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Forum > Goal Line Blitz > Position Talk > Why AE is > Skill Point for new Players.
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Roughneck
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Originally posted by nflcardholder
Originally posted by Toriq

Curious how hard is it to keep 2 AE pieces upgraded to their max level. Never tried. I generally find one good one and stick with it.


It's doable. But for the first few seasons of your players career you cant keep up. But once you get higher in level and leveling slows down you can catch the other piece up. You gain 16 BTs a season, and once you hit high levels you only gain 5.5 levels per season (assuming you boost). So for the back half of your players career you should be able to keep up on both.


4 sure not 3 later on in L40s?

 
secondeye
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Obviously leaving out a few things here..

Number 1 is that you're losing training XP for those 20-30 shopping tokens. A small amount, but still, you left it out of your argument, which makes it biased.

Number 2 is the same argument against super slow build. Your player might end being one of the most skilled players in GLB, but he's going to be doing it for a shorter period of time. Some people actually want to be good at level 16-32, not just at level 40+. Some people want to see their guy play well early, and contribute early.

Which leads me to the final argument.. The +5 attribute bonus per game is no slouch. It is a huge difference in winning games for your team... Which I would hope is somewhat important.

I'm not going to ever say it's better to skip advanced EQ, but the argument that it's stupid not too, is just that.. an argument.
Last edited Feb 17, 2009 20:21:59
 
nflcardholder
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3 is possible later in your career.

For my players I buy two good pieces equip one and upgrade it until I get to a high level where I get 8 BTs at a more rapid rate than I level 8 times, then I start to catch the second one up while keeping up on the first every 8 levels.

Once you get caught up on the second you can start catching the third one up.

If you always train intense you should def be able to do it. It'll just be at a later stage in your career when all 3 are caught up to level.
 
Roughneck
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Originally posted by secondeye


Which leads me to the final argument.. The +5 attribute bonus per game is no slouch. It is a huge difference in winning games for your team... Which I would hope is somewhat important.


if team builds are good, scouting is proper/looking at tape, using xls/etc, stam/backup mgmt is good, OC/DC knows their stuff, players set correct settings, sim cooperates... overall my teams have a losing record when boosting for games, which is why I say, just 4 own experience... [ahem]
Last edited Feb 17, 2009 20:26:55
 
Roughneck
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Originally posted by nflcardholder
3 is possible later in your career.

For my players I buy two good pieces equip one and upgrade it until I get to a high level where I get 8 BTs at a more rapid rate than I level 8 times, then I start to catch the second one up while keeping up on the first every 8 levels.

Once you get caught up on the second you can start catching the third one up.

If you always train intense you should def be able to do it. It'll just be at a later stage in your career when all 3 are caught up to level.



I like this plan - xfer to word doc.
 
nflcardholder
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Originally posted by secondeye
Obviously leaving out a few things here..

Number 1 is that you're losing training XP for those 20-30 shopping tokens. A small amount, but still, you left it out of your argument, which makes it biased.

Number 2 is the same argument against super slow build. Your player might end being one of the most skilled players in GLB, but he's going to be doing it for a shorter period of time. Some people actually want to be good at level 16-32, not just at level 40+. Some people want to see their guy play well early, and contribute early.

Which leads me to the final argument.. The +5 attribute bonus per game is no slouch. It is a huge difference in winning games for your team... Which I would hope is somewhat important.

I'm not going to ever say it's better to skip advanced EQ, but the argument that it's stupid not too, is just that.. an argument.



I understand winning games now is important. But I don't think it's worth jeopardizing your future for. You can't use your temp boosts in the playoffs, where your AEQ will still be there. That to me is well worth it. And by the time you get ur AEQ upgraded a few times the piece of equipment will be more valuable than a +5, and it's there every game. Not just one regular season game here and there.

Very rarely do I use the temp boost. I really only have used them maybe 2-3 times between all of my players. And that was only when it was the perfect time. When need one more point to hit a softcap before I level again, and I have a game against a tough team that could make a difference in playoff seeding. I have no regrets using it that way, but it only happens very rarely.
 
Meatdawg
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Originally posted by secondeye
Obviously leaving out a few things here..

Number 1 is that you're losing training XP for those 20-30 shopping tokens. A small amount, but still, you left it out of your argument, which makes it biased.

Number 2 is the same argument against super slow build. Your player might end being one of the most skilled players in GLB, but he's going to be doing it for a shorter period of time. Some people actually want to be good at level 16-32, not just at level 40+. Some people want to see their guy play well early, and contribute early.

Which leads me to the final argument.. The +5 attribute bonus per game is no slouch. It is a huge difference in winning games for your team... Which I would hope is somewhat important.

I'm not going to ever say it's better to skip advanced EQ, but the argument that it's stupid not too, is just that.. an argument.



Do the math...

10 tp = 2 intense trains
10 tp = 5 normal trains

say the stats you are training gain 50%

2 intense trains = 62.5 x 4 = 250
5 normal trains = 50 x 5 = 250

they equal out.

also, I have had bonus's training normal and intense.
Last edited Feb 17, 2009 20:36:59
 
Black Peter
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I tend to use my BTs early in career to for the +1 SP not necessarily the temp boost, so I can reach caps/2nd caps more quickly. Then I look for/buy a piece of AE and start saving to upgrade it.

But, with my L1 QB I may try the 2/3 AE strat. I think he got sort of lucky. Spent 2 TPs on a normal for a ST and got the following with it all on 1 ST:

Superior White Cleats
Pass distance +2%
Purchase$1000

Superior Blue Gloves
+1 jumping
Pass distance +2%
Purchase $2900

Superior Purple Visor
+1 throwing Pass distance +2%
Purchase $3000

I know they're not great at all, but for a L1 using a single ST I think that it came out pretty well. So, maybe I'll give the multiple AE pieces line of thought a shot.

Thanks for the input/info.
Last edited Feb 17, 2009 21:01:54
 
Roughneck
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nice 1-stop shopping Toriq.. musta spent +-10 pts on my QB - just wasnt much that was QB-like
 
JeffSteele
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i think the OP's analysis needs to be re-updated to determine how well AEQ works vs. normal EQ + temp boosts for different types of AEQ, to show which AEQ sucks and which AEQ don't.
 
Meatdawg
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Originally posted by SyedAshrafulla
i think the OP's analysis needs to be re-updated to determine how well AEQ works vs. normal EQ + temp boosts for different types of AEQ, to show which AEQ sucks and which AEQ don't.


If you wanna break down Mentor for me, I will gladly do your suggestion.

Mainly I want to know if the Player has to be on the field or not. If he is a RDE backup, does it work for the LDE? 1 player at each postion with 15 mentor would do amazing things for a def if it works like I think it does.
 
nikpack
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Originally posted by Toriq
I know they're not great at all, but for a L1 using a single ST I think that it came out pretty well. So, maybe I'll give the multiple AE pieces line of thought a shot.

Thanks for the input/info.


This is what has always bothered me about buying AE early. There's so much better equipment than what you are offered early on. And since there's a limit as to how many bonus tokens a player can save, it's hard to wait until you get to the good stuff. Where do you draw the line?
 
Black Peter
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Originally posted by nikpack

This is what has always bothered me about buying AE early. There's so much better equipment than what you are offered early on. And since there's a limit as to how many bonus tokens a player can save, it's hard to wait until you get to the good stuff. Where do you draw the line?


You buy the lower stuff and build it up with BTs as you level to keep it upgraded. Then, later on at higher levels, you shop again for the better piece(s) to replace the ones you have, sell the lower ones to get back 100% of the BTs invested in them, and re-invest those BTs in the new better piece to upgrade it up to your level.
 
nflcardholder
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Originally posted by Toriq
Originally posted by nikpack


This is what has always bothered me about buying AE early. There's so much better equipment than what you are offered early on. And since there's a limit as to how many bonus tokens a player can save, it's hard to wait until you get to the good stuff. Where do you draw the line?


You buy the lower stuff and build it up with BTs as you level to keep it upgraded. Then, later on at higher levels, you shop again for the better piece(s) to replace the ones you have, sell the lower ones to get back 100% of the BTs invested in them, and re-invest those BTs in the new better piece to upgrade it up to your level.


This
 
vitriolic
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It almost feels like you're cheating the system. Almost.
 
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