Originally posted by CGR1
Why would you need to give O-Lineman this ability? In the NFL, O-Linemen are not swapped out in packages generally, but DE's are. Why would it need to be different in GLB?
Because in real life, the only reasons special blockers are not put in on 3rd and long situations is (a) you don't want to lose chemistry between o-linemen, and (b) There is a significant drop off between starter talent and back-up talent. In GLB neither of these are issues, so it is unfair to let some build a DE to do one thing and one thing only (pass rush in certain situation) while you do not let OTs do one thing and one thing only (pass block in certain situations).
Given the fact that all GLB players are made with similar level gains, to give custom slots to pass rushin specialist DEs and not OTs, you would either put the OTs at a specific and unrealistic disadvantage on passing downs, or in effect nerf all pass rusher for non pass rush specialists. Neither of these outcomes are realistic. In the context of the sim, there should NOT be more custom slots.

Why would you need to give O-Lineman this ability? In the NFL, O-Linemen are not swapped out in packages generally, but DE's are. Why would it need to be different in GLB?
Because in real life, the only reasons special blockers are not put in on 3rd and long situations is (a) you don't want to lose chemistry between o-linemen, and (b) There is a significant drop off between starter talent and back-up talent. In GLB neither of these are issues, so it is unfair to let some build a DE to do one thing and one thing only (pass rush in certain situation) while you do not let OTs do one thing and one thing only (pass block in certain situations).
Given the fact that all GLB players are made with similar level gains, to give custom slots to pass rushin specialist DEs and not OTs, you would either put the OTs at a specific and unrealistic disadvantage on passing downs, or in effect nerf all pass rusher for non pass rush specialists. Neither of these outcomes are realistic. In the context of the sim, there should NOT be more custom slots.






























