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GP1
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Originally posted by TrevJo
Originally posted by GP1

ETA: I also like in your example, day 40+ arent "guilty" of the same thing, but they face no such penalty. It's an arbitrary number, and you know it.


wat
Day 40+ counts as "after day 30 or so" tbh


Yup, but those players dont miss out on the PLATEAU BOOSTS (he he he). Your own explanation is inherently unfair. Only the day 30s get punished. Bort rectified the issue.

The fact that you cant admit that no one could know it was a risk it stupid too. So neener neener.

Anyway, tl;dr, Im right, youre wrong. Change was made. Victory is mine.
 
TrevJo
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Bort rectified day 40s getting punished compared to day 41s. Now he caused many level 72s to get punished compared to sub level 72s. gg Bort

How can you say that no one could know it was a risk? People have been speculating forever as to whether the boost cutoff would happen by player age or by season. Obviously creating day 30-40 was a risk in case it turned out to be player age. (Edit: Creating day 41+ also was a risk, albeit a smaller one.)
Edited by TrevJo on Jul 9, 2010 18:36:05
Edited by TrevJo on Jul 9, 2010 18:35:35
 
GP1
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Stop with the revisionist history. No one was speculating anything back in seasons 3-7. No one had ANY idea how decline would work or if there would even be a decline. No one even had any idea that you couldnt boost passed a certain date. We were totally in the dark about it.

Hell, it went to poll on July 19, 2009

http://goallineblitz.com/game/announcement.pl?id=202

That's less than one year ago. You're really going to say dots created in 2008 should have seen this coming? Come on now.
 
TrevJo
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We're on the same page in that neither of us support the way the cutoff was originally handled. (Allowing people to get 33 boosts instead of 30 depending on create date is not sensible, it's greedy.)

The difference is, you think two wrongs make a right.
 
GP1
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Originally posted by TrevJo
The difference is, you think two wrongs make a right.


This is where we disagee. It isn't a case of two wrongs make a right. It's a case of giving everybody the option to have 39 boosts, as opposed to 36. It was absolutely retarded that some people could only boost 12 times but others could 13. If you can't how absurd that is, I'm not sure what else to say.
 
TrevJo
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Originally posted by GP1
Stop with the revisionist history. No one was speculating anything back in seasons 3-7.


Bullshit. It was mentioned in the FAQ way back then.

Originally posted by GP1
No one had ANY idea how decline would work or if there would even be a decline.


The fact that we didn't have any idea how decline would work is why they speculated about how it would work.

Originally posted by GP1
No one even had any idea that you couldnt boost passed a certain date. We were totally in the dark about it.

Hell, it went to poll on July 19, 2009

http://goallineblitz.com/game/announcement.pl?id=202


This was when they finally got to trying to make a decision. That's not when we all found out that there would probably be a future implementation of player decline or forced retirement.
 
TrevJo
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Originally posted by GP1
It was absolutely retarded that some people could only boost 12 times but others could 13. If you can't how absurd that is, I'm not sure what else to say.


Reading comprehension much?

Originally posted by TrevJo
(Allowing people to get 33 boosts instead of 30 depending on create date is not sensible, it's greedy.)


The thing is, changing it so everyone gets the same number of boosts is not the same thing as allowing level 69-71s to boost to level 72. DUCY?
 
GP1
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Originally posted by TrevJo
Originally posted by GP1

Stop with the revisionist history. No one was speculating anything back in seasons 3-7.


Bullshit. It was mentioned in the FAQ way back then.

Originally posted by GP1

No one had ANY idea how decline would work or if there would even be a decline.


The fact that we didn't have any idea how decline would work is why they speculated about how it would work.

Originally posted by GP1

No one even had any idea that you couldnt boost passed a certain date. We were totally in the dark about it.

Hell, it went to poll on July 19, 2009

http://goallineblitz.com/game/announcement.pl?id=202


This was when they finally got to trying to make a decision. That's not when we all found out that there would probably be a future implementation of player decline or forced retirement.


Absolutely no one, and I mean no one, speculated that a dot built on day 39 would have 12 boosts and one built on day 40 would have 13. That's the revisionist history. For you to even insinuate that it was a possibility is a flat out lie.

"That was when the finally got to trying to make a decision." In other words, that's when any decision was reached and people were no longer in the dark about it.
 
GP1
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Originally posted by TrevJo
Originally posted by GP1

It was absolutely retarded that some people could only boost 12 times but others could 13. If you can't how absurd that is, I'm not sure what else to say.


Reading comprehension much?

Originally posted by TrevJo

(Allowing people to get 33 boosts instead of 30 depending on create date is not sensible, it's greedy.)


The thing is, changing it so everyone gets the same number of boosts is not the same thing as allowing level 69-71s to boost to level 72. DUCY?


Plenty of reading comprehension. My argument wasnt with the statement, it was with the stance that "two wrongs make a right." I really shouldnt have to spell that out.

wat. Everyone should have the same number of available boosts, period. Im not even sure what the hell you're saying. If you want to create a player later, and miss out on xp, sobeit. But, everyone should have the same option to boost X amount of times. DUC?
 
GP1
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Just to reiterate

Originally posted by GP1
Anyway, tl;dr, Im right, youre wrong. Change was made. Victory is mine.


 
TrevJo
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This solution implemented doesn't make available to everyone the same number of boosts. lolu.
 
23yrwej
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Originally posted by NiborRis
Originally posted by GP1

Anyway, just because I now fear people will think Im joking due to my last post, I'm not. You guys forget (or are fully aware and playing dumb), that XP gains aren't linear. You can't just sit there and say "no waaaaay, if you boosted you'd be +3 on your current level." That isnt true and you know it. XP gains slow down greatly. That 3x boost probably accounts for a +400XP gain over the course of a career.


Build d41, boost to 4, next season XP gains take you to 12 (instead of 10) and you boost to 15(instead of 13).
The next season XP gains take you to 22, and you boost to 25(instead of 22-23).
The next season you don't have to boost early to get to 25 like a lot of dots will to get VXP. You end up about +2 levels at this point as lvl 1 unboosted dots will be lvl 25 with one boost level this season, while you are lvl 25 with 3 boosts left. End of the career, instead of being lvl 70 and some change at d400, you're lvl 72 and a little.

Again, I say - if you build day 39 and boosted to lvl 4, and didn't make 72, it's MORE than just a build day issue. You could have made it but you didn't earn enough max XP. These days max XP is WAAAAAAY easier so it's a lot less likely to fall short.


You do hit 75 if you get max xp in every game. Under the old system, in blowouts, a lot of the time you didn't so most people wouldn't hit 72 and wouldn't hit 75(like my RB Earl Campbell who only hit 74).
 
Bladnach
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Originally posted by GP1
[QTE]

If you have a player not created on day 40-0 it is virtually impossible to hit level 72 because you miss the day 440 plateau boosts. That Haa nothing to do with choice.


my SS was made season 6 day 17 or something like that and is lvl69 now. Will be able to hit 72 at the start of next season since he won't decline till day 17 of next season. Not to mention i boosted him at like lvl 23 i think so that's working against him as well. I made it with like 450xp to spare. So i'd probably argue it's relatively easy to hit lvl 72 non offseason build day
Edited by chronoaug on Jul 9, 2010 21:03:25
 
GP1
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Originally posted by chronoaug
my SS was made season 6 day 17 or something like that and is lvl69 now. Will be able to hit 72 at the start of next season since he won't decline till day 17 of next season. Not to mention i boosted him at like lvl 23 i think so that's working against him as well. I made it with like 450xp to spare. So i'd probably argue it's relatively easy to hit lvl 72 non offseason build day


I was not entirely clear earlier. We (I) talking about day 30s dots.
 
Stray Doug
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Originally posted by GP1
Absolutely no one, and I mean no one, speculated that a dot built on day 39 would have 12 boosts and one built on day 40 would have 13. That's the revisionist history. For you to even insinuate that it was a possibility is a flat out lie.

"That was when the finally got to trying to make a decision." In other words, that's when any decision was reached and people were no longer in the dark about it.


Then why did so many of us build our dots on day 41 or therebouts? Been doing it that way ever since season 5 precisely because of the extra 3 boosts that accompanied it. (even my season 3 FB about to retire is day 42, but that may be coincidence... I don't think it was around season 4/5 that this came out)

The tradeoff vs. the training advantage a low-level dot had to raise skills for an extra 10 days before boosting and end 1st season with 900 XP (days 31-40).

We didn't know about plateau/decline back then, but it's not really much of a difference maker.

I don't have a problem with them catering to yet another set of users with this change (just like this one-time grandfathering of day 441-480 players) but let's call a spade a spade, and stop pretending this wasn't common knowledge back then for anyone who was reading the forums in the least.
Edited by Stray Doug on Jul 9, 2010 21:42:11
 
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