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Forum > Goal Line Blitz > Q&A Archives > Player Archetypes Discussion - Improvements to player development
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WiSeIVIaN
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Originally posted by CGR1
Why would you need to give O-Lineman this ability? In the NFL, O-Linemen are not swapped out in packages generally, but DE's are. Why would it need to be different in GLB?


Because in real life, the only reasons special blockers are not put in on 3rd and long situations is (a) you don't want to lose chemistry between o-linemen, and (b) There is a significant drop off between starter talent and back-up talent. In GLB neither of these are issues, so it is unfair to let some build a DE to do one thing and one thing only (pass rush in certain situation) while you do not let OTs do one thing and one thing only (pass block in certain situations).

Given the fact that all GLB players are made with similar level gains, to give custom slots to pass rushin specialist DEs and not OTs, you would either put the OTs at a specific and unrealistic disadvantage on passing downs, or in effect nerf all pass rusher for non pass rush specialists. Neither of these outcomes are realistic. In the context of the sim, there should NOT be more custom slots.

 
Deathblade
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Originally posted by El_Windex
I for one would love a renegade FB that with huge shoulder pads and boots


I would love if GLB wouldn't work on singlecore processors, and you had to download third party blank files to even get it to run.
 
Tigam
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Originally posted by jdros13
no, it will actually reward you for following a path, since your dot will be predisposed to benefit down that path if you do it properly.

I want to be rewarded for making good decisions. Not for following a predisposed path not of my making.

Eh... I didn't read the whole thread. Do I have to choose a type?

Originally posted by
It's late here on the east coast though. I recommend you re-read the OP tomorrow and do some quick calculations. You can build better dots to fill a role with the new system and your dots will be different than others at the same position if you choose a different archetype.

But I'll have the same archetype as those that chose that archetype.

Originally posted by
If you like your ALGs in throwing for HBs, then just keep your current dots - they have plenty of seasons ahead of them and you won't be affected by this change.

*shrugs* It's not about making better builds. I've always been about "less government"

 
Rulabula
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So a lvl 1 DT DoT now doesn't take the changes and keeps building like they are. How much better would the lvl 1 DT DoT be from next season. My guess is when they both hit lvl 70 the next season DoT would be far superior.

Forced reroll for anyone lvl 20ish and below.

If im wrong please correct me. Thanks
 
El_Windex
Baby Executive
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Originally posted by Deathblade
I would love if GLB wouldn't work on singlecore processors, and you had to download third party blank files to even get it to run.


u mad
 
Bigmoneydave
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I like it. As long as each archetype becomes a viable option that can be effective or countered depending on how they are used.
 
MC_Hammer
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Originally posted by jdros13
Originally posted by MC_Hammer


Edit: and many good OCs have their best WR in multiple slots so not always easy to get him covered properly.


I guess I didn't understand what you were saying....you want to tag CB's to certain WR's? I'm pretty hardcore and I probably would do it some of the time, but fuck doing that for every game.



I agree, it would be a PITA to do all of the time, but a nice option nonetheless don't you think?
 
Deathblade
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Originally posted by Tigam
I want to be rewarded for making good decisions. Not for following a predisposed path not of my making.

Eh... I didn't read the whole thread. Do I have to choose a type?


Wasn't aware that the archetypes forced you to take certain attributes to certain caps, train certain attributes at certain intervals, select certain VAs, and pick the same SAs and AEQ.

fml
 
Deathblade
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Originally posted by El_Windex
u mad


so mad
 
The Avenger
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Originally posted by Catch22
Originally posted by The Avenger

1) Players created before the archetypes were implemented will be allowed a one time archetype selection. This is optional and you will only have until the end of the pre-season to do so. When you select the archetype, you will start getting the ALG's and SA bonuses/penalties and will be allowed to select the bonus SA. The height/weight restrictions are only for newly created players so you do not need to worry about those when choosing your archetype (if you are not a newly created player).

3 questions:

1. Is there any cost to us using BT's or FP's to make this switch to archetype?

2. Will the sim support normal game action with non-archs and new archetypes on the field at the same time? (will we see new exploits untested between these interactions?)

3. What happens to pre-invested SA's in our builds if we make this switch and now there are bonuses and penalties to them?

Thanks.


1. No cost. You select which archetype you want and from then on you will get the benefits/penalties associated with it.

2. It should - still needs to be tested but I can't see that being a problem.

3. You will get the bonus or penalty applied to them, which is why you should be careful selecting your archetype since it's a permanent choice.


Thanks and i think this info would save on alot of 200-300 day old builds that might be on the fence of retiring. The transition may not be as dramatic as once thought. If some of us had blocking type TE's on the go or speed wideouts, picking an archetype for free would be a positive step to making them even better in their 400-440 day old range.

Edited by The Avenger on Feb 9, 2010 00:28:35
Edited by The Avenger on Feb 9, 2010 00:28:08
 
EagleOtto
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Originally posted by

QB Pocket Passer
6'0" - 6'6", 200-260 Lbs
Major Confidence Throwing Vision (+.67)
Minor Agility Stamina Strength (+.33)
Bonus SA's - Pump Fake, Tight Spiral
Penalty SA's - Dump Pass, On The Run



Bonus SA should be Pocket Pressence imo, and take away Tight Spiral, this will also help distinguish pocket passer from deep passer more so...
 
El_Windex
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Originally posted by Deathblade
Wasn't aware that the archetypes forced you to take certain attributes to certain caps, train certain attributes at certain intervals, select certain VAs, and pick the same SAs and AEQ.

fml


but then he won't get enough paragon points and romance the other dots
 
jdros13
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Originally posted by MC_Hammer
I agree, it would be a PITA to do all of the time, but a nice option nonetheless don't you think?


I would use it....and it would bring me one step closer to either losing my job or retiring from GLB
 
Occido
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Originally posted by WiSeIVIaN
Because in real life, the only reasons special blockers are not put in on 3rd and long situations is (a) you don't want to lose chemistry between o-linemen, and (b) There is a significant drop off between starter talent and back-up talent. In GLB neither of these are issues, so it is unfair to let some build a DE to do one thing and one thing only (pass rush in certain situation) while you do not let OTs do one thing and one thing only (pass block in certain situations).

Given the fact that all GLB players are made with similar level gains, to give custom slots to pass rushin specialist DEs and not OTs, you would either put the OTs at a specific and unrealistic disadvantage on passing downs, or in effect nerf all pass rusher for non pass rush specialists. Neither of these outcomes are realistic. In the context of the sim, there should NOT be more custom slots.



Good point, but I still disagree. Although I can see your point on talent level, I think it will still make it very hard for pass rushers to have any real shot at starting for most lvl 1 through 30 teams. I wouldn't want them on my team. Obviously nice to have around for passing situations, but if they're getting pancaked 25 times a game and give up huge runs all day, the pass rushing bonus will be pointless.
 
Tigam
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Originally posted by Deathblade
Wasn't aware that the archetypes forced you to take certain attributes to certain caps, train certain attributes at certain intervals, select certain VAs, and pick the same SAs and AEQ.

fml

Wasn't aware that if you picked your own Major and Minors that it forced you to take certain attributes to certain caps, train certina attributes at certain intervals, select certain VAs, and pick the same SAs and AEQ.
 
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