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yello1
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Originally posted by hatchman
yello1 you are dillusional to say it as nicely as possible. first off I am a married man that works a fulltime job and I also own and run my own farm. so your little smart ass crack in trying to portrait that I am some kid locked in his moms basement. thinking I am so much cooler online is utterly wrong. secondly your constant suggestions wouldn't be a bad thing if anyone actually playing the game agreed with your ramblings. you have made a few suggestions that I actually supported. but when you make a suggestion that people actually show the reasoning why it isn't a good idea you just can't drop it. you continually try to reverse the discussion or add some crap from your life into the discussion.

I do not care anything about your life. I do like the idea that you want to help the game get better. I even respect the fact that you are trying to make some suggestions to help the game. but you really need to learn when your suggestions have been defeated and move onto something else. all of your discussions revert back to National Pro. well friend not everyone here has to deal with Nat Pro. we all deal with other leagues and other problems in those leagues.

as far as would I rather see 31 55 man rosters or 32 53 or 54 man rosters. well that is irrelevant in the discussion. lets say for example you had 31 full teams and 1 CPU in a league. what are the odds if players from the other 31 teams went to the CPU team that there would be enough players to make that team actually work.

How many teams actually carry more HB's than they need?
so the CPU team probably won't have any HB's

How many teams carry more WR's than they need?
so the CPU team probably won't have enough WR's

the same can be asked about O-linemen, CB's, SS's, FS's, TE's and QB's.

here is another news flash for you most players are ST's players or Stops for a reason. 1.) they were built to be a ST's unit by a team. having a dedicated ST's unit is a huge boost to the strength of a team. and most people that build stops for teams. would rather keep their player as a stop instead of signing their player to a shitty team and be a starter. the stop builds if built right are alot different than regular players at the same position. and 2) alot of shitty builds get put on ST's to hide that crappy build. so even if those players did leave and sign somewhere else. it wouldn't be a big loss to a team since those players would sign onto a shitty owners team that would use them as starters and then get their butts whipped playing against good teams.


1) Dude, you need to work on internet humor. Or I do. I was trying to humorously portray your post as being pompous in as much as it was unduly judgmental of how the game should work based upon how great a player YOU are. Nothing more than that, nothing really about your personal life. If I had had to guess in that area, the whole "hatch" thing would have probably sent me down an entirely wrong train of thought altogether. (yes thats another non hostile joke, seriously get your dick off the ground if you dont want it stepped on which I believe is yet more humorous parlance for stop being so sensitive, If I want to insult you sincerely the words moron dope fool and Republican would be liberally bandied about EDIT which btw is not to say that I think any of those terms apply to you, again not an insult). But I wasn't even thinking about the point you thought I was trying to make.

2) While many players do not like my ideas, some of them have just wound up implemented anyway. So I guess Bort might like them. Or great minds just think alike. Who knows. But I am not posting here to be popular anyway.

3) I talk about the ideas people talk about, or more to the point I try to respond to every post thats more than a quip, and as many of those as time and my carpal tunnel allows as well.

4) I brought up my life because someone, perhaps you, speculated as to my personal reasons for posting. Hence my commentary on my longstanding interest in game design. I didn't think you wanted to get to know me. btw, asl? whats your sign?

5) Yes my thoughts are all about National Pro. To me thats the games "center" for a 90s sensitive term for it with Regional Pro somewhat tied up in there since plateau makes them the two most populated levels I would think. Others are entitled to their opinions about other levels and if you divert my attention away from natty I might even agree with you, as I have in this discussion when it comes to the lower level CPU ridden leagues. But to me I think most players are also looking to Nat Pro, with dreams of WL but mostly Nat Pro is where they will wind up living.

6) It seems to me that teams often carry more HBs and FBs and WRs and CBs and even LBs than they really need. Centers are about the only exception to that rule. But since a guard can fill there fairly well, I don't see that as a huge problem. In a few seasons the newly CPU owning mega owners would have their own centers on the team. If you are going to own multiple teams you try to keep the tough to fill positions in your own stables just for that purpose.

7) Yes I know what a STOP STOP player is. But there are also players who wind up on ST plays that are not STOP builds but merely speedy secondary players or such that did not find a regular job or are third on the depth chart while covering kicks. In my experience anyway. I didn't take a survey.

8) So you think its a bad idea because the was a CPU now isnt team would not be great? Well thank you from protecting me from myself, but I am not sure thats a good reason to leave CPU teams on league rosters. Better a team that struggles than a team that shouts "GLB is withering away! It Cant fill its leagues with human players!". IMO anyway.

Think thats all your points. Still think that, for the bigs anyway, this is a good idea. Even if its only me buying one more team, thats one less CPU eyes sore cluttering up National Pro.



Edited by yello1 on Dec 24, 2011 02:04:21
 
yello1
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Originally posted by Dub J
One of those things has nothing to do with the other.

How are people that don't play GLB seeing CPUs in the "big leagues"?




Alrighty mr donut, you are right. My analogy's undies are showing.

In game terms, though, it is doom when the players smell declining population, and thus imply declining popularity. Been online gaming since Air Warrior back in the mid 90s, seen many games come and go. Alot of good games faded fast when numbers went south. Like Greenlands glaciers rolling for the sea, it accelerates rapidly once it gets going if the devs do not act quickly.
 
Dub J
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It's not like GLB has actually tried to grow the userbase, though. As a matter of fact, Bort has stated in the past he wants to keep the userbase as small as possible.
 
yello1
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Originally posted by Dub J
It's not like GLB has actually tried to grow the userbase, though. As a matter of fact, Bort has stated in the past he wants to keep the userbase as small as possible.


Really???

Thats odd.

Guess he doesn't want to be forced to buy/lease more hardware/bandwidth etc. Keeping costs low is a nice way to stay sustainable if you have doubts about the longevity of the game.

Problem is that you need a..critical mass I guess, a certain number of players that will continue to generate enough dots to feed the rosters and keep the forums and free agency interesting. Since player attrition through boredom, wifely intervention, economics and so forth is a given, you need to keep new players coming in and do your best to keep the old ones.

 
Ken1
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Originally posted by Dub J
It's not like GLB has actually tried to grow the userbase, though. As a matter of fact, Bort has stated in the past he wants to keep the userbase as small as possible.


That's a strange thing for him to want. He made the game for some combination of money and the fun of seeing players play his creation. He gets more of both the more players he has.

If he actually said that he wants to keep the user base small, has he given a reason? It seems like it would be the last thing he would want.
 
Dub J
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I recall him saying something along the lines of he wants to have a finished product before the userbase really grows. He was taken aback when this game blew up like it did in 2008.
 
yello1
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Originally posted by Ken1
Originally posted by Dub J

It's not like GLB has actually tried to grow the userbase, though. As a matter of fact, Bort has stated in the past he wants to keep the userbase as small as possible.


That's a strange thing for him to want. He made the game for some combination of money and the fun of seeing players play his creation. He gets more of both the more players he has.

If he actually said that he wants to keep the user base small, has he given a reason? It seems like it would be the last thing he would want.


I speculate but think on it. A server can only do so many things, at some point if your player base gets larger you will need a second one. And then a third, a fourth etc. Bandwidth is also not free but has a cost per volume (I think). And if he owns the hardware, then at some point you need more techs to maintain same. And more room and electrical power to operate it, which may require larger offices. And of course that all costs more overhead, as would engaging a server provider to rent you servers and maintenance. And if your game suddenly is eclipsed by EA Games releasing a mega advertised mainstream World Of Madden Online, you are left holding the bag for those expenses for the duration of the financing agreements or leases. Its something to be wary of. Most online games only last a couple of years, and GLB is already 3 years old.

Edited by yello1 on Dec 24, 2011 02:20:51
 
Dub J
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This is not a typical game, though. This is an open ended game where there is no true end game, it's a perpetual play kind of deal. I really feel like DD and Bort did not strike when the iron was hot and it may bite them in the ass (I certainly hope not). With any business there is risk/reward. If you play it close to the vest you lose a ton of potential profit sometimes. I think DD and Bort really underestimated what they have here.
 
yello1
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Originally posted by Dub J
This is not a typical game, though. This is an open ended game where there is no true end game, it's a perpetual play kind of deal. I really feel like DD and Bort did not strike when the iron was hot and it may bite them in the ass (I certainly hope not). With any business there is risk/reward. If you play it close to the vest you lose a ton of potential profit sometimes. I think DD and Bort really underestimated what they have here.


It could go either way. If you market a game to 50,000 people and they pour in and you do not have the servers up and running for them day 1, your game crashes everyone WTF LOLs and your game becomes an epic story of phail and could have been.

Its hard to get out of a hole like that. I play a WWII game thats really very very good. But it had a horrible release in 2001. Ten years later the game remains a niche game with no more (I think) than 10,000 players and probably less. Despite being the only game of its kind in the industry and offering alot of awesome features and just being plain fun.

Which is to say, you only get your Gold Release once, and all the new players and word of mouth buzz that comes with it. If you do not fully exploit that throng as it comes through the portal on release day, your toast and you will not get another chance.
 
Dub J
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The problem is that this game may have been closer to "Gold" about 2 1/2 years ago than it is now. I honestly think this game has been tweaked to death.
 
yello1
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Originally posted by Dub J
The problem is that this game may have been closer to "Gold" about 2 1/2 years ago than it is now. I honestly think this game has been tweaked to death.


Its certainly possible for a project to drift off message, to lose its vision or freshness or whatever quality that made it initially appealing as it evolves to respond to bugs and user demands. I personally like alot of the changes that have happened. I am not so thrilled with others. I couldn't say for sure if it was a better game before or not. The player base was definitely better in size and activity terms though and in a PvP game like this that can be as important as the game design to the enjoyability of the game. A shooter MMO I play is technically much better than it was, but the fun factor can be less than it was in all its bugginess during its higher pop times.
 
ron2288
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Originally posted by yello1
The quacking of silly geese and the squealing of timid mice do not sway the minds of men, for the utterances of such noisome nuisances lack meaningful content.

The chattering unsightful observations of the Suggestions Forum are often of even less import.

Only truth will bend my righteous path. When one of you has some to offer, I am always willing to concede its merit.

Theoretically. I am sure its going to happen any day now.


 
yello1
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Originally posted by ron2288
Originally posted by yello1

The quacking of silly geese and the squealing of timid mice do not sway the minds of men, for the utterances of such noisome nuisances lack meaningful content.

The chattering unsightful observations of the Suggestions Forum are often of even less import.

Only truth will bend my righteous path. When one of you has some to offer, I am always willing to concede its merit.

Theoretically. I am sure its going to happen any day now.




You think I am being unduly optimistic don't you? Have faith. Someone sooner or later may offer something intellectually interesting.
 
ron2288
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Originally posted by yello1
You think I am being unduly optimistic don't you? Have faith. Someone sooner or later may offer something intellectually interesting.


I just know it will not be you that will be the one to offer anything near intellectually interesting.
Since you seam to be such a simpleton(going by some of your arguments and suggestions.) I though I will give a answer in a very simple form
Someone even tries to make rational point in way something you suggestion is not a good idea you blast them.
I do not think you are being intellectually interesting, I just think you are being down right foolish.
Thanks for proving my point.
 
spartan822
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You guys would probably have better luck arguing with a brick wall. History has shown that when yello really believes in one of his misguided suggestions, he won't back down from it no matter how good the arguments against it. So like most yello suggestions, best to not even waste your time and just let this one die.....
 
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