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Forum > Goal Line Blitz > Q&A Archives > Player Archetypes Discussion - Improvements to player development
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IggyWH
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Originally posted by BlakeDawg
haitii is the pw to my swiss bank account...


LOW BLOW, my ex is Swiss
 
AngryDragon
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Can we get a combo O lineman since we have a combo D lineman? I mean the D line has 3 Archetypes but the O line only has 2.
 
crawlins
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Originally posted by AngryDragon
Can we get a combo O lineman since we have a combo D lineman? I mean the D line has 3 Archetypes but the O line only has 2.


good point
 
Fumanchuchu
fonky
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Originally posted by Anarcho
I like how there are so many people complaining about not being able to have build flexibility.

What about the rushing FBs that are currently being "forced" to build blocking FBs based on their ALGs?

No it's cool, I'll work on Speed when I hit level 56.

The only thing this does is give us ALGs that make more sense. Ok sure, you make a HB and you aren't certain what ALGs you want in the long run. You know what? ANY ALGs are going to be better than THROWING regardless of what build you're going for.

Not sure if you want a run blocker or pass blocker? Well you know what? ANY ALGs are better than TACKLING regardless of what build you're going for.


This post needs to be quoted every 4 pages or so because it hits the nail on the head for all the people who don't know what was wrong with the current system.
 
kretchfoop
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Originally posted by Doug_Plank
"One of the purposes of the archetypes in addition to giving more options for you to build a player is to simplify game planning. DC's will now be able to tag an offensive player by archetype. This will allow DC's to set up AI's ahead of time without a constant need for changing due to different tagging requirements."

seems a bit far-fetched to me



It also seems fucking ripe for exploits. Now we are complicating the fundamentals of the game of football to make AI setup more simplistic? Guess what will happen?

After so many levels, your archetype doesn't really matter if you abandoned it. Teams will build opposites and use them interchangeably. A power back built as an elusive back and the elusive back built as the power back. Build a team of opposites and the defensive AI will be guessing which you will chose to go where. I think the labeling is stupid, as in the NFL, the labeling happens on the game tape. Do we stop hiding our attributes? No more game tape?

What are you really hoping to resolve here?
 
Fumanchuchu
fonky
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Originally posted by AngryDragon
Can we get a combo O lineman since we have a combo D lineman? I mean the D line has 3 Archetypes but the O line only has 2.


On page 15 ish it was pointed out that no one would ever pick the other two if they could have the combo. Same reason speed is not a major on the power back archetype.
 
Ryiotgear
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Originally posted by crawlins
Originally posted by AngryDragon

Can we get a combo O lineman since we have a combo D lineman? I mean the D line has 3 Archetypes but the O line only has 2.


good point


Question was answered a few times... couldn't come up with a decent combo o-line which wasn't overpowered
 
IggyWH
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Originally posted by Fumanchuchu
This post needs to be quoted every 4 pages or so because it hits the nail on the head for all the people who don't know what was wrong with the current system.


You act like everyone doesn't have this same "disadvantage", yet everyone does so it's pretty meaningless to even discuss it as a problem.
 
Warlock
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Does no one else see the pretty large flaw in this system?

14 of the 28 archetypes (minus QB/K/P/ST), all lack speed as a major attribute. This is a considerable issue IMHO. All the good builders are efficient builders, so we should expect to see many of these archetypes dealing with what FBs/OL have been dealing with since the beginning... not adding SP to speed, due to the inefficiency of it, until level 30+ (once 3 majors have all been addressed). We're talking about a -100% drop off in efficiency by working a minor before a major and the good builders build dots for the end of their career, not the beginning of it. This will only exasperate the issues we're already facing in the lolminors, since logically speaking, we won't see speed being added to half of the dots until their 4th or 5th season. That or we just won't see certain archetypes ever used by knowledgeable builders.

On top of that issue, it's not really good business to encourage players to sit around for half of their career building (we're talking about 6-8 months of real life time). It wouldn't be a big deal if players developed much faster... I like GLB, but I'm honestly starting to get bored out of my mind waiting on my young players to develop.
Edited by Warlock on Feb 9, 2010 01:25:53
 
Fumanchuchu
fonky
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Originally posted by kretchfoop
It also seems fucking ripe for exploits. Now we are complicating the fundamentals of the game of football to make AI setup more simplistic? Guess what will happen?

After so many levels, your archetype doesn't really matter if you abandoned it. Teams will build opposites and use them interchangeably. A power back built as an elusive back and the elusive back built as the power back. Build a team of opposites and the defensive AI will be guessing which you will chose to go where. I think the labeling is stupid, as in the NFL, the labeling happens on the game tape. Do we stop hiding our attributes? No more game tape?

What are you really hoping to resolve here?


I think it's been a long time since there have been exploits based on attributes. The new builds won't be that much different that what we have now. The may be a little balancing to do as the new builds mature, but I don't think a game breaking build will come out of these.
 
AngryDragon
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Originally posted by Ryiotgear
Question was answered a few times... couldn't come up with a decent combo o-line which wasn't overpowered


Did they ever consider giving the combo O lineman 4 major skills?
 
Ryiotgear
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Originally posted by AngryDragon
Originally posted by Ryiotgear

Question was answered a few times... couldn't come up with a decent combo o-line which wasn't overpowered


Did they ever consider giving the combo O lineman 4 major skills?


no clue
 
Ryiotgear
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I'm just curious what % of players under level 20 or so at the end of this season will stick around? The low & mid minors are going to be empty.

I'm guessing a lot of C, P, K, and DTs will remain. I'm thinking with the o-line it could go either way, but I can't see many FBs, TEs, HBs, QBs, and LBs not retiring who are younger than that 120 day mark. Just too much to gain by starting over.

It will give us an interesting dynamic to player generation as we are bound to have a HUGE influx of season 15 dots - they'll be the baby-boomer generation of GLB. The entire 2 or 3 generations older than season 15 will be depleted leaving them filling a huge gap. Hopefully we don't get so many season 15 dots everything in GLB needs to be catered to them in the future as to not piss of the largest constituent.
 
Fumanchuchu
fonky
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Originally posted by IggyWH
You act like everyone doesn't have this same "disadvantage", yet everyone does so it's pretty meaningless to even discuss it as a problem.


It's not about disadvantages or fairness. It's about position level gains that don't make sense. It's always been a problem, level 30 fullbacks with no speed are LAME, everyone thinks so. Offensive tackles getting a level gain in tackling is DUMB, everyone thinks so. The current system is full of ideas that never panned out that need to be cleaned up.

On top of all that, this is a chance to give way more options to the user without making a major alteration to build mechanics or the positional nature of the game.
 
joshv12345
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If the archtypes are all set in stone and not up for discussion, why not make them options now. It is the beginning of the season and a lot of people have only had a couple days of exp. They need to be able to select their type before they go through a entire season of leveling. (Most of the auto gains).

I love the idea but hate the timing, especially coupled with the fact that you just added level 4 leagues and tricked some people into creating dots in the preseason and boosting them to level 4.
 
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