You guys missed my question on page 6.
Originally posted by Barnsie
how does vision help a OT, aside from reducing false starts? it seems you always want the OT to take on the DE in front of him, and any additional vision can cause him to pick up somebody else instead...
Vision helps all blockers pick up blitzers. You don't always want a tackle to take on a DE. Sometimes you want him to take on a OLB who is coming in from the side, leaving the G to take on the DE. Vision will help him see that OLB instead of just ignoring him.
how does vision help a OT, aside from reducing false starts? it seems you always want the OT to take on the DE in front of him, and any additional vision can cause him to pick up somebody else instead...
Vision helps all blockers pick up blitzers. You don't always want a tackle to take on a DE. Sometimes you want him to take on a OLB who is coming in from the side, leaving the G to take on the DE. Vision will help him see that OLB instead of just ignoring him.
Catch22
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Originally posted by cwrujosh
Any plans to limit AA, and AAA to certain effective levels? It's not so fun as a team of 50s playing a team of 70s in AA, nor should those guys be permitted to be there in a tiered system.
No plans - we might consider putting a max level cap on AA. It's something we'll evaluate when we have time.
Any plans to limit AA, and AAA to certain effective levels? It's not so fun as a team of 50s playing a team of 70s in AA, nor should those guys be permitted to be there in a tiered system.
No plans - we might consider putting a max level cap on AA. It's something we'll evaluate when we have time.
Originally posted by Triple_A
A question about competition. Would it be possible to use retired players instead of CPU players (they would still be CPU players, but have better builds). There are many agent owned teams with too many CPU players and the scores are 150+ to zero. I had a game today where we won 405-0, they were not a CPU team, but had a lot of CPU players.
It would be great if you could somehow make these CPU players better than what they are now, using retired players might be a solution.
Thanks.
We have been talking about bumping up CPU skills again. Last time I did, somebody lost to a CPU team and got pretty mad, LOL.
A question about competition. Would it be possible to use retired players instead of CPU players (they would still be CPU players, but have better builds). There are many agent owned teams with too many CPU players and the scores are 150+ to zero. I had a game today where we won 405-0, they were not a CPU team, but had a lot of CPU players.
It would be great if you could somehow make these CPU players better than what they are now, using retired players might be a solution.
Thanks.
We have been talking about bumping up CPU skills again. Last time I did, somebody lost to a CPU team and got pretty mad, LOL.
Catch22
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Originally posted by Chris LeDoux
Is there a way to see if a returner has low morale/energy? They start off page and so the sweat and faces don't show.
No, there really isn't a way currently to do that.
Is there a way to see if a returner has low morale/energy? They start off page and so the sweat and faces don't show.
No, there really isn't a way currently to do that.
Catch22
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Originally posted by Saris
There was a mixed response to coaching when it was announced. But one concept that really stood out was the ability to give bonuses to different systems. Such as a team gaining a season long bonus vs zone defenses, or a defense gaining a bonus vs long passes. If these were powerful enough it would for a large part allow the community to balance itself, freeing up more developer time for new content rather than having to micromanage the sim's balance. Is this still a planned feature of coaching, and are there any other features being considered that could place more of the checks and balances of sim balance into the hands of the community?
Details will be out soon but we'll be doing something close to that, yes.
There was a mixed response to coaching when it was announced. But one concept that really stood out was the ability to give bonuses to different systems. Such as a team gaining a season long bonus vs zone defenses, or a defense gaining a bonus vs long passes. If these were powerful enough it would for a large part allow the community to balance itself, freeing up more developer time for new content rather than having to micromanage the sim's balance. Is this still a planned feature of coaching, and are there any other features being considered that could place more of the checks and balances of sim balance into the hands of the community?
Details will be out soon but we'll be doing something close to that, yes.
Originally posted by Guppy, Inc
thanks
btw, i
the new replays with all the lables. did you guys think of using sysmbols instead of words, like tornado for spin, or bulldozer for powerthru kinda like the i'm open?
Yeah, I was originally going to use more symbols but they were kinda hard to figure out what was going on. Maybe in the flash replays (though right now we have something pretty similar to my javascript replay icons)
thanks
btw, i
the new replays with all the lables. did you guys think of using sysmbols instead of words, like tornado for spin, or bulldozer for powerthru kinda like the i'm open?Yeah, I was originally going to use more symbols but they were kinda hard to figure out what was going on. Maybe in the flash replays (though right now we have something pretty similar to my javascript replay icons)
Catch22
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Originally posted by bhall43
has Quick Read been thoroughly tested? It seems to fly over open WR's pretty often and then the QB gets all flustered...almost as if it makes QB worse rather than better...maybe ive just had bad experiences tho...
I did pretty thorough regression testing on all the new SA's - doesn't mean that every thing is working perfectly though and that we won't re-evaluate it in the future.
has Quick Read been thoroughly tested? It seems to fly over open WR's pretty often and then the QB gets all flustered...almost as if it makes QB worse rather than better...maybe ive just had bad experiences tho...
I did pretty thorough regression testing on all the new SA's - doesn't mean that every thing is working perfectly though and that we won't re-evaluate it in the future.
beenlurken
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I will try again...
Everything is wrong with this replay... players run straight downfield instead of playing how the returner reacts... the punt team does not make any response once the ball hits the ground... the returner (as close as he was to the ball) was questionable to let it go (I see the arguement on the either way).
http://goallineblitz.com/game/replay.pl?game_id=1149691&pbp_id=4184463
There are countless of player ghosting and poor logic/pathing. When will this finnaly get some attention and be fixed?
Everything is wrong with this replay... players run straight downfield instead of playing how the returner reacts... the punt team does not make any response once the ball hits the ground... the returner (as close as he was to the ball) was questionable to let it go (I see the arguement on the either way).
http://goallineblitz.com/game/replay.pl?game_id=1149691&pbp_id=4184463
There are countless of player ghosting and poor logic/pathing. When will this finnaly get some attention and be fixed?
Catch22
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Originally posted by BWN
Is there going to be an option for us to swap out our Bonus SA for a new one in the future?
Yes that will be part of the new training system.
Is there going to be an option for us to swap out our Bonus SA for a new one in the future?
Yes that will be part of the new training system.
AngryDragon
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Originally posted by Bort
We have been talking about bumping up CPU skills again. Last time I did, somebody lost to a CPU team and got pretty mad, LOL.
There have been many great suggestions that have died in the suggestion forum. Here is a semi-recent suggestion of mine.
http://goallineblitz.com/game/forum_thread.pl?thread_id=3876611
not a question just a suggestion.
We have been talking about bumping up CPU skills again. Last time I did, somebody lost to a CPU team and got pretty mad, LOL.
There have been many great suggestions that have died in the suggestion forum. Here is a semi-recent suggestion of mine.
http://goallineblitz.com/game/forum_thread.pl?thread_id=3876611
not a question just a suggestion.

Chris LeDoux
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Originally posted by Catch22
No, there really isn't a way currently to do that.
A little hover right at the top before the kick maybe? I want to know how much my STers make returners cry!
No, there really isn't a way currently to do that.
A little hover right at the top before the kick maybe? I want to know how much my STers make returners cry!
Catch22
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Originally posted by beenlurken
I will try again...
Everything is wrong with this replay... players run straight downfield instead of playing how the returner reacts... the punt team does not make any response once the ball hits the ground... the returner (as close as he was to the ball) was questionable to let it go (I see the arguement on the either way).
http://goallineblitz.com/game/replay.pl?game_id=1149691&pbp_id=4184463
There are countless of player ghosting and poor logic/pathing. When will this finnaly get some attention and be fixed?
We are aware that special teams is not perfect and we will work on it when time permits. We did address several issues with ST's this off season and will continue to try and improve it.
I will try again...
Everything is wrong with this replay... players run straight downfield instead of playing how the returner reacts... the punt team does not make any response once the ball hits the ground... the returner (as close as he was to the ball) was questionable to let it go (I see the arguement on the either way).
http://goallineblitz.com/game/replay.pl?game_id=1149691&pbp_id=4184463
There are countless of player ghosting and poor logic/pathing. When will this finnaly get some attention and be fixed?
We are aware that special teams is not perfect and we will work on it when time permits. We did address several issues with ST's this off season and will continue to try and improve it.
punishing runner: does it potentially cause extra energy loss against failed tackle attempts? or only the tackler who succeeds? and if that tackler needed DVG, does it cause quadruple energy loss?
1kwerdna
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http://goallineblitz.com/game/team.pl?team_id=7523
Why was I given that team for free? I wasn't on the wait list.
2010-03-23 17:49:29 buy_team 0
Why was I given that team for free? I wasn't on the wait list.
2010-03-23 17:49:29 buy_team 0
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