they should make smooth operator actually do something...
Forum > Goal Line Blitz > Anyone make weird project builds
darncat
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i know its considered worthless,
but did anyone who ever built an extremely high jumping WR
try hurdle with it?
but did anyone who ever built an extremely high jumping WR
try hurdle with it?
jdbolick
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Originally posted by darncat
i know its considered worthless,
but did anyone who ever built an extremely high jumping WR
try hurdle with it?
Hurdle would indeed be worthless for a WR, but the question might be worth asking with Jumping Catch instead. I imagine someone has tried it.
i know its considered worthless,
but did anyone who ever built an extremely high jumping WR
try hurdle with it?
Hurdle would indeed be worthless for a WR, but the question might be worth asking with Jumping Catch instead. I imagine someone has tried it.
Originally posted by jdbolick
Hurdle would indeed be worthless for a WR, but the question might be worth asking with Jumping Catch instead. I imagine someone has tried it.
Haven't ever seen a WR "hurdle" anything but a cheerleader. But, I did build a Power WR that had "Jumping Catch" and iyt worked really well. The whole story was I was asked to build a WR that could bock well for outside running plays. I made him as tall and as heavy as I could... took his speed up to around 80, then concentrated on his "other skills" that would help him block (Blocking and strength). I ended up with a 140-ish (with EQ) speed, 80-ish strength, 90 agility, and 80-ish catching. On my last big bang boost (6 total for plateau) I attacked jumping and got that up to 70+... and suddenly I could catch balls even with 3 defenders around me. Couldn't break away for big gains, but if you needed 10 yards, I could get that. I might someday try it again but will concentrate more on his receiving abilities rather than his blocking prowess cuz he was fun at the end of his career.
Hurdle would indeed be worthless for a WR, but the question might be worth asking with Jumping Catch instead. I imagine someone has tried it.
Haven't ever seen a WR "hurdle" anything but a cheerleader. But, I did build a Power WR that had "Jumping Catch" and iyt worked really well. The whole story was I was asked to build a WR that could bock well for outside running plays. I made him as tall and as heavy as I could... took his speed up to around 80, then concentrated on his "other skills" that would help him block (Blocking and strength). I ended up with a 140-ish (with EQ) speed, 80-ish strength, 90 agility, and 80-ish catching. On my last big bang boost (6 total for plateau) I attacked jumping and got that up to 70+... and suddenly I could catch balls even with 3 defenders around me. Couldn't break away for big gains, but if you needed 10 yards, I could get that. I might someday try it again but will concentrate more on his receiving abilities rather than his blocking prowess cuz he was fun at the end of his career.
darncat
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yeah of course jumping catch;
it just seemed hurdle would be a perfect compliment SA to that type of build
if it worked at all to break diving tackles, which everybody says that it doesn't...
it just seemed hurdle would be a perfect compliment SA to that type of build
if it worked at all to break diving tackles, which everybody says that it doesn't...
xeef
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Originally posted by darncat
they should make smooth operator actually do something...
Have you actually tried taking it high?
I have seen 2 INT corners start INT the ball at higher rates when this was added.
they should make smooth operator actually do something...
Have you actually tried taking it high?
I have seen 2 INT corners start INT the ball at higher rates when this was added.
Sellars
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Hurdle works best off of guys with high BT% scores, jumping without bt% is just not enough. I will have 90 JMP on my WR and everyone I could find said not to waste any time on hurdle.
Shrazkil
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I have tried 100+ vision scrambling WR , 80+ stamina CB , Hands OL builds, Have a 95+jumping CB in the works, Agility first strength WR. I like test or theory dots, but for the most part cookie cutters out-perform in any givin sim.
Bladnach
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K/P
http://goallineblitz.com/game/player.pl?player_id=2256535
Didn't really add gear till s28 or something. FGs seem about as good as any other kicker. Kickoffs a bit shorter though. Punting is too tough to do well with the OOP penalty. I think FGs are pretty easy to make because it's an all or nothing kind of roll and the threshold for under 50yd FGs is really low to where you don't need much at all. Above 50 is pretty easy too and the difference between 130 (after VAs) and 170 is negligible to where it's a non-issue and most all RNG.
Punting has too many variances though. The OOP penalty at 120 probably means it's something like 100-110 which isn't enough to get distance or accuracy. Since FGs are most all RNG after a certain point and punting is more important than kicking attribute, if i did it again i'd go with a punter build since i think even with the OOP penalty, 130kicking after VAs is good enough to be near 100% under 50 and with 130punting after VAs you could probably do 45avg with good accuracy and coffin corners
http://goallineblitz.com/game/player.pl?player_id=2256535
Didn't really add gear till s28 or something. FGs seem about as good as any other kicker. Kickoffs a bit shorter though. Punting is too tough to do well with the OOP penalty. I think FGs are pretty easy to make because it's an all or nothing kind of roll and the threshold for under 50yd FGs is really low to where you don't need much at all. Above 50 is pretty easy too and the difference between 130 (after VAs) and 170 is negligible to where it's a non-issue and most all RNG.
Punting has too many variances though. The OOP penalty at 120 probably means it's something like 100-110 which isn't enough to get distance or accuracy. Since FGs are most all RNG after a certain point and punting is more important than kicking attribute, if i did it again i'd go with a punter build since i think even with the OOP penalty, 130kicking after VAs is good enough to be near 100% under 50 and with 130punting after VAs you could probably do 45avg with good accuracy and coffin corners
Originally posted by Sellars
Im wondering if anyone uses 'pogo stick' WRs. 90+ JMP and Jump Catch SA for redzone threats, hope so cause I got one nearing 79 in a few seasons.
I have already shown you one.
Im wondering if anyone uses 'pogo stick' WRs. 90+ JMP and Jump Catch SA for redzone threats, hope so cause I got one nearing 79 in a few seasons.
I have already shown you one.
anyone build O-line with EQ split between blocking and strength or just spread out so that strength is as low as 120 or 110, and actually try leaning on those lulzy "helps against stronger defenders" SAs? or just max out all the SAs that normal builds don't seem to need
Edited by Pen15 on Feb 15, 2013 10:21:34
Robbnva
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Originally posted by xeef
Have you actually tried taking it high?
I have seen 2 INT corners start INT the ball at higher rates when this was added.
Links?
Have you actually tried taking it high?
I have seen 2 INT corners start INT the ball at higher rates when this was added.
Links?
Robbnva
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Originally posted by ezra_
At Robb http://goallineblitz.com/game/player.pl?player_id=2316332
He does either or well enough.
Could you Pm me his build please?
At Robb http://goallineblitz.com/game/player.pl?player_id=2316332
He does either or well enough.
Could you Pm me his build please?
Originally posted by Robbnva
Could you Pm me his build please?
No, but you can PM Fast420 and see how that goes.
Could you Pm me his build please?
No, but you can PM Fast420 and see how that goes.
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