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Forum > Position Talk > HB Club > Are Spin or Juke any good?
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Underdawg08
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Originally posted by Viscount
Originally posted by UnderDogs

Originally posted by rmiller517


apples and oranges, tbh.


Well we could compare h.b's but whats the point?


You wouldn't want to embarrass yourself any further.


Yeah you're right. I took a loser team from 5-11 to 8-5,and possibly the playoffs this year, god the embarrassment. help me save myself from that.
 
Dmac2008
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http://goallineblitz.com/game/player.pl?player_id=864025

#3 on the DC ... 7 in spin
 
King Henrik
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Originally posted by Dmac2008
http://goallineblitz.com/game/player.pl?player_id=864025

#3 on the DC ... 7 in spin


man spin is something ive never even considered, it looks to be real nasty though.
 
Viscount
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Originally posted by Dmac2008
http://goallineblitz.com/game/player.pl?player_id=864025

#3 on the DC ... 7 in spin


Has you ever actually seen him "Spin" though? I have a WR with 9 Spin and I've only seen him spin once in 2 seasons.
 
taurran
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I'm willing to bet that an SA like spin is something you wouldn't even be able to "see" at times. I certainly wouldn't bother putting points in it without close to 80 agility.
 
Stinkotron
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Please keep the bullshit drama out of this thread
 
Underdawg08
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Originally posted by Stinkotron
Please keep the bullshit drama out of this thread


Wonders: when did this become your thread?
 
Viscount
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Originally posted by Stinkotron
Please keep the bullshit drama out of this thread


We've put an end to it now.
 
Underdawg08
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Originally posted by soloem
I dont think its that great. My level 35 HB has 9 in juke, but he is the 3rd back so doesn't get much play. I would personally like all those points back.

One thing I did find out, juke is absolutely useless in punt returns


 
Gambit26
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Originally posted by AgentTBC
Which part of "juke is more effective than head fake" do you have trouble understanding? That's directly from the SA descriptions.


I'm gonna have to agree with this guy
 
Underdawg08
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Head fake goes off constantly. juke might not go off an entire game.
 
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Well guys, what I will do on Monday, is create a HB. I will PM his build to people each level he gets. I will 'slow build' as in slow build to get agility high from the word go. Then pump juke. And we can see how effective he is.

This is the basic plan, if you guys have build suggestions for him then I will take them on board to create a 'successful and fair' experiment.

Thoughts?
 
Sonic
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So what is the minimum amount of agility you need for juke to activate?
 
monsterkill
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there is no minimum to activate it
 
skel1977
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Originally posted by Sonic
So what is the minimum amount of agility you need for juke to activate?


Id have to guess 1
 
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