GG Fonk
The Big Cack Envy
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Originally posted by lardaddy
bah, GG Manila. we need to fix our STs
bort needs to fix the fucking sim. Looks like the D on both sides was fucked imo
gg, was pretty fun to watch tbh
bah, GG Manila. we need to fix our STs
bort needs to fix the fucking sim. Looks like the D on both sides was fucked imo
gg, was pretty fun to watch tbh
Edited by The Big Cack Envy on Jan 13, 2012 09:20:44
Time Trial
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Originally posted by milkoman16
That game was a joke tbh or should I say this game is a joke as a whole. Good job on your part though.
I'm not sure I understand what you mean.
The builds are all open, you should be able to see that you scored your points in the first quarter when most of my players had slow starter active. Obviously I can't see your builds the way you can see mine, but the game makes total sense to me.
If anything, my returner should have scored more TDs on you.
That game was a joke tbh or should I say this game is a joke as a whole. Good job on your part though.
I'm not sure I understand what you mean.
The builds are all open, you should be able to see that you scored your points in the first quarter when most of my players had slow starter active. Obviously I can't see your builds the way you can see mine, but the game makes total sense to me.
If anything, my returner should have scored more TDs on you.
milkoman16
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Originally posted by Time Trial
I'm not sure I understand what you mean.
The builds are all open, you should be able to see that you scored your points in the first quarter when most of my players had slow starter active. Obviously I can't see your builds the way you can see mine, but the game makes total sense to me.
If anything, my returner should have scored more TDs on you.
No disrespect to you or your team by any means. I dont wanna come off as a sore loser but sure thats what I'll be called.
First off, I purchased heavy preseason morale promos for both home & away games, add to the fact that I used a mini-helmet this game thinking there was no way to lose. We had 5 fumbles thru the course of the game & lost 4 of them, several on our own end. We outyardaged your team 2-1. 627 yards to 329!!
We held your run game to -.4 yards a rush for 21 yards & sacked your QB 5 times with 8 hurries. We had 7.1 yards a rush & were only sacked once. Add to that we had 9 uncharacteristic drops by our receiving core but still managed 7.3 yards per passing & 350 yards. We forced you to punt 11 times in the game - oh & throw in the ST's td that you guys managed too.
So yeah, that was a realistic game
Slow starter on your dots had nothing to do with the outcome of that game. You only scored 3 points in the 4th & thats because we went for it on our own end with less than 2 mins.
Guess the point of my rant is that this game is working as intended
I'm not sure I understand what you mean.
The builds are all open, you should be able to see that you scored your points in the first quarter when most of my players had slow starter active. Obviously I can't see your builds the way you can see mine, but the game makes total sense to me.
If anything, my returner should have scored more TDs on you.
No disrespect to you or your team by any means. I dont wanna come off as a sore loser but sure thats what I'll be called.
First off, I purchased heavy preseason morale promos for both home & away games, add to the fact that I used a mini-helmet this game thinking there was no way to lose. We had 5 fumbles thru the course of the game & lost 4 of them, several on our own end. We outyardaged your team 2-1. 627 yards to 329!!
We held your run game to -.4 yards a rush for 21 yards & sacked your QB 5 times with 8 hurries. We had 7.1 yards a rush & were only sacked once. Add to that we had 9 uncharacteristic drops by our receiving core but still managed 7.3 yards per passing & 350 yards. We forced you to punt 11 times in the game - oh & throw in the ST's td that you guys managed too.
So yeah, that was a realistic game
Slow starter on your dots had nothing to do with the outcome of that game. You only scored 3 points in the 4th & thats because we went for it on our own end with less than 2 mins. Guess the point of my rant is that this game is working as intended

Originally posted by Time Trial
Originally posted by milkoman16
That game was a joke tbh or should I say this game is a joke as a whole. Good job on your part though.
I'm not sure I understand what you mean.
The builds are all open, you should be able to see that you scored your points in the first quarter when most of my players had slow starter active. Obviously I can't see your builds the way you can see mine, but the game makes total sense to me.
If anything, my returner should have scored more TDs on you.
He is a cry baby and is upset that he lost using mini helmets on you.
Originally posted by milkoman16
That game was a joke tbh or should I say this game is a joke as a whole. Good job on your part though.
I'm not sure I understand what you mean.
The builds are all open, you should be able to see that you scored your points in the first quarter when most of my players had slow starter active. Obviously I can't see your builds the way you can see mine, but the game makes total sense to me.
If anything, my returner should have scored more TDs on you.
He is a cry baby and is upset that he lost using mini helmets on you.
cwrujosh
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Originally posted by Time Trial
I'm not sure I understand what you mean.
The builds are all open, you should be able to see that you scored your points in the first quarter when most of my players had slow starter active. Obviously I can't see your builds the way you can see mine, but the game makes total sense to me.
If anything, my returner should have scored more TDs on you.
Well, you do have Mr. Reliable on a QB, so I'm not sure what that is supposed to say.
I'm not sure I understand what you mean.
The builds are all open, you should be able to see that you scored your points in the first quarter when most of my players had slow starter active. Obviously I can't see your builds the way you can see mine, but the game makes total sense to me.
If anything, my returner should have scored more TDs on you.
Well, you do have Mr. Reliable on a QB, so I'm not sure what that is supposed to say.
milkoman16
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Originally posted by Gunther-
He is a cry baby and is upset that he lost using mini helmets on you.
Yup thats it mikey. Kinda like last seasons playoff game where we pretty much handled BSS but were the proud recipient of 6 fumbles, 2 St's td's against us & another beautiful sim
Try again scrub
He is a cry baby and is upset that he lost using mini helmets on you.
Yup thats it mikey. Kinda like last seasons playoff game where we pretty much handled BSS but were the proud recipient of 6 fumbles, 2 St's td's against us & another beautiful sim

Try again scrub
Originally posted by Time Trial
I'm not sure I understand what you mean.
The builds are all open, you should be able to see that you scored your points in the first quarter when most of my players had slow starter active. Obviously I can't see your builds the way you can see mine, but the game makes total sense to me.
If anything, my returner should have scored more TDs on you.
GLS was a much bigger factor in that game than Slow Starter.
Time Trial
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Originally posted by cwrujosh
Well, you do have Mr. Reliable on a QB, so I'm not sure what that is supposed to say.
+5% chance to not fumble on first and second down. Seems like a pretty good investment.
Originally posted by TruthHammer
GLS was a much bigger factor in that game than Slow Starter.
I've never run this before, but this season I decided to roll 10+ points in it.
I guess people don't use it because it only works within the five, but seriously... when you've got a 145 Strength DT suddenly become a nearly 200 Strength DT, you can imagine the results are pretty explosive.
Originally posted by milkoman16
No disrespect to you or your team by any means. I dont wanna come off as a sore loser but sure thats what I'll be called.
First off, I purchased heavy preseason morale promos for both home & away games, add to the fact that I used a mini-helmet this game thinking there was no way to lose. We had 5 fumbles thru the course of the game & lost 4 of them, several on our own end. We outyardaged your team 2-1. 627 yards to 329!!
We held your run game to -.4 yards a rush for 21 yards & sacked your QB 5 times with 8 hurries. We had 7.1 yards a rush & were only sacked once. Add to that we had 9 uncharacteristic drops by our receiving core but still managed 7.3 yards per passing & 350 yards. We forced you to punt 11 times in the game - oh & throw in the ST's td that you guys managed too.
So yeah, that was a realistic game
Slow starter on your dots had nothing to do with the outcome of that game. You only scored 3 points in the 4th & thats because we went for it on our own end with less than 2 mins.
Guess the point of my rant is that this game is working as intendedo_O
I'm not a fan of the new changes to the O or the D. Ball Hawk was a pretty essential part of my defense and not having it forced a lot of my builds to become extinct. To add to the problem, the ability to lead the receiver makes speed that much more important than it was last season.
To this effect, I have found that throwing the ball has become a viable 1-2-3 option. A receiver will make the catch in single or double coverage 1/3 of the time, so throwing the ball on almost every down has become a 'look at me I'm good at OC" tactic. My AI will shift away from the passing game if it isn't working using auto-adjust, but it will also shift more to short passes versus long passes or to the run depending on what is working.
The fact that I didn't have much of a running game was probably due to the fact that you didn't have many players set up in deep zones. Blitzing and man coverage meant that screen passes were effective and deep passing was effective, but that running the ball was more difficult. And let's face it, unless you are giving a team the entire middle of the field and using three DL, the running game rarely works (for a good example of when it does work, see that 95 yard run you blasted up the middle).
To say that my return was lucky is pretty lol. 13 rows of awards on his profile isn't an accident. The fact that he only scored one touchdown is a credit to your special teams.
My team has forced something like 50 fumbles this season, and the places where the fumbles were forced are a pretty good indicator of whether you are going to recover them or not, with the exception of anything close to my goalline where my entire front 5 have +40% to + 56% Strength, Agility, and Tackling. You run right into that wall and you can't expect to gain a single yard, let alone hold onto the ball or recover the fumble. Teams that throw screen passes or who run wide to the outside have been successful, but teams that try and put the ball through the middle are asking for a turnover. Obviously that is a choice that I made on VP: there are a lot of excellent places that a DL can put their points, I am giving up a VA that works everywhere on the field to essentially take an automatic 7 points away from the other team when they are within the 5. That isn't luck, it is a choice.
As to morale upgrades: you have wasted your money imo. As someone who has a player on his team with 20 points in Aura of Intimidation, I know how little morale changes the game. It doesn't even affect the game in the first half, and by the time the second half starts, you pretty much get 100 points back to start the second half when morale actually activates. As such, only the effectiveness of your team in the second half really changes what morale is going to do to your team, and those effects have been decreased more than once since the new morale system was implemented.
As to the mini-helmet: that is a 1% attribute boost. You are assuming that will somehow give you the game, but that ignores the effects of tactics, AI, VPs, and overall build. You are taking a 1% boost in four quarters, but I've got situational boosts that range from -5% to +46%. Those are going to have a much larger impact on the game than your mini-helmets. AEQ (even though reduced in half) will have a much bigger impact on the game. The only place where mini-helmets really shines is that boost to top end speed all game that you can't get from AEQ and can barely get from VPs.
As to your comment on how Slow Starter didn't win me the game: I didn't say that I scored in the 4th quarter because it was active, I said that you scored in the 1st quarter because it was active. I would also imply that you DIDN'T score in the 4th quarter because it was active.
At any rate, it was a good game to watch, and that's what I log on for (and why I've played over 50 games this season). I hope there are no hard feelings. When I watch the game, I'm watching with full K of the builder of the dots, the setter of depth charts, the creater of the OAI, and the designer of the D plays, so I'm less surprised by the various things that happen in the game than someone who is looking at this game from the outside. My builds are open because I believe in experimental builds, and if someone wants to know the answer to why something on the field happenend, it is nice to be able to look to the build to get those answers.
Well, you do have Mr. Reliable on a QB, so I'm not sure what that is supposed to say.
+5% chance to not fumble on first and second down. Seems like a pretty good investment.
Originally posted by TruthHammer
GLS was a much bigger factor in that game than Slow Starter.
I've never run this before, but this season I decided to roll 10+ points in it.
I guess people don't use it because it only works within the five, but seriously... when you've got a 145 Strength DT suddenly become a nearly 200 Strength DT, you can imagine the results are pretty explosive.
Originally posted by milkoman16
No disrespect to you or your team by any means. I dont wanna come off as a sore loser but sure thats what I'll be called.
First off, I purchased heavy preseason morale promos for both home & away games, add to the fact that I used a mini-helmet this game thinking there was no way to lose. We had 5 fumbles thru the course of the game & lost 4 of them, several on our own end. We outyardaged your team 2-1. 627 yards to 329!!
We held your run game to -.4 yards a rush for 21 yards & sacked your QB 5 times with 8 hurries. We had 7.1 yards a rush & were only sacked once. Add to that we had 9 uncharacteristic drops by our receiving core but still managed 7.3 yards per passing & 350 yards. We forced you to punt 11 times in the game - oh & throw in the ST's td that you guys managed too.
So yeah, that was a realistic game
Slow starter on your dots had nothing to do with the outcome of that game. You only scored 3 points in the 4th & thats because we went for it on our own end with less than 2 mins. Guess the point of my rant is that this game is working as intendedo_O
I'm not a fan of the new changes to the O or the D. Ball Hawk was a pretty essential part of my defense and not having it forced a lot of my builds to become extinct. To add to the problem, the ability to lead the receiver makes speed that much more important than it was last season.
To this effect, I have found that throwing the ball has become a viable 1-2-3 option. A receiver will make the catch in single or double coverage 1/3 of the time, so throwing the ball on almost every down has become a 'look at me I'm good at OC" tactic. My AI will shift away from the passing game if it isn't working using auto-adjust, but it will also shift more to short passes versus long passes or to the run depending on what is working.
The fact that I didn't have much of a running game was probably due to the fact that you didn't have many players set up in deep zones. Blitzing and man coverage meant that screen passes were effective and deep passing was effective, but that running the ball was more difficult. And let's face it, unless you are giving a team the entire middle of the field and using three DL, the running game rarely works (for a good example of when it does work, see that 95 yard run you blasted up the middle).
To say that my return was lucky is pretty lol. 13 rows of awards on his profile isn't an accident. The fact that he only scored one touchdown is a credit to your special teams.
My team has forced something like 50 fumbles this season, and the places where the fumbles were forced are a pretty good indicator of whether you are going to recover them or not, with the exception of anything close to my goalline where my entire front 5 have +40% to + 56% Strength, Agility, and Tackling. You run right into that wall and you can't expect to gain a single yard, let alone hold onto the ball or recover the fumble. Teams that throw screen passes or who run wide to the outside have been successful, but teams that try and put the ball through the middle are asking for a turnover. Obviously that is a choice that I made on VP: there are a lot of excellent places that a DL can put their points, I am giving up a VA that works everywhere on the field to essentially take an automatic 7 points away from the other team when they are within the 5. That isn't luck, it is a choice.
As to morale upgrades: you have wasted your money imo. As someone who has a player on his team with 20 points in Aura of Intimidation, I know how little morale changes the game. It doesn't even affect the game in the first half, and by the time the second half starts, you pretty much get 100 points back to start the second half when morale actually activates. As such, only the effectiveness of your team in the second half really changes what morale is going to do to your team, and those effects have been decreased more than once since the new morale system was implemented.
As to the mini-helmet: that is a 1% attribute boost. You are assuming that will somehow give you the game, but that ignores the effects of tactics, AI, VPs, and overall build. You are taking a 1% boost in four quarters, but I've got situational boosts that range from -5% to +46%. Those are going to have a much larger impact on the game than your mini-helmets. AEQ (even though reduced in half) will have a much bigger impact on the game. The only place where mini-helmets really shines is that boost to top end speed all game that you can't get from AEQ and can barely get from VPs.
As to your comment on how Slow Starter didn't win me the game: I didn't say that I scored in the 4th quarter because it was active, I said that you scored in the 1st quarter because it was active. I would also imply that you DIDN'T score in the 4th quarter because it was active.
At any rate, it was a good game to watch, and that's what I log on for (and why I've played over 50 games this season). I hope there are no hard feelings. When I watch the game, I'm watching with full K of the builder of the dots, the setter of depth charts, the creater of the OAI, and the designer of the D plays, so I'm less surprised by the various things that happen in the game than someone who is looking at this game from the outside. My builds are open because I believe in experimental builds, and if someone wants to know the answer to why something on the field happenend, it is nice to be able to look to the build to get those answers.
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