Originally posted by Staz
-YAC Attack (Ken1): +5%/level bonus to break tackle chances after he catches a pass. Prereq: 40 Carrying. I think that this should be limited to the first tackle after the catch. It would be WAY too powerful this way.
Originally posted by Staz
-Been there, Done That: When the offense runs a play previously run, it has a 3% chance of activating per time the play was previously run. If it activates, it gives the player a 10% Vision bonus and 1% bonus to all other attributes per level. Prereq: 40 Vision. (could replace that 6th sense stuff)
This seems like it could be really hard to code and implement.
Originally posted by Staz
-In the Neighborhood(Ken1): +5% bonus per level to chance of deflecting a pass when in man but in Medium or Far coverage distance. (give people a reason to play other than close distance). Prereq: 40 Vision.
Seems like it needs something to the reaction, not the PD itself. Maybe a bonus to vision and agility? That would probably increase the PDs...
Originally posted by Staz
-3rd Down Stopper(Ken1): +3%/level bonus to chance to bat down a pass attempt on 3rd down (with more 3rd down conversions than in real life, this could help with that).
Why not just get
Clutch? This would be too powerful. Plus, my hunch would be that the 3rd down conversions are more runs than passes. But that is purely conjecture.
Originally posted by Staz
-Physical Coverage: Reduces the chance of a defensive pass interference penalty against this player by 2%
Direct bonus to an SA (Smooth Operator)? Why does this need to be implemented immediately if there isn't even pass interference yet?
Originally posted by Staz
-Big Return- Sometimes all a team needs to come back in a game is a big return. This skill increases agility, speed, and vision by 1% when returning kicks if your team is losing
I just made a suggestion about this. I guess mine,
Gamebreaker, is different all together since it would have the chance of working at anytime during the game. Sorry about that... it's late.
