Originally posted by Grim Truth
While I like the idea in theory, this post highlites my concern. Sure, it'd be great to be able to tailor my future players (and current younger players going forward) to the build type that I envisioned for them starting out but the archtype idea now forces me into a cookie cutter build that can't be altered without some issues...
So, in 2 seasons when Bort nerfs the hell out of a specific build (say Speed WR's take another hit) not only is my player build useless, and not only are my future build plans useless, but now I can't even change the player into another style of player without having to endure a hit to some of their attribute gains and SA's that go towards other archtypes.
Not to mention that some builds while built towards one archtype sometimes use skills for other archtypes. As an example, to diminish some of the issues of lower catching and agility I put points into Route Run and Sticky Hands for a Speedster WR...
So... Now hybrid builds, changing builds to fit Bort's whim (and the changes to the sim that come of it) are out the window.
Again, I like this idea in theory, but in practice there are too many issues that will come of it.
Good post. I like this change, but I really hope that the sim is balanced and mainly set sooner than later(I doubt sort of doubt this will ever happen though) or it will turn into a lot of luck for what category fits the sim the best when they peak.