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Originally posted by Phil Jackson
Originally posted by PatricktheDookie

To fix speed:

1) Increase the movement speed of a newly created player with no points in speed (the base value).

2) Slow down the rate at which speed scales.

Congratz, the minors are balanced and the WL is no longer fuxx0red.


So virtually ruin the skill for everyone who has been building for the 150 speed wrs?

And benefit all those who didn't extreme cap it


That's the way I had read it too

Agreed on some parts PtD.... I just wish speed wasn't quite so elite compared to the other attributes
 
TrevJo
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The biggest problem with speed IMO is still acceleration. Especially when you can put 15 points into first step and moderate points into catching, stop while catching a pass downfield, then first step into hyperspace.
 
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Originally posted by Phil Jackson
So virtually ruin the skill for everyone who has been building for the 150 speed wrs?

And benefit all those who didn't extreme cap it


The game is in beta. When it takes 8-9 seasons to build a character (another big problem), of course you're going to end up with some worthless builds. It's all a matter of luck when you build a player and have to hope they'll be viable two years later. Speed builds will be FAR from the first build-type to get nerfed, and they won't be the last. I'm sure the agility-based DL will shed a few tears for you.

Simply put, you can't sustain a game like this where extreme-capping one attribute becomes absolutely mandatory. It turns the character-building process into a pointless endeavor.
 
Saris
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The issue driving speed builds, is that wr's have so little to invest in that gives any kind of decent return besides speed. Vision, jumping, carrying, aren't nearly as valuable as they should be, their SA's are awful beyond the first 2 in each tree (with the exception of Spin on brk tkl builds).

It's pretty much the natural progression for every position, Bort nerfs every other SA/attribute to shit and builds are funneled towards all Speed or in the case of linemen all Strength.

Edited by Saris on Aug 31, 2010 15:07:47
 
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Originally posted by
"The issue driving speed builds, is that wr's have so little to invest in that gives any kind of decent return besides speed. Vision, jumping, carrying, aren't nearly as valuable as they should be, their SA's are awful beyond the first 2 in each tree (with the exception of Spin on brk tkl builds).

It's pretty much the natural progression for every position, Bort nerfs every other SA/attribute to shit and builds are funneled towards all Speed or in the case of linemen all Strength."


That's something I agree with. Frankly, it's sort of frustrating that so little of the WR position has anything to do with getting open, making cuts, fakes, etc.

Originally posted by
"You're smarter than this. "


Pretty much every MMO is in permanent beta, but at least GLB admits it. =p
 
Dpride59
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Originally posted by PatricktheDookie
it's sort of frustrating that so little of the WR position has anything to do with getting open, making cuts


LOL... How did you get that out of his post. 3 of the sa's he is referring to rely solely on getting open and cuts. wtf?
I.E. FS/RR/QC..... wow. reading fail ftl..............
 
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Originally posted by Dpride59
LOL... How did you get that out of his post. 3 of the sa's he is referring to rely solely on getting open and cuts. wtf?
I.E. FS/RR/QC..... wow. reading fail ftl..............


Just because the SAs don't work doesn't mean they aren't a good idea.

 
bhall43
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wat
 
NiborRis
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Originally posted by Saris
The issue driving speed builds, is that wr's have so little to invest in that gives any kind of decent return besides speed. Vision, jumping, carrying, aren't nearly as valuable as they should be, their SA's are awful beyond the first 2 in each tree (with the exception of Spin on brk tkl builds).

It's pretty much the natural progression for every position, Bort nerfs every other SA/attribute to shit and builds are funneled towards all Speed or in the case of linemen all Strength.



Well, and the thing about WR builds is that the QB build can be set to being all about making the ball easy to catch, and there's not a lot of benefit to building a QB any other way. So now that the QB is set to "A third grader could catch this pass and Deon Sanders couldn't stop it" the WR can just focus on making yards, which in build terms comes out to "be really fast".

That's not really true of any other position, which is why we see a few different varieties of builds at most other positions.
 
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Originally posted by bhall43
wat


Let me spell it out for you, then.

1) Speed is too powerful of an attribute in the current version of the game, especially for a position like WR which has to prioritize speed over all other attributes.

2) It would be a beneficial thing for the game if a variety of builds were viable. (balance and all that jizz is cool)

3) In their current forum, route running, quick cut, and first step only add to the speed problem. Receivers rarely slow down and maintain near-maximum speed throughout their routes.

4) There is a difference (in theory) between getting open via speed and getting open via cuts/route running.

5) SAs that could allow for players to fake out CBs to get open are instead compounding the overall speed problem.

6) In an ideal world, the SAs could be changed to allow for a more well-rounded receiver to stand a chance. Route running, for example, could lose effectiveness the higher a character's speed attribute is. For example, it could provide a higher bonus for lower speed receivers (after all, it is in the possession tree) and a lower bonus for higher speed receivers. This could conceivably allow possession receivers to build their character without maximizing speed but still be a reasonably effective receiver.
Edited by PatricktheDookie on Aug 31, 2010 15:34:16
 
TrevJo
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The first time I read the description of Pass Quality, I lol'd. It makes the pass easier to catch and harder to intercept? lolllllll
 
Dpride59
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Originally posted by PatricktheDookie
Just because the SAs don't work



 
Dpride59
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Originally posted by PatricktheDookie
Let me spell it out for you, then.

1) Speed is too powerful of an attribute in the current version of the game, especially for a position like WR which has to prioritize speed over all other attributes.

2) It would be a beneficial thing for the game if a variety of builds were viable. (balance and all that jizz is cool)

3) In their current forum, route running, quick cut, and first step only add to the speed problem. Receivers rarely slow down and maintain near-maximum speed throughout their routes.

4) There is a difference (in theory) between getting open via speed and getting open via cuts/route running.

5) SAs that could allow for players to fake out CBs to get open are instead compounding the overall speed problem.

6) In an ideal world, the SAs could be changed to allow for a more well-rounded receiver to stand a chance. Route running, for example, could lose effectiveness the higher a character's speed attribute is. For example, it could provide a higher bonus for lower speed receivers (after all, it is in the possession tree) and a lower bonus for higher speed receivers. This could conceivably allow possession receivers to build their character without maximizing speed but still be a reasonably effective receiver.


lol... We're talking about wr's right? You realize speed is the most important factor of any wr's in the nfl right?

http://goallineblitz.com/game/player.pl?player_id=924385

This dude is sorta fast, but he is a balanced wr, hence he went power. He has sp's into 6 sa's, is the slowest wr on the team, and is the best. Best wr in the wl this season....

So you think speed is the be all end all but its not, you just need to have 4.5 speed to play wr at a high level in the wl (135+) just like you do in the nfl....

This just in. Speed is important for all athletes and dots
 
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Originally posted by Dpride59
lol... We're talking about wr's right? You realize speed is the most important factor of any wr's in the nfl right


I recall Jerry Rice having one of the slower 40 times coming out of college.
 
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Originally posted by
"So you think speed is the be all end all but its not, you just need to have 4.5 speed to play wr at a high level in the wl (135+) just like you do in the nfl....

This just in. Speed is important for all athletes and dots"


The current system has dots starting out at something like a 12 second 40 and maxing out at maybe a 3 second 40.

Wouldn't it make more sense to lessen the range between the slowest and fastest players? How does it make sense for receivers to be over twice as fast as end-game linemen? That's not realistic, and it limits the ability for players to build hard-hitting or vision-based safeties, linebackers, etc.
 
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