game back in 2010, and it seemed much more active(more forum posters, more non-cpu teams) came back recently but seeing the game from a new vantage point and I like the game more now than then. When my bonus flex from retiring the old players runs out I will most certainly buy more.
 
DeeVee8
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Originally posted by Robert Fripp
I first played this game back in 2010, and it seemed much more active(more forum posters, more non-cpu teams) came back recently but seeing the game from a new vantage point and I like the game more now than then. When my bonus flex from retiring the old players runs out I will most certainly buy more.


Love to hear this!
 
bhall43
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Originally posted by ManOgwaR

P.S. and if you conform then there are rewards, such as mod status, etc


Ya me conforming to not signing in for an entire month. CONFORMING! wait wat

Originally posted by ManOgwaR
lol DB if you are referring to me then you would be more than aware that I have always been excessively vocal about this matter, but as catch says, the pricing is not going to change ...but what about the system? ...agents should be able to have more of a share in a team than what they have now as value for their money! ...if the developers change this, then the userbase will grow and in turn, so would the profits/interest/involvement/forum activity, etc, etc, etc ...can the server dig it?


Change doesn't necessarily = profit. GLB could lower the pricing structure (something I could see down the road beyond the new games as I said before) but that doesn't mean it is going to gain users for it. The main drags of the game are still there. They didn't go away because you had to pay a little less for a player. And just remember that a lower price also gives guys like tautology and hays an abundant of more teams to crop around. The whole idea of a cheaper/faster system sounds super neat from the perspective we sit now but I think it ultimately leads to a big downfall of this game (post beta).
 
Deathblade
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Originally posted by bhall43
Change doesn't necessarily = profit.


tbh, the pricing structure is ingenious, and i only hope they dont make drastic changes to it. It has so many psychological effects that I just assume Bort and DD lucked into it.

Boosting, for example. It is far more "fun" than other microtransaction set ups. Getting that big payload of SP to spend is exciting, compared to "gain 25% more xp for a week", or the good ol "pay more to continue playing". Boosting is fun and exciting in and of itself.

The high upfront cost with a large refund is ingenious as well. A person pays for a dot, then the dot gets old and retires. If there was no refund, and dots were cheaper to compensate, then that user has no reason to continue playing. They have no players and no flex. With the refund scheme, even if it might net the same profit as cheaper dots with no refund...that same person retires their player, but they are sitting on a heap of flex. So they go with the "oh, I may as well use my flex on a new player". Then they get 70% of the way through their career, and attached to the player, then need to pay more.

Basically the pricing structure serves to get people excited with the game (boosting itself is fun), and to keep users playing the game (hey, Im sitting on a lot of flex may as well ride it out and see what happens). Hell, I'd almost argue that most of GLB's success was from the pricing structure.
 
Deathblade
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I'd argue that the only changes that need to happen are making it easier to purchase flex, and offering more enticing reasons to spend small amounts (like, 1-2 dollars).

Very small purchases are more enticing to get people to make the leap from freeloader to customer. Once a person drops money, regardless of how much they spend, the chances of them spending goes up around 10 fold, according to studies I've read.

Also, Guild Wars 2's microtransaction system is so easy it is scary. You just click a couple times and that's it. No jumping to another site, no putting in passwords and credit card numbers (after the first purchase obviously), just click a couple buttons and you have their version of flex.
Edited by Deathblade on Mar 10, 2013 00:20:14
 
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