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Forum > Goal Line Blitz > Q&A Archives > Player Archetypes Discussion - Improvements to player development
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n:iceman:16
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Originally posted by Deathblade
Anyone ever seen a pic of a friend's face while he is looking at porn? It is classic

 
Catch22
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Originally posted by The Avenger
1) Players created before the archetypes were implemented will be allowed a one time archetype selection. This is optional and you will only have until the end of the pre-season to do so. When you select the archetype, you will start getting the ALG's and SA bonuses/penalties and will be allowed to select the bonus SA. The height/weight restrictions are only for newly created players so you do not need to worry about those when choosing your archetype (if you are not a newly created player).

3 questions:

1. Is there any cost to us using BT's or FP's to make this switch to archetype?

2. Will the sim support normal game action with non-archs and new archetypes on the field at the same time? (will we see new exploits untested between these interactions?)

3. What happens to pre-invested SA's in our builds if we make this switch and now there are bonuses and penalties to them?

Thanks.


1. No cost. You select which archetype you want and from then on you will get the benefits/penalties associated with it.

2. It should - still needs to be tested but I can't see that being a problem.

3. You will get the bonus or penalty applied to them, which is why you should be careful selecting your archetype since it's a permanent choice.
 
cowtesticles2001
udder pressure
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Originally posted by Deathblade
Anyone ever seen a pic of a friend's face while he is looking at porn? It is classic


....how about caught in the act of...you know...spankin it....
 
kretchfoop
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Originally posted by Xcesiv7
I believe Abraham Lincoln said that. I"If I can be in your dream, I'll let you be in mine," I said that

[x] hopes somebody gets the reference.


Bob Dylan - this idea is still crap.
 
El_Windex
Baby Executive
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Originally posted by Deathblade
Anyone ever seen a pic of a friend's face while he is looking at porn? It is classic


wait porn that he wanted to see or porn that he didn't want to see?
 
MC_Hammer
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Originally posted by jdros13
Originally posted by MC_Hammer

I understand that, and to some extent do that as well, but don't forget there are casual teams, and agents that can't (or won't bother to) create many DPC plays.
I am not saying it HAS to be used, but would be a nice OPTION.


casual teams can't do any of the custom stuff though, can they?


exactly my point, since they can't create DPCs, they should at least have a sub option.
 
Deathblade
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Originally posted by El_Windex
wait porn that he wanted to see or porn that he didn't want to see?


Porn that he intentionally looked up
 
kretchfoop
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Originally posted by Catch22
1. No cost. You select which archetype you want and from then on you will get the benefits/penalties associated with it.

2. It should - still needs to be tested but I can't see that being a problem.

3. You will get the bonus or penalty applied to them, which is why you should be careful selecting your archetype since it's a permanent choice.


Newb question: Do SAs over 10 still count for squat?
 
jdros13
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Originally posted by MC_Hammer

Edit: and many good OCs have their best WR in multiple slots so not always easy to get him covered properly.


I guess I didn't understand what you were saying....you want to tag CB's to certain WR's? I'm pretty hardcore and I probably would do it some of the time, but fuck doing that for every game.

 
Occido
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Originally posted by WiSeIVIaN
The fact that some ALG>>>>Others is why players will be picked. I guaranteed you that pass rushing DE's will not simply die without custom slots, as in all leagues especially higher ones, a premium is placed on pass rushing.


My point being that "especially higher ones" is the problem. Most players do not make it to the "higher leagues". My guess is that the vast majority of players created are retired within 6 to 7 seasons, so a pass rusher would never be in seriously high demand, as they'd be pummeled in the run game. So the odds of many players wasting away for seasons as a backup to the backup so they can finally become useful on a "higher level" team is pretty slim.
 
AngryDragon
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Originally posted by CaptainUniverse
Originally posted by Daudy

Originally posted by AngryDragon


I think I will be keeping my S14 O and D linemen. As it is now I can build a DE with 80+ strength, agility and speed to run over the new wimpy pass blocking OTs or run around the slow run blockers.


The pass blockers won't be quite as wimpy as you think. I reposted it earlier in the thread, but Octowned did some rough calculations and linemen using this at their peak while being well built along the way would look a bit like 126 strength (with all EQ on this alone), 100 agility, etc.


Originally posted by Daudy


I know a few people have mentioned Octowned's changed opinion, but here it is quoted for you to look at in detail:

Originally posted by Octowned


Been toying with the "pass blocker" o-line which a lot of people write off as "LOL NO STRENGTH!!11"

Here, just food for thought...

79 agility (level 13), gains to 100
68 blocking (level 20), gains to 85
49 confidence (after a strength cap, level 25), gains to 65
79 strength (level 39), gains to 84
Speed/vision easily 65 attainable, stamina to 50, standard SAs, blah blah

+42 strength with equip = 126 strength

126 strength
100 agility
85 blocking
65 confidence

That's a build that would be very difficult to achieve today, at least as far as the distribution across the majors, and could be wildly successful down the road




I didn't check it, but I think Octowned knows enough to figure this sort of stuff out.


Thanks.

I am not sure the majority of pass blocking I linemen will grasp what it takes to reach 79 strength by level 39. Heck it sounds like some lucky training will have to take place to actually reach that goal on time. Have the attribute caps changed that would make this easier? It kind of seems odd to be spending 5+ SP on a skill so late in a build.
Edited by AngryDragon on Feb 9, 2010 00:24:02
 
El_Windex
Baby Executive
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Originally posted by czman


For once can GLB try and take a page for blizzard or bioware and push out changes when they are ready .


I for one would love a renegade FB that with huge shoulder pads and boots
 
Catch22
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Originally posted by czman
There was an alpha stage to this game with many plenty of players and Bort still need not get the natural level gains correct.

This is the biggest thing to happen to GLB.

If it done correctly it will make balancing the game very easy. If it is rolled out to soon and done incorrectly, it might make things worse.

Why is everyone in such a hurry. What do we as a player base gain by getting a product that is not tested fully.

I took about 3-5 seasons with thousands of players to figure out the best way to build and find loopholes in the natural level gains. Why do we think that a dozen people can do it in 40 days? I know we have a better knowledge base a group now but that does not mean that proper testing can be done in time.

I can promise you that there are going to be huge problems if this is rolled out as suggested. After looking at it for about 10 minutes I found a few things that are going to cause huge problems, unless there are major changes done. If there are major sim changes the changes will need to be tested too. Which leads me back to my primary point; there is too much that needs to be tested to roll this out too soon.

For once can GLB try and take a page for blizzard or bioware and push out changes when they are ready .


By all means if you see something unbalanced, please point it out. While I said I wouldn't take suggestions, I am more than welcome to hear about any potential game/balance issues:

Originally posted by Catch22
This is a huge game changing system and while we've tried to address everything, it is possible we missed something - this is why we're opening it up for discussion now rather than just introducing the improvement. However, we are not taking suggestions to changing archetypes or adding new ones. If you see an unbalanced archetype, by all means bring it up and we'll look at it.
 
cowtesticles2001
udder pressure
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Originally posted by kretchfoop
Newb question: Do SAs over 10 still count for squat?




lets refund anyone currently over 10....
 
czman
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Originally posted by cubsluver22
Look Catch 22 I'm not Capt. Negative. I understand your trying to make the game better. But for seasons and seasons the way to win every year was recruit a bunch of agents, build on a certain day, get right up to a certain level and boost x3 over. It took many many seasons for that too be nerfed.

Now its getting to where most descent to great customers are getting better at creating dots/teams. The gap in bad/good competition is closing especially with the new league structures etc.

Now whats gonna happen is within about 2 seasons these archtypes will be figured out and "The Way" to build winners will be born and it will take seasons and seasons for most to figure it out and the gap between good/bad competition will be again be that much further apart.

Yes you said it won't because the quality of players will be better but certain builds will take precidence over the others. I realize builds can be moved around but ultimately this is locking players into building a certain way for a specific purpose. Owners/big spenders like myself will have it all and the rest will be left to fend for themselves in the market where certain builds(the right builds) will be diluted! Again we will be back to where we were 3+ seasons ago instead of building and tweaking on where were already at as far as the overall quality of GLB!


This is why I suggested get rid of archetypes and just redo all of the natural levels. Natural level gains has been the giant elephant in the room that no one wants to talk about.

It is necessary to change the natural level gains I am not sure though that suggested change is the way to go.
 
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