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Forum > Position Talk > CB Club > Dee Flecting...The building of a great all around CB
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Kayoh
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Step 1: 2nd cap vision

Step 2: Then cap Jumping

Train Catching+Jumping until you can do step 2

Step 3: Superior Vision ->9 natural, 10 w/EQ
 
greg420
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what would the advantage of not boosting early on your career?
 
Underdawg08
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Originally posted by greg420
what would the advantage of not boosting early on your career?


You get more training days. you get more levels from exp in games rather than boosting all at once. It's ok to start boosting end of second season. some guys do it end of first season.
 
britdevine316
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Originally posted by greg420
what would the advantage of not boosting early on your career?


I don't see a point in spending 600 flex when it will gain me a total of 1/2 a level on my player for his entire career.

I have decided I will be 2nd capping vision. OP has been updated with most recent stats and current focus.
 
britdevine316
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updated for 25, what are some VA ideas?
 
Underdawg08
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Originally posted by britdevine316
updated for 25, what are some VA ideas?


Long reach!
 
Pensfan
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Long Reach, Showboat, Speed/Agility/Vision, then Jack Hammer

I am doing my CBs in that order... I think... for today at least. I keep hesitating after I got the chance to reset them.

haha
 
britdevine316
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Is long reach worth it do you think I keep seeing all these pass deflections getting caught, whats the point
 
Underdawg08
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Originally posted by britdevine316
Is long reach worth it do you think I keep seeing all these pass deflections getting caught, whats the point


well I actually like clutch. but the general public likes long reach, and we all know the general public on GLB is usually right. (sarcasm)
 
pottsman
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Don't fall for it. Stick with the things that will always work. Track star or quick, then the other.
 
Marioman9
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Personally, I went with Long Reach at first, but I used my reset to change it. The 30% chance (45, maxed at 15) doesn't seem like it would actually be worth it. You aren't guaranteed that you will even get it the second time, and I'd rather be in a better position to make the play to begin with. Clutch seems to be a great skill, in essence at least. While it is hard to see it work, and in which situations, I believe it is a must for a corner back. 3rd downs, and the 4th quarter is generally when it kicks in, and passing plays are going to be called quite a bit in these situations (3rd and 5+, or down by a touchdown in the 4th quarter..). I also am intrigued by Showboat, as the moral drop could work fairly well, I'd imagine.

Basically, I'd go with either track star/quick, or clutch first.
 
britdevine316
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After spending about 10 rolls in the adv equip store, I was finally able to nab a Change Direction SA piece.
 
emerson1
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I'd go with track star. Assuming the natural of speed is around 70, with just the 7 VA inititally that is 4.9 added in speed. Once you cap it out at ten that's +7 in speed based of the 70 natural
Last edited Jan 8, 2009 19:25:35
 
britdevine316
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Originally posted by emerson1
I'd go with track star. Assuming the natural of speed is around 70, with just the 7 VA inititally that is 4.9 added in speed. Once you cap it out at ten that's +7 in speed based of the 70 natural


By By Level 40 he will have at least 70 natural speed + agility
 
emerson1
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Is there a reason why you waited to get equipment strategy wise? Or was it just money/team issues?
 
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