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Ubasstards
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Originally posted by PierreThomas

2) Fix the financial system. I've tried for three seasons to get this problem fixed BEFORE it got to this point. The price of level 48+ equipment is absurd. Teams shouldn't have to depend on what they did in season 2 to buy equipment for players. I can just see the Patriots releasing Brady because they can't afford to buy him some better eye black. I understand rewarding playoff teams but not at the expense of teams that don't get homefield advantage to become uncompetitive. There are a lot of teams selling everyday because of this reason. They can't keep players because they can't afford equipment. Players don't like it, owners don't like it, GMs don't like. The only teams that like the current system are the ones that got rewarded by exploiting ticket sales early in GLB. The fix? Make level 40 equipment price the cap and give teams with players over level 40 a one time large compensation for all the level 40 equipment purchased. That is it, no television revenues or anything else adding to the list of crap owners have to do.



FIX PLEASE!
 
islander1
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Originally posted by Ubasstards
Originally posted by islander1


Because they happen to also own the best teams, coordinators, and players.


1) best or worst team doesnt make someone less of a customer
2) Coordinators? you have McBriar in here....LOL
3) players? may be true with my LB on OTR


re: #1 true, but if the objective is to survey the best, this is where it is. I never said the customers here were more important. The dotball is best here, top to bottom.
 
rj414
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Originally posted by islander1
Originally posted by Ubasstards

Originally posted by islander1



Because they happen to also own the best teams, coordinators, and players.


1) best or worst team doesnt make someone less of a customer
2) Coordinators? you have McBriar in here....LOL
3) players? may be true with my LB on OTR


re: #1 true, but if the objective is to survey the best, this is where it is. I never said the customers here were more important. The dotball is best here, top to bottom.


Well, that isn't saying a whole lot. (104-79).
 
Ubasstards
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Originally posted by rj414
Originally posted by Ubasstards

Originally posted by rj414


The biggest moron/nobody in the entire game is gonna call us drama queens and 'QQers' (god I love forumnerdspeak - Ubass and kr0n should have each others babies)? Which dumbass signed him again?


QQ IMO




Go outside, "IMO". You probably haven't in a long time, and fresh air would do you good.


i dont know, you are the drama queen writing novels all the time. Its as if you are on your period but it never ends.

now stop trolling and get back on topic. You are fucking this thread up for hazy


Originally posted by rj414

Well, that isn't saying a whole lot. (104-79).


working as intended IMO http://goallineblitz.com/game/game.pl?game_id=477499
Last edited May 1, 2009 10:34:20
 
kurieg
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I can't name any VA that overpowers a player in any situation. Even Big Heart only goes off when you're losing! Pass defense does nothing vs. the run. Probably the only VA's that operate all the time are.. wait for it... attribute VAs! But I get your point

You realize most VA's work exactly like you say, right?

What I am suggesting is NOT impossible. There are AI's in games that do learn to some degree or the other. Some are better than others, but they exist.

There are also easier and harder things to code in. It is not hard at all to imagine a reaction where after each fumble, a ball carrier takes -x*y% speed, +x*y% chance to not fumble, where x is number of fumbles in the game and y = some amount determined by a slider (and could be 0.) Bam, bob's your uncle, an in-game AI response to fumbling.

Bort could start at the most egregious player fuck-ups and go from there. I admit that changing whole schemes would be difficult, at best, but there's individual tactics that aren't terribly tough imo.

 
kurieg
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Originally posted by rj414
Go outside, "IMO". You probably haven't in a long time, and fresh air would do you good.


I highly recommend ignoring Ubbastards. I accomplish this without a script, but using one might really help, too.
 
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Originally posted by Chop_Lobster


You're making a huge assumption here. Even if they weren't the same type of complaints I can almost promise you some sort of complaints would arise. Not flaming you're idea, in fact I like it. I just think the game needs to regress for a moment so that it progress with a stronger base.

BTW, you do TRULY love RPGs, huh?


I love all games of all types, I don't even play RPGs anymore, dont have time for it anymore. But I have thousands of hours of experience playing them, and I just think that the RPG category of games have a lot to offer in terms of ideas of how to make a football game into a fun MMORPG-style game, which if there ever was a game like that, it would be a humongous success.

Too bad I don't know how to code or I would have already made it myself!
 
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Originally posted by thehazyone
Two things I am pretty sure of:

1) VA's aren't going away, no matter how much people dislike them

2) There will be no wipe

So with that in mind, try and make suggestions that will improve VA's and make them worthwhile.


Well Bort has already had a TON of VA suggestion threads, there are countless pages in the forums with suggestions of how to make the VAs better, as well as ideas for new VAs. What is it exactly that you are asking for? Are you asking for ideas for some new VAs? Cause if VAs are here to stay, the only way you can fix them is by changing them to something different that is better than what we currently have. But that's not going to solve any of Bort's problems unless he does a REALLY REALLY bang up job of replacing all of the VAs with some great ideas, which is a tall order and pretty unexpected that he would even want to do that?
 
Alzado
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Originally posted by Critwit

So why bother making suggestions? I love this game and will continue to play, but lets not pretend our suggestions are listened to. If Bort valued other individuals opinions he wouldn't be running a rapidly growing company by himself.....


You make a key point.... and accidentally bring up a largely mistaken assumption.

Your point that the suggestions of the majority of people that play this game are largely ignored is very accurate and a big reason why this game is not experiencing the kind of exponential growth phase that all successful start up ventures need to attain in order to maintain viability. The reason most everything is being ignored is due to a large volume of user information that doesn't reach him. He will not read this thread or any comment in this thread. Instead he will rely on somebody to relay "critical" information to him.... but the people in the position of relaying this information to him are more interested in "winning the game" than "making the game better". Trying to eat and shit in the same place is a mistake that occurs far too often in these types of ventures and something our firm strongly advises against.


As a serial entrepreneur, it's disappointing to see the creators of this game repeat the same mistakes that 10 out of 11 failed ventures succumb to. When our venture firm chooses to invest in a start up venture, the first and most important thing we look at is the management team. That is where this venture has failed (the word failure is being used loosely here). If you study this game closely, you see what "Bort" brings to a management team in terms of his creativity and brilliance in devising a potentially magnificent game. However you also see why "Bort" would have a difficult time taking his vision to viability based on critical marketing errors made months ago and more importantly his inability to surround himself with a competent management team that can help him bring this to viability. So your point about trying to run this ship by himself is dead on.


However, this game may not actually be as successful as you may think. Depending on what tracking tools you have access to (and whether you bother running scripts to assess the number of created vs. retired players per day), it will be very obvious that this venture is not trending in the right direction. Check out alexa.com when you get a chance and see for yourself....

Last edited May 1, 2009 11:06:46
 
Dolphan9954
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I think a weekly sim report in announcement would be easy but nice for the average player. I want to know how the game is being changed, what was wrong with it, how it was fixed, why it was fixed, how will it effect the game etc. 15 minute write up weekly.
 
cowtesticles2001
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Fix the shit build disease that's floating around GLB....cmon people get a clue....
 
tautology
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My first initial observation- How hard do folks want this game to be? Should the people who really take the time to dig in and study the game be better than the casual players? The complexity of the current game is significant. The degree to which coordinating an entire roster and having a coherent go-to-game strategy impacts your performance can be as much as a 100 point swing (see Waxers vs Porto Allegre in the pre season).

I personally support this, because I spend fanatical amounts of time on the game. There is always more to learn. But I can understand how many folks find it frustrating, because the game did not used to be so deep and complex. I might well lose interest if it were "dumbed down."

*Some* (not all) of the griping comes from teams that used to be good when the game was simple, and now simply struggle to understand how to play at "the next level." Going from a strong playoff team to a team that is getting pounded and manhandled is indeed frustrating (I am sure). But let's separate the two elements. That sort of depth and complexity and the implications on game play is something for Bort to decide. For the past several seasons, each new season has meant "evolve or die." This season more than ever.


A few thoughts:

1) VAs are *not* fundamentally broken, and they do indeed create diversity. However, they also create a certain amount of havoc.

I have not yet encountered a team that I believe was able to roll through me in an unfair fashion through use of VAs, nor have I won games through what seems to be an unfair use of VAs.
Either the teams I have played (which include Kansas City Double Deuce, Las Vegas Gamblers, Maracaibo Stingrays) are not using VAs in the "abusive" manner suggested, or they are not (IMO) overpowered or gamebreaking. Yes, I have given up a few fumbles(and one that probably cost me the game in PWT vs Kansas City), but not in massive batches.
No return team has torched me. No powerback has dominated me. And keep in mind that *all* of my games are played at a significant VA and Level disadvantage.
Maybe I have just been lucky, but I have simply not seen VAs as being over-powering or gamebreaking.

They *do* expose flaws in people's builds.

That being said....
-Big heart is alarming. The concept is good, but Big Heart should not allow you to flatten the defensive line, outsprint every defender, force a fumble from every position, and generally run circles around your opponent.
Solution1 - Give it an activation roll, and/or only allow one or a few players to have it activate per play. This would make it quite a bit less dominant once it kicks in.
Solution 2 Have the bonus scale to the score differential. If you go down by thirty or forty, the Big Hearted players get their pride on and can do some real damage. But when only down by 10, the bonus should not be so overwhelming.

-Power tackler *may* be a bit much, but as I said...either decent builds keep it from being over-powered or folks have not used it on me. Tweak it a bit if necessary, but I don't see it as a big problem.
Solution Small adjustment to the fumble forcing equation, or weight the fumble probability to make forcing a fumble slightly less likely after each forced fumble. (please don't fix poor offensive builds for the folks who made one or two dimensional players...there needs to be a cost for putting all points in speed and agility)

2) Financial system
Currently a very deep roster has some difficulty in affording level 48 gear for everyone, and will have great difficulty in affording level 56 gear for everyone. A moderate roster has similar problems if they never earn playoff revenue.
This is probably working as intended. Teams are meant to have to make hard choices once they play at a high level.
Solution If Bort wants to change this, he can through any number of ways. it may be that he doesn't want to change this, in which case it is simply part of the game. Maybe you can't afford level 56 gear for your whole roster.

3) Roster limit
See notes above on how the financial system creates a balancing effect on large roster size. Would you rather have 70 guys with limited gear, or 45 guys well equipped? The choice is yours.

4) Wildcat offense
Having just been beaten by Copeland, I do indeed wish that I could make situational play-calls for the wildcat. Not sure how to fix that in a reasonable fashion...it does seem to go against what Bort intended. It can be planned around with the DPC I think, but it is very difficult. Not sure whether it needs a fix or not.

5) CB coverage
Well, it is challenging. Completion percentage seems high right now, but as I examine games in more detail...I begin to think it is not broken, just difficult. The over-run happens a lot less with the right builds, and it does indeed result in occasional picks. I can't really make a call on this, I think builds are a big part of the equation.

6) Zone coverage
It works well enough to use in modest amounts, but the more zones you run the less well it works. Needs to be fixed. Especially flat zones. Not sure how to fix it specifically...ask Pierre.

7) DPC
Generally works and I have not found or seen serious exploits to date. The biggest problems are the priority progressions for coverage (which pretty much don't work) and the zone issues mentioned above.
Solution Simply fixing the priority charts to work would be a great start. Fixing zones would also be well received.

8) LBs in coverage
Folks...you know what you need to do if you don't want the delay on reading passes. If you don't, then I will tell you: Get more vision. If we want Bort to fix our builds by changing the sim for us...well, I am not jumping on the bandwagon there. That has never been to the benefit of the game in general.

9) DEs/LOS interaction
Thus far, I have seen domination on both sides of the LOS. DEs beat their man quite frequently. It seems to me that builds determine what happens at the LOS. Sacks do not occur because the offense develops so quickly. There is also an element of player building that can generate more sacks. The real problem in my mind is the ability of QBs to throw so accurately under intense pressure...having an LB/DE/DT with their hand in your face should probably have a little stronger impact, as should throwing while backpedaling etc. You simply never see high level QBs throw the ball away in the face of pressure...which ought to happen occasionally at least.
Solution Make the vision check(s) for QBs progressively more difficult as the pressure gets closer? A DT charging into your face ought to focus your attention a bit, and if you sidestep to avoid that you should not be so aware of the DE sneaking around the edge.


Just MHO, of course.
Last edited May 1, 2009 11:23:56
 
Modok
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Originally posted by thehazyone
Two things I am pretty sure of:

1) VA's aren't going away, no matter how much people dislike them

2) There will be no wipe

So with that in mind, try and make suggestions that will improve VA's and make them worthwhile.


Because that makes so much sense. Force feed us something that 80+% of people do not want. Please tell the clown to take a class in basic economics.
Last edited May 1, 2009 11:10:09
 
lawdawg95
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Originally posted by kurieg
I can't name any VA that overpowers a player in any situation. Even Big Heart only goes off when you're losing!


Getting down by 14pts is no big feat in this league. And then Big Heart is active up until your team is back within 3pts. That's potentially a LOT of time where you could have the +30% to ALL attributes. I still for the life of me can't figure out how attribute VAs could have been deemed over powered and yet he has a VA that boosts ALL attributes when down by as low as 14pts and after that until you've climbed back to within 3pts.

I only specifically requested two groups of players to invest in 1 VA apiece and those 2 VAs are paying huge dividends for us at the moment.

Edit- It's not Big Heart, we don't have anyone on the team with any points in it.
Last edited May 1, 2009 11:11:53
 
Modok
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Hazy, you are getting basically the same thing from nearly every participant in USA PRO. Taut and my top 10 are very similar (Even though taut got lost and ended up here somehow ).

Hopefully Bort actually listens to the people that allowed him to quit his job and make a living doing what, I assume, is his dream job.
 
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