Being a newbie, I think I screwed up http://goallineblitz.com/game/player.pl?player_id=926775
Rod Long
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Originally posted by bobellyn
Being a newbie, I think I screwed up http://goallineblitz.com/game/player.pl?player_id=926775
I've fixed much worse. The only mistakes is really too many SA's and maybe putting points into confidence over training it. It doesn't preclude you from having success now or in the future.
Your production just shows how many categories and the balance needed for a LB and how just shooting up one attribute at a time isn't such a short or long term successful solution.
-Don't put anymore points into SA's for 20 levels.
-Don't put anymore points into confidence but to train it ONLY.
-You are ok on strength/tackling/stam for a while.
-Focus on speed/agility ONLY for next 40 skill points at a minimum.
you are ok, dude . Don't worry
Being a newbie, I think I screwed up http://goallineblitz.com/game/player.pl?player_id=926775
I've fixed much worse. The only mistakes is really too many SA's and maybe putting points into confidence over training it. It doesn't preclude you from having success now or in the future.
Your production just shows how many categories and the balance needed for a LB and how just shooting up one attribute at a time isn't such a short or long term successful solution.
-Don't put anymore points into SA's for 20 levels.
-Don't put anymore points into confidence but to train it ONLY.
-You are ok on strength/tackling/stam for a while.
-Focus on speed/agility ONLY for next 40 skill points at a minimum.
you are ok, dude . Don't worry
Darren McFadden
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maybe save up your trains until you can soft cap speed. assuming you can get that done this season.
kentrol72
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Originally posted by Rod Long
Originally posted by OMGWTF
I'm curious. Although the OP is talking about building all of your base attributes up properly, he makes no mention of SA's. I've got a level 29 LB with great base attributes and haven't put a single point into any SA's but am considering investing in break tackle and swat ball sometime in the future. Currently I'd like to cap jumping, but otherwise he's a pretty solid LOLB.
So is there a "point of no return" where it's not worth it to invest in SA's since they're viewed as underpowered, or is it the perfect time in the upper levels since your base stats should be pretty high?
My original intent with this thread was for the new agents coming into the game to have some base template to start from and then specialize later on. This is really just a basic opening guide to protect them from 'screwing up' their player completely and giving them the best chance to feel competitive.
Also, after witnessing crap after crap posts by NEW players giving advice to even NEWER players, this spawned as almost a public service announcement. Just trying to insulate them from the forum drivel that gets posted by people who just read other forum diarrhea and wash, rinse, and repeat it as actual DECENT advice.
Granted this thread has evolved beyond just an introductory way "To Not Screw Up Your Linebacker" . . .
To answer your post finally and specifically: I wouldn't ever advocate a newer player dropping more than a couple points into SA's. Since the focus is building an efficient linebacker with thrifty use of skill points, I wouldn't really advocate investing points in SA's. So Yes, it does make sense to put points into SA's later once you have your core stats up. Is Monster Hit of 3 really going to do much damage with a linebacker having 25 speed. . . not so much.
You must have lucked out because none of my linebackers have the 'break tackle' SA
My linebackers aren't SA heavy. The only one that has more than a 3 in any spot is my MLB and he has a 4 in D-Gen. Underwhelming . . .yes. . . expensive. . .not too bad. Try it out, go crazy, report back, let us know.
I'm not too keen on throwing that many points into jumping. You can train it to 35 easily, but as you get higher and higher level the skill points come less frequently, so I'd rather throw 2 for 1s into speed, agility or vision rather than taking jumping from 30 to 48. But thats just me.
This has definately been a good tread. I belive my lvl29 ROLB goes in the screwed up catagory. Although this season has been pretty nice for him, I still cant get FFs or much TFLs
Strength: 48.27 Blocking: 19.15
Speed: 61.57 Tackling: 41.48
Agility: 56.08 Throwing: 7
Jumping: 26.29 Catching: 16.58
Stamina: 34.3 Carrying: 7
Vision: 51.85 Kicking: 8
Confidence: 34.78 Punting: 8
Special Abilities
Hard Hitter Abilities
22220
Pass Rusher Abilities
2343
We dont blitz much but Rod, how do I get the FFs up?
Originally posted by OMGWTF
I'm curious. Although the OP is talking about building all of your base attributes up properly, he makes no mention of SA's. I've got a level 29 LB with great base attributes and haven't put a single point into any SA's but am considering investing in break tackle and swat ball sometime in the future. Currently I'd like to cap jumping, but otherwise he's a pretty solid LOLB.
So is there a "point of no return" where it's not worth it to invest in SA's since they're viewed as underpowered, or is it the perfect time in the upper levels since your base stats should be pretty high?
My original intent with this thread was for the new agents coming into the game to have some base template to start from and then specialize later on. This is really just a basic opening guide to protect them from 'screwing up' their player completely and giving them the best chance to feel competitive.
Also, after witnessing crap after crap posts by NEW players giving advice to even NEWER players, this spawned as almost a public service announcement. Just trying to insulate them from the forum drivel that gets posted by people who just read other forum diarrhea and wash, rinse, and repeat it as actual DECENT advice.
Granted this thread has evolved beyond just an introductory way "To Not Screw Up Your Linebacker" . . .
To answer your post finally and specifically: I wouldn't ever advocate a newer player dropping more than a couple points into SA's. Since the focus is building an efficient linebacker with thrifty use of skill points, I wouldn't really advocate investing points in SA's. So Yes, it does make sense to put points into SA's later once you have your core stats up. Is Monster Hit of 3 really going to do much damage with a linebacker having 25 speed. . . not so much.
You must have lucked out because none of my linebackers have the 'break tackle' SA

My linebackers aren't SA heavy. The only one that has more than a 3 in any spot is my MLB and he has a 4 in D-Gen. Underwhelming . . .yes. . . expensive. . .not too bad. Try it out, go crazy, report back, let us know.
I'm not too keen on throwing that many points into jumping. You can train it to 35 easily, but as you get higher and higher level the skill points come less frequently, so I'd rather throw 2 for 1s into speed, agility or vision rather than taking jumping from 30 to 48. But thats just me.
This has definately been a good tread. I belive my lvl29 ROLB goes in the screwed up catagory. Although this season has been pretty nice for him, I still cant get FFs or much TFLs
Strength: 48.27 Blocking: 19.15
Speed: 61.57 Tackling: 41.48
Agility: 56.08 Throwing: 7
Jumping: 26.29 Catching: 16.58
Stamina: 34.3 Carrying: 7
Vision: 51.85 Kicking: 8
Confidence: 34.78 Punting: 8
Special Abilities
Hard Hitter Abilities
22220
Pass Rusher Abilities
2343
We dont blitz much but Rod, how do I get the FFs up?
Knock_U_out
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Originally posted by kentrol72
Originally posted by Rod Long
Originally posted by OMGWTF
I'm curious. Although the OP is talking about building all of your base attributes up properly, he makes no mention of SA's. I've got a level 29 LB with great base attributes and haven't put a single point into any SA's but am considering investing in break tackle and swat ball sometime in the future. Currently I'd like to cap jumping, but otherwise he's a pretty solid LOLB.
So is there a "point of no return" where it's not worth it to invest in SA's since they're viewed as underpowered, or is it the perfect time in the upper levels since your base stats should be pretty high?
My original intent with this thread was for the new agents coming into the game to have some base template to start from and then specialize later on. This is really just a basic opening guide to protect them from 'screwing up' their player completely and giving them the best chance to feel competitive.
Also, after witnessing crap after crap posts by NEW players giving advice to even NEWER players, this spawned as almost a public service announcement. Just trying to insulate them from the forum drivel that gets posted by people who just read other forum diarrhea and wash, rinse, and repeat it as actual DECENT advice.
Granted this thread has evolved beyond just an introductory way "To Not Screw Up Your Linebacker" . . .
To answer your post finally and specifically: I wouldn't ever advocate a newer player dropping more than a couple points into SA's. Since the focus is building an efficient linebacker with thrifty use of skill points, I wouldn't really advocate investing points in SA's. So Yes, it does make sense to put points into SA's later once you have your core stats up. Is Monster Hit of 3 really going to do much damage with a linebacker having 25 speed. . . not so much.
You must have lucked out because none of my linebackers have the 'break tackle' SA
My linebackers aren't SA heavy. The only one that has more than a 3 in any spot is my MLB and he has a 4 in D-Gen. Underwhelming . . .yes. . . expensive. . .not too bad. Try it out, go crazy, report back, let us know.
I'm not too keen on throwing that many points into jumping. You can train it to 35 easily, but as you get higher and higher level the skill points come less frequently, so I'd rather throw 2 for 1s into speed, agility or vision rather than taking jumping from 30 to 48. But thats just me.
This has definately been a good tread. I belive my lvl29 ROLB goes in the screwed up catagory. Although this season has been pretty nice for him, I still cant get FFs or much TFLs
Strength: 48.27 Blocking: 19.15
Speed: 61.57 Tackling: 41.48
Agility: 56.08 Throwing: 7
Jumping: 26.29 Catching: 16.58
Stamina: 34.3 Carrying: 7
Vision: 51.85 Kicking: 8
Confidence: 34.78 Punting: 8
Special Abilities
Hard Hitter Abilities
22220
Pass Rusher Abilities
2343
We dont blitz much but Rod, how do I get the FFs up?
that's a decent build for your level, just work on speed from now on if I was you and a lot of FF are not even base on your build, IMO. It's base on the offensive player's build for FF and TFL is base on what your Dline does. If they can't split the line, you won't be able to get any TFLs. Just keep working on your speed and you'll be fine with your build.
Originally posted by Rod Long
Originally posted by OMGWTF
I'm curious. Although the OP is talking about building all of your base attributes up properly, he makes no mention of SA's. I've got a level 29 LB with great base attributes and haven't put a single point into any SA's but am considering investing in break tackle and swat ball sometime in the future. Currently I'd like to cap jumping, but otherwise he's a pretty solid LOLB.
So is there a "point of no return" where it's not worth it to invest in SA's since they're viewed as underpowered, or is it the perfect time in the upper levels since your base stats should be pretty high?
My original intent with this thread was for the new agents coming into the game to have some base template to start from and then specialize later on. This is really just a basic opening guide to protect them from 'screwing up' their player completely and giving them the best chance to feel competitive.
Also, after witnessing crap after crap posts by NEW players giving advice to even NEWER players, this spawned as almost a public service announcement. Just trying to insulate them from the forum drivel that gets posted by people who just read other forum diarrhea and wash, rinse, and repeat it as actual DECENT advice.
Granted this thread has evolved beyond just an introductory way "To Not Screw Up Your Linebacker" . . .
To answer your post finally and specifically: I wouldn't ever advocate a newer player dropping more than a couple points into SA's. Since the focus is building an efficient linebacker with thrifty use of skill points, I wouldn't really advocate investing points in SA's. So Yes, it does make sense to put points into SA's later once you have your core stats up. Is Monster Hit of 3 really going to do much damage with a linebacker having 25 speed. . . not so much.
You must have lucked out because none of my linebackers have the 'break tackle' SA

My linebackers aren't SA heavy. The only one that has more than a 3 in any spot is my MLB and he has a 4 in D-Gen. Underwhelming . . .yes. . . expensive. . .not too bad. Try it out, go crazy, report back, let us know.
I'm not too keen on throwing that many points into jumping. You can train it to 35 easily, but as you get higher and higher level the skill points come less frequently, so I'd rather throw 2 for 1s into speed, agility or vision rather than taking jumping from 30 to 48. But thats just me.
This has definately been a good tread. I belive my lvl29 ROLB goes in the screwed up catagory. Although this season has been pretty nice for him, I still cant get FFs or much TFLs
Strength: 48.27 Blocking: 19.15
Speed: 61.57 Tackling: 41.48
Agility: 56.08 Throwing: 7
Jumping: 26.29 Catching: 16.58
Stamina: 34.3 Carrying: 7
Vision: 51.85 Kicking: 8
Confidence: 34.78 Punting: 8
Special Abilities
Hard Hitter Abilities
22220
Pass Rusher Abilities
2343
We dont blitz much but Rod, how do I get the FFs up?
that's a decent build for your level, just work on speed from now on if I was you and a lot of FF are not even base on your build, IMO. It's base on the offensive player's build for FF and TFL is base on what your Dline does. If they can't split the line, you won't be able to get any TFLs. Just keep working on your speed and you'll be fine with your build.
Underdawg08
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So in other words, you build your linebackers like corners. Soft cap speed agility then vision. then cap speed again and again. train str and tackling together and play on wrap up. except for corners you probably wouldn't train those.
That sounds like a good route to take.
and invest heavily in diving tackle, shed block, and swat ball.
That sounds like a good route to take.
and invest heavily in diving tackle, shed block, and swat ball.
Last edited Oct 19, 2008 07:05:49
Underdawg08
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Originally posted by bobellyn
Being a newbie, I think I screwed up http://goallineblitz.com/game/player.pl?player_id=926775
Go ahead and retire that guy and start over. you don't need a single point in big sack.
But if you don't care, then pump speed to cap. then agility, then vision. stop spending on s.a's for now. and you probably wasted a point in defense gen when you might not even be playing m.l.b.
You have to decide before you build. Do you want to play middle, or O.L.B, then build accordingly.
it looks like you have no real direction you're heading with him.
Being a newbie, I think I screwed up http://goallineblitz.com/game/player.pl?player_id=926775
Go ahead and retire that guy and start over. you don't need a single point in big sack.
But if you don't care, then pump speed to cap. then agility, then vision. stop spending on s.a's for now. and you probably wasted a point in defense gen when you might not even be playing m.l.b.
You have to decide before you build. Do you want to play middle, or O.L.B, then build accordingly.
it looks like you have no real direction you're heading with him.
Last edited Oct 19, 2008 07:11:12
Jediknight120
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So, this thread seems as good a place to ask as any... what should my custom equipment for my (speed/agility) OLB be? Should I put all the points into one stat, or split them across a couple? I was thinking I might do a 50/50 split between speed and agility, or speed and vision...
Rod Long
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Originally posted by UnderDogs
So in other words, you build your linebackers like corners. Soft cap speed agility then vision. then cap speed again and again. train str and tackling together and play on wrap up. except for corners you probably wouldn't train those.
That sounds like a good route to take.
and invest heavily in diving tackle, shed block, and swat ball.
I haven't advocated a single one of those strategies that you described in your post. None. Read the thread
Originally posted by UnderDogs
Originally posted by bobellyn
Being a newbie, I think I screwed up http://goallineblitz.com/game/player.pl?player_id=926775
Go ahead and retire that guy and start over. you don't need a single point in big sack.
But if you don't care, then pump speed to cap. then agility, then vision. stop spending on s.a's for now. and you probably wasted a point in defense gen when you might not even be playing m.l.b.
You have to decide before you build. Do you want to play middle, or O.L.B, then build accordingly.
it looks like you have no real direction you're heading with him.
This is exactly why I made this thread. Exactly. Because of posts like this. Its terribly frustrating for people to get advice like this from people playing themselves off like they know what works when they don't have a player or team that they OWN/GM/ or are ON that is winning/productive.
Originally posted by UnderDogs
You have to decide before you build. Do you want to play middle, or O.L.B, then build accordingly.
seriously, stop forever.
So in other words, you build your linebackers like corners. Soft cap speed agility then vision. then cap speed again and again. train str and tackling together and play on wrap up. except for corners you probably wouldn't train those.
That sounds like a good route to take.
and invest heavily in diving tackle, shed block, and swat ball.
I haven't advocated a single one of those strategies that you described in your post. None. Read the thread
Originally posted by UnderDogs
Originally posted by bobellyn
Being a newbie, I think I screwed up http://goallineblitz.com/game/player.pl?player_id=926775
Go ahead and retire that guy and start over. you don't need a single point in big sack.
But if you don't care, then pump speed to cap. then agility, then vision. stop spending on s.a's for now. and you probably wasted a point in defense gen when you might not even be playing m.l.b.
You have to decide before you build. Do you want to play middle, or O.L.B, then build accordingly.
it looks like you have no real direction you're heading with him.
This is exactly why I made this thread. Exactly. Because of posts like this. Its terribly frustrating for people to get advice like this from people playing themselves off like they know what works when they don't have a player or team that they OWN/GM/ or are ON that is winning/productive.
Originally posted by UnderDogs
You have to decide before you build. Do you want to play middle, or O.L.B, then build accordingly.
seriously, stop forever.
Rod Long
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Originally posted by Jediknight120
So, this thread seems as good a place to ask as any... what should my custom equipment for my (speed/agility) OLB be? Should I put all the points into one stat, or split them across a couple? I was thinking I might do a 50/50 split between speed and agility, or speed and vision...
Just go all speed. If you want to move 1 or 2 pieces to agility later or do it now, then ok. Leaving the custom on speed means you won't ever have to use real life money to play with your build should you choose too. I don't know anyone who ever regretted outfitting all custom to speed. Plenty regret doing it any other way. Don't put any eqiup on vision, ever. I experimented with a 65 speed/65 vision linebacker and was completely unimpressed.
So, this thread seems as good a place to ask as any... what should my custom equipment for my (speed/agility) OLB be? Should I put all the points into one stat, or split them across a couple? I was thinking I might do a 50/50 split between speed and agility, or speed and vision...
Just go all speed. If you want to move 1 or 2 pieces to agility later or do it now, then ok. Leaving the custom on speed means you won't ever have to use real life money to play with your build should you choose too. I don't know anyone who ever regretted outfitting all custom to speed. Plenty regret doing it any other way. Don't put any eqiup on vision, ever. I experimented with a 65 speed/65 vision linebacker and was completely unimpressed.
Killaarmy
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Originally posted by Rod Long
Originally posted by Jediknight120
So, this thread seems as good a place to ask as any... what should my custom equipment for my (speed/agility) OLB be? Should I put all the points into one stat, or split them across a couple? I was thinking I might do a 50/50 split between speed and agility, or speed and vision...
Just go all speed. If you want to move 1 or 2 pieces to agility later or do it now, then ok. Leaving the custom on speed means you won't ever have to use real life money to play with your build should you choose too. I don't know anyone who ever regretted outfitting all custom to speed. Plenty regret doing it any other way. Don't put any eqiup on vision, ever. I experimented with a 65 speed/65 vision linebacker and was completely unimpressed.
All you got was a lineback who really like carrots and ate them super fast.
Originally posted by Jediknight120
So, this thread seems as good a place to ask as any... what should my custom equipment for my (speed/agility) OLB be? Should I put all the points into one stat, or split them across a couple? I was thinking I might do a 50/50 split between speed and agility, or speed and vision...
Just go all speed. If you want to move 1 or 2 pieces to agility later or do it now, then ok. Leaving the custom on speed means you won't ever have to use real life money to play with your build should you choose too. I don't know anyone who ever regretted outfitting all custom to speed. Plenty regret doing it any other way. Don't put any eqiup on vision, ever. I experimented with a 65 speed/65 vision linebacker and was completely unimpressed.
All you got was a lineback who really like carrots and ate them super fast.
Rod Long
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Originally posted by Killaarmy
Originally posted by Rod Long
Originally posted by Jediknight120
So, this thread seems as good a place to ask as any... what should my custom equipment for my (speed/agility) OLB be? Should I put all the points into one stat, or split them across a couple? I was thinking I might do a 50/50 split between speed and agility, or speed and vision...
Just go all speed. If you want to move 1 or 2 pieces to agility later or do it now, then ok. Leaving the custom on speed means you won't ever have to use real life money to play with your build should you choose too. I don't know anyone who ever regretted outfitting all custom to speed. Plenty regret doing it any other way. Don't put any eqiup on vision, ever. I experimented with a 65 speed/65 vision linebacker and was completely unimpressed.
All you got was a lineback who really like carrots and ate them super fast.
strong!
Originally posted by Rod Long
Originally posted by Jediknight120
So, this thread seems as good a place to ask as any... what should my custom equipment for my (speed/agility) OLB be? Should I put all the points into one stat, or split them across a couple? I was thinking I might do a 50/50 split between speed and agility, or speed and vision...
Just go all speed. If you want to move 1 or 2 pieces to agility later or do it now, then ok. Leaving the custom on speed means you won't ever have to use real life money to play with your build should you choose too. I don't know anyone who ever regretted outfitting all custom to speed. Plenty regret doing it any other way. Don't put any eqiup on vision, ever. I experimented with a 65 speed/65 vision linebacker and was completely unimpressed.
All you got was a lineback who really like carrots and ate them super fast.
strong!
pottsman
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Would you go for pass rush or hard hitter on CE for an OLB? I'm guessing pass rush for shed and swat, as opposed to just dive on hitter.
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