User Pass
Home Sign Up Contact Log In
Forum > Goal Line Blitz > Position Talk > The I'm retiring my D-lineman thread
Page:
 
Ryiotgear
offline
Link
 
I'm retiring both of my DEs at the end of this season - I'm not going to take this anymore. The fact that Hazy tested a 30+ differential in the main attributes and 10's across the board in specials and it resulted in essentially no sacks for an entire season worth or plays and Bort did nothing is a joke.

Sometimes as a consumer you have to let your money do the talking for you.

Both of my builds are open on their farewell tour...

RIP Freebear Turner- you were fun when you could get sacks, now you suck, and from everything I've seen I could move your equipment around in a hundred different ways and it wouldn't matter - we'll always remember season 7
http://goallineblitz.com/game/player.pl?player_id=730733

RIP Luggs Slug - an unfortunate casualty of the DE debacle, you were just a measly special teams player, even the innocents must suffer. You had so much potential - we'll never get to see you play with First Step and Change Direction pumped up
http://goallineblitz.com/game/player.pl?player_id=968826
Last edited May 8, 2009 06:51:36
 
uncle_wilf
offline
Link
 
Originally posted by kutty
http://goallineblitz.com/game/player.pl?player_id=785700

AE adds a 14% chance to break block on top of that.

Thinking about it, yeah I understand his vision is only 40 but how in the hell does that build only get 5 tackles, no sacks, and 1 hurry?


Jumping is 8. He has virtually no tackle radius. I'm not saying that's the whole reason, but it's certainly a factor.
 
AF_Medic
offline
Link
 
maybe someone can tell me where I went wrong with this build

Attributes
Physical Attributes
Strength: 78.88
Speed: 71.69
Agility: 101.73
Jumping: 33.96
Stamina: 40.97
Vision: 48.65
Confidence: 47.13

Football Skills
Blocking: 22.41
Catching: 9
Tackling: 51.71
Throwing: 8
Carrying: 7
Kicking: 8
Punting: 10

Special Abilities
Containment Abilities
Swat Ball: 1
Wall: 1
Strong Base: 2
Diving Tackle: 0
Monster Hit: 0

Pass Rusher Abilities
First Step: 10
Change Direction: 6
Shed Blocks: 9
Tunnel Vision: 8
Big Sack: 3

he will be retired after this season
 
PsychoMan
offline
Link
 
Wanted to create a pass rush DT. Granted, I've been way outleveld this season, but I get 1 tackle, no hurries & get pancaked 10 times a game.

Lvl 30

Help? Retire?

Attributes
Physical Attributes
Strength: 72.07 (64 nat)
Speed: 52.53
Agility: 82.07 (66 nat)
Jumping: 15.02
Stamina: 41.8
Vision: 35.45
Confidence: 35.29

Football Skills
Blocking: 24.4
Catching: 8
Tackling: 45.07
Throwing: 8
Carrying: 8
Kicking: 8
Punting: 8

Special Abilities
Pass Rusher Abilities
The Glare: 5
Shed Blocks: 9
Swat Ball: 3
Strong Base: 3
Big Sack: 1

Run Stuffer Abilities
Wall: 2
Break Through: 2
Snarl: 1
Big Hit: 1
D-Line General: 0

Additional Abilities
Tunnel Vision: 3

Veteran Abilities
Heavyweight: 5
Pass Rusher: 6

AEQ Bonus
Make tackle chance +9%
Break block chance +8%
Last edited May 8, 2009 08:10:49
 
Link
 
I see plenty of DEs that are figuring stuff out. They just don't share what they're doing that seems to work. The DE my LT went up against got a sack, a hurry, and knocked down a pass at the line. But a lot of you would say that he hasn't produced.

Psychoman, speed, agility, and strength are all pretty low...
 
Link
 
You can't slow build a player and then decide he won't work before you start putting points into SAs..
 
PsychoMan
offline
Link
 
Originally posted by Darren McFadden
I see plenty of DEs that are figuring stuff out. They just don't share what they're doing that seems to work. The DE my LT went up against got a sack, a hurry, and knocked down a pass at the line. But a lot of you would say that he hasn't produced.

Psychoman, speed, agility, and strength are all pretty low...


ok ...

aside from about 5-8 in tackling, and SAs which i probably invested too heavy in early on (glare & shed block), i haven't placed any SPs anywhere except speed/agility/strength. everything else was trained. in other words, for a DT, everything except speed/agility/strength needs to be completely neglected ... i find that very annoying and dumb.
 
BiggerBlue
offline
Link
 
Originally posted by Darren McFadden
I see plenty of DEs that are figuring stuff out. They just don't share what they're doing that seems to work. The DE my LT went up against got a sack, a hurry, and knocked down a pass at the line. But a lot of you would say that he hasn't produced.

Psychoman, speed, agility, and strength are all pretty low...


Sorry, but "figuring it out" it doesn't just mean get 1 sack against equal competition per game. But it's stupid to have DEs limited against gutted OTs because Bort likes to see the total number of sacks to be "realistic". It may the DL positions pretty much pointless - pointless not in the way that they can't control the line of scrimmage against equal competition, but pointless that they can't even control the line of scrimmage against gutted teams.

 
Kevin Smith
offline
Link
 
Thread dead, move successful.
 
Link
 
They do control the LoS against gutted teams. Most of you guys are simply whining about not getting 20 sacks against gut jobs. Whatever. Tough.
 
Kid Kutty
offline
Link
 
Originally posted by uncle_wilf
Originally posted by kutty

http://goallineblitz.com/game/player.pl?player_id=785700

AE adds a 14% chance to break block on top of that.

Thinking about it, yeah I understand his vision is only 40 but how in the hell does that build only get 5 tackles, no sacks, and 1 hurry?


Jumping is 8. He has virtually no tackle radius. I'm not saying that's the whole reason, but it's certainly a factor.


What does jumping have to do with breaking a block, or getting around the blocker? I understand on tackling, but if he doesnt even get in place for a tackle how does jumping factor in?
 
SunshineMan89
offline
Link
 
Originally posted by PsychoMan001
Originally posted by Darren McFadden

I see plenty of DEs that are figuring stuff out. They just don't share what they're doing that seems to work. The DE my LT went up against got a sack, a hurry, and knocked down a pass at the line. But a lot of you would say that he hasn't produced.

Psychoman, speed, agility, and strength are all pretty low...


ok ...

aside from about 5-8 in tackling, and SAs which i probably invested too heavy in early on (glare & shed block), i haven't placed any SPs anywhere except speed/agility/strength. everything else was trained. in other words, for a DT, everything except speed/agility/strength needs to be completely neglected ... i find that very annoying and dumb.


I think the biggest factor is that it doesn't look like you cap-built him, which is costing you big . . .
 
Link
 
Great so with the new changes, now no matter how good your OT is, you're going to give up 2 sacks a game. That's what I hate about this game.
 
wlarson
offline
Link
 
Originally posted by Darren McFadden
Great so with the new changes, now no matter how good your OT is, you're going to give up 2 sacks a game. That's what I hate about this game.


That's inaccurate. At the end of the day it still comes down to builds and game planning. We shouldn't expect bad builds to get any better. Good builds should start producing a bit more though. Once that happens it'll be more clear what builds are missing.
 
PsychoMan
offline
Link
 
Originally posted by SunshineMan89
Originally posted by PsychoMan001

Originally posted by Darren McFadden


I see plenty of DEs that are figuring stuff out. They just don't share what they're doing that seems to work. The DE my LT went up against got a sack, a hurry, and knocked down a pass at the line. But a lot of you would say that he hasn't produced.

Psychoman, speed, agility, and strength are all pretty low...


ok ...

aside from about 5-8 in tackling, and SAs which i probably invested too heavy in early on (glare & shed block), i haven't placed any SPs anywhere except speed/agility/strength. everything else was trained. in other words, for a DT, everything except speed/agility/strength needs to be completely neglected ... i find that very annoying and dumb.


I think the biggest factor is that it doesn't look like you cap-built him, which is costing you big . . .


i got him to the first caps on str & agility right away ... then left & came back to get them to the 2nd caps ... so i did it, but yeh i did it slower than i should have
 
Page:
 


You are not logged in. Please log in if you want to post a reply.