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Forum > Goal Line Blitz > Q&A Archives > Player Archetypes Discussion - Improvements to player development
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jdros13
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Originally posted by CGR1
To further my opinion on the need for custom slots for DE positions, I'll add that this would be a very good way to avoid having everyone create the run stuffing DE's. Think about it, from level 1 to maybe level 30, most teams are VERY run oriented. What are the odds that any team is going to decide they want to utilize only pass rushing DE's (even if on only 1 side). This would cause a premium to be put on run stuffing DE free agents and therefore kill the market for Pass rushers. By adding custom slots, you give the DC the ability to not only utilize run stuffers on early downs, but also pass rushers on passing downs. I would think this would level the free agency playing field and work to promote the use of alternate archtype builds.


I would use it if it was offered, but I don't think it is necessary personally.
 
cubsluver22
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Look Catch 22 I'm not Capt. Negative. I understand your trying to make the game better. But for seasons and seasons the way to win every year was recruit a bunch of agents, build on a certain day, get right up to a certain level and boost x3 over. It took many many seasons for that too be nerfed.

Now its getting to where most descent to great customers are getting better at creating dots/teams. The gap in bad/good competition is closing especially with the new league structures etc.

Now whats gonna happen is within about 2 seasons these archtypes will be figured out and "The Way" to build winners will be born and it will take seasons and seasons for most to figure it out and the gap between good/bad competition will be again be that much further apart.

Yes you said it won't because the quality of players will be better but certain builds will take precidence over the others. I realize builds can be moved around but ultimately this is locking players into building a certain way for a specific purpose. Owners/big spenders like myself will have it all and the rest will be left to fend for themselves in the market where certain builds(the right builds) will be diluted! Again we will be back to where we were 3+ seasons ago instead of building and tweaking on where were already at as far as the overall quality of GLB!
 
cowtesticles2001
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Originally posted by drake262 DTD
btw, I've already gotten 2 infractions withing 5 posts.

I'm like wtf, they're so strict...


oh there are forums there??

 
Occido
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Originally posted by WiSeIVIaN
Can't though due to the structure of GLB. In real life teams don't risk the cohesion of an offensive line to put pass block specialists in. In GLB if you give the ability to force DE's on 3rd and long, you need to give that same ability for force OTs on 3rd and long, which is lolsupergay.


Why would you need to give O-Lineman this ability? In the NFL, O-Linemen are not swapped out in packages generally, but DE's are. Why would it need to be different in GLB?
 
Ubasstards
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Originally posted by cubsluver22

Now whats gonna happen is within about 2 seasons these archtypes will be figured out and "The Way" to build winners will be born and it will take seasons and seasons for most to figure it out and the gap between good/bad competition will be again be that much further apart.


 
cowtesticles2001
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hey I thought you were in china you bastard
 
n:iceman:16
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So does this mean we're going to fix blocking mechanics?

/S3
 
WiSeIVIaN
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Originally posted by CGR1
To further my opinion on the need for custom slots for DE positions, I'll add that this would be a very good way to avoid having everyone create the run stuffing DE's. Think about it, from level 1 to maybe level 30, most teams are VERY run oriented. What are the odds that any team is going to decide they want to utilize only pass rushing DE's (even if on only 1 side). This would cause a premium to be put on run stuffing DE free agents and therefore kill the market for Pass rushers. By adding custom slots, you give the DC the ability to not only utilize run stuffers on early downs, but also pass rushers on passing downs. I would think this would level the free agency playing field and work to promote the use of alternate archtype builds.


The fact that some ALG>>>>Others is why players will be picked. I guaranteed you that pass rushing DE's will not simply die without custom slots, as in all leagues especially higher ones, a premium is placed on pass rushing.
 
The Avenger
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1) Players created before the archetypes were implemented will be allowed a one time archetype selection. This is optional and you will only have until the end of the pre-season to do so. When you select the archetype, you will start getting the ALG's and SA bonuses/penalties and will be allowed to select the bonus SA. The height/weight restrictions are only for newly created players so you do not need to worry about those when choosing your archetype (if you are not a newly created player).

3 questions:

1. Is there any cost to us using BT's or FP's to make this switch to archetype?

2. Will the sim support normal game action with non-archs and new archetypes on the field at the same time? (will we see new exploits untested between these interactions?)

3. What happens to pre-invested SA's in our builds if we make this switch and now there are bonuses and penalties to them?

Thanks.
 
MC_Hammer
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Originally posted by jdros13
Originally posted by MC_Hammer

So you are ok with your worst CB potentially playing man on the opponent's best WR? I can't follow your logic there tbh.
As far as #3, I don't mean you have to put ALL of those positions in for the power HB, but at least have the OPTION to.


you actually have a decent amount of flexibility in this specific area right now (CB depth chart) if you use the DPC. It's not perfect, but if you use CB1, CB2, CB3, etc you can set up whatever matchup you want for the CBs that are on the field for that play.

For example, on one of my teams CB3 never covers the slot receiver.


I understand that, and to some extent do that as well, but don't forget there are casual teams, and agents that can't (or won't bother to) create many DPC plays.
I am not saying it HAS to be used, but would be a nice OPTION.

Edit: and many good OCs have their best WR in multiple slots so not always easy to get him covered properly.
Edited by MC_Hammer on Feb 9, 2010 00:21:03
 
Ubasstards
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Originally posted by cowtesticles2001
hey I thought you were in china you bastard


not yet
 
Deathblade
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Anyone ever seen a pic of a friend's face while he is looking at porn? It is classic
 
cowtesticles2001
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Originally posted by CGR1
Why would you need to give O-Lineman this ability? In the NFL, O-Linemen are not swapped out in packages generally, but DE's are. Why would it need to be different in GLB?


Oline needs a bigger boost to certain stats to be overall able to block most DE build types then....with random falling down...tripping over other dots...getting pushed back etc etc....more randomness...
 
jdros13
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Originally posted by MC_Hammer
I understand that, and to some extent do that as well, but don't forget there are casual teams, and agents that can't (or won't bother to) create many DPC plays.
I am not saying it HAS to be used, but would be a nice OPTION.


casual teams can't do any of the custom stuff though, can they?
 
czman
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Originally posted by PLAYMAKERS
except the test server gets 143,876 training points per day


There was an alpha stage to this game with many plenty of players and Bort still need not get the natural level gains correct.

This is the biggest thing to happen to GLB.

If it done correctly it will make balancing the game very easy. If it is rolled out to soon and done incorrectly, it might make things worse.

Why is everyone in such a hurry. What do we as a player base gain by getting a product that is not tested fully.

I took about 3-5 seasons with thousands of players to figure out the best way to build and find loopholes in the natural level gains. Why do we think that a dozen people can do it in 40 days? I know we have a better knowledge base a group now but that does not mean that proper testing can be done in time.

I can promise you that there are going to be huge problems if this is rolled out as suggested. After looking at it for about 10 minutes I found a few things that are going to cause huge problems, unless there are major changes done. If there are major sim changes the changes will need to be tested too. Which leads me back to my primary point; there is too much that needs to be tested to roll this out too soon.

For once can GLB try and take a page for blizzard or bioware and push out changes when they are ready .
 
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