I agree with the cash being useful to dress up your dot. I know to many of us, including myself, that this seems pretty stupid. However, this is something that may hold a new players interest a little longer. It must be a drag to sign up, apply your SP's, only to find out your new team doesn't play a game for 43 hours. If there was something to fill the down time in the beginning it may keep more new players here.
There were a few ideas on here that could be made that wouldn't affect player builds. I like being able to add a box that you could add a players best plays. I have put replays on recruiting pages before, and to have them on the players page would make this easier. I also like being able to change the colors of EQ. It sounds lame, but again this would give new players something to do after they spent all of 5 seconds training their new dot.
Maybe a player could purchase the option to change his players page to the colors of his team?
Make player name changes cost $1000
Use cash to buy special GLB avatars
Use cash to buy a banner on a players page that says something like " Three time ST's MVP", maybe even put this on the agents home page playerlink.
All of that could be done without involving any in game mechanics.
There were a few ideas on here that could be made that wouldn't affect player builds. I like being able to add a box that you could add a players best plays. I have put replays on recruiting pages before, and to have them on the players page would make this easier. I also like being able to change the colors of EQ. It sounds lame, but again this would give new players something to do after they spent all of 5 seconds training their new dot.
Maybe a player could purchase the option to change his players page to the colors of his team?
Make player name changes cost $1000
Use cash to buy special GLB avatars
Use cash to buy a banner on a players page that says something like " Three time ST's MVP", maybe even put this on the agents home page playerlink.
All of that could be done without involving any in game mechanics.






























