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Forum > Goal Line Blitz > Q&A Archives > Player Archetypes Discussion - Improvements to player development
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Deathblade
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Originally posted by El_Windex
but then he won't get enough paragon points and romance the other dots


i wanted to romance jack after doing her sidequest

i didnt get to afterwards and ragequit that character

true story
 
BlakeDawg
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Originally posted by Tigam
I'm not reading every post in this thread. Pointless.

What I will say is you should throw this Archetypes out the damn window and just put something into place where you can pick your "X" amount of major gains and "X" amount of minor gains at character creation. You want bonus SA's and negatives if you take it? Fine... Something else that can be chosen at creation. Obviously the negatives can't be chosen, just have to take whatever negative that is combined with whatever positive.

But don't make mold. Allow the players to mold. That's the whole damn point of the sim.

It annoys me to no end that I have to explain this.


exactly ... but too bad its a dictatorship and not a democracy.
 
Deathblade
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Originally posted by Tigam
Wasn't aware that if you picked your own Major and Minors that it forced you to take certain attributes to certain caps, train certina attributes at certain intervals, select certain VAs, and pick the same SAs and AEQ.


oooo shit, i see what you did there

you went with the "IF EVERYONE IS THE SAME EVERYONE IS DIFFERENT" approach.

reminds me of those goddamn emokids
 
cowtesticles2001
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BlakeDawg....what is that a picture of in your avatar??
 
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having both man and zone specialist for DBs is a mistake. either make them coverage or make them hard hitters
 
cowtesticles2001
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Originally posted by Deathblade
oooo shit, i see what you did there

you went with the "IF EVERYONE IS THE SAME EVERYONE IS DIFFERENT" approach.

reminds me of those goddamn emokids


you getting reinstated?
 
PLAYMAKERS
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Originally posted by Kotoll
So a lvl 1 DT DoT now doesn't take the changes and keeps building like they are. How much better would the lvl 1 DT DoT be from next season. My guess is when they both hit lvl 70 the next season DoT would be far superior.

Forced reroll for anyone lvl 20ish and below.

If im wrong please correct me. Thanks


try page 1
 
cowtesticles2001
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Originally posted by arch_bushmaster
having both man and zone specialist for DBs is a mistake. either make them coverage or make them hard hitters


isn't that the way it is now?
 
BlakeDawg
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Originally posted by cowtesticles2001
BlakeDawg....what is that a picture of in your avatar??


i think its lindsay mattaway or sumtin like that....
 
cowtesticles2001
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Originally posted by PLAYMAKERS
try page 1


do go on...
 
jdros13
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Originally posted by CGR1
Good point, but I still disagree. Although I can see your point on talent level, I think it will still make it very hard for pass rushers to have any real shot at starting for most lvl 1 through 30 teams. I wouldn't want them on my team. Obviously nice to have around for passing situations, but if they're getting pancaked 25 times a game and give up huge runs all day, the pass rushing bonus will be pointless.


I don't think they would suddenly be getting pancaked more than they are now if you choose to take speed and agility up first.
 
blln4lyf
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Originally posted by Grim Truth



While I like the idea in theory, this post highlites my concern. Sure, it'd be great to be able to tailor my future players (and current younger players going forward) to the build type that I envisioned for them starting out but the archtype idea now forces me into a cookie cutter build that can't be altered without some issues...

So, in 2 seasons when Bort nerfs the hell out of a specific build (say Speed WR's take another hit) not only is my player build useless, and not only are my future build plans useless, but now I can't even change the player into another style of player without having to endure a hit to some of their attribute gains and SA's that go towards other archtypes.

Not to mention that some builds while built towards one archtype sometimes use skills for other archtypes. As an example, to diminish some of the issues of lower catching and agility I put points into Route Run and Sticky Hands for a Speedster WR...

So... Now hybrid builds, changing builds to fit Bort's whim (and the changes to the sim that come of it) are out the window.

Again, I like this idea in theory, but in practice there are too many issues that will come of it.


Good post. I like this change, but I really hope that the sim is balanced and mainly set sooner than later(I doubt sort of doubt this will ever happen though) or it will turn into a lot of luck for what category fits the sim the best when they peak.
 
PLAYMAKERS
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Originally posted by cowtesticles2001
do go on...


1) Players created before the archetypes were implemented will be allowed a one time archetype selection. This is optional and you will only have until the end of the pre-season to do so. When you select the archetype, you will start getting the ALG's and SA bonuses/penalties and will be allowed to select the bonus SA. The height/weight restrictions are only for newly created players so you do not need to worry about those when choosing your archetype (if you are not a newly created player).
 
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I pretty much asked for this verbatim in the survey yesterday. Never would've expected that I'd be on the right track lol
 
jdros13
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Originally posted by arch_bushmaster
having both man and zone specialist for DBs is a mistake. either make them coverage or make them hard hitters


it just changes what your majors are. You aren't restricted to playing zone if you focus on the zone build.
 
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