Well, I'll admit that when I first read through the details of this idea I was a bit frightened and confused, I even started reaching for my pitchfork. I hesistated though, and picked the most generic LB template and took a look at what it actually meant to my dot. Here are my notes in case they might bring any relief or encouragement to people that could be skeptical about this idea; they're a bit sloppy because it's just what I pounded out in notepad.
Current LB status
Majors: Strength, Tackling, Agility, Stamina, Vision, Confidence
Minors: Speed, Blocking, Jumping, Catching
Vs.
Majors: Agility Speed Tackling Vision
Minors: Confidence, Jumping, Stamina, Strength
Level 36 currently, so..
Level 37 gains of..
Majors Case 1: (+.19) then 38-70 of (+.14)
Minors Case 1: (+.14) then 38-70 of (+.11)
Strength, Tackling, Agility, Stamina, Vision, Confidence: cap * 4.67
Speed, Blocking, Jumping, Catching: cap * 3.66
Majors Case 2: (+.28) then 38-70 of (+.21)
Minors Case 2: Same
Agility, Speed, Tackling, Vision: cap * 7
Confidence, Jumping, Stamina, Strength: cap * 3.66
Breakdown of all attributes of note:
FORMAT -- Stat: (+/- difference from status quo)
NOTE: I'm factoring the cap out of this, since it will be a constant for anyone in the middle of a build...
Strength: (-1.01)
Speed: (+3.34)
Agility: (+2.33)
Jumping: (=)
Stamina: (-1.01)
Vision: (+2.33)
Confidence: (-1.01)
Tackling: (+2.33)
Catching: (=)
Blocking: (-3.66)
Just by this template, the most vanilla one I could choose, my linebacker stands to gain multiple points in SPEED, AGILITY, VISION and TACKLING, with MINOR losses in strength, stamina and confidence and a SIGNIFICANT LOSS ONLY IN BLOCKING. BLOCKING. This is great!
The argument that allowing people more flexibility is going to ensure less variety in builds is kind've blowing my mind tbh. There very well could be some growing pains with SAs, particularly with this concept of everyone gets to pick an SA, but I really don't underestimate the developer's ability to nerf an SA if it becomes very dominant. We'll just have a 'SA reset point' button next to our VA reset point buttons. Whatever, I don't mind the experimenting.
Wider flexibility in builds results in a wider possibility of builds and specializations. As someone who enjoys build-planning, I gotta say this seems like a plus. It is illogical to say that adding a variety of specialized templates where a general template was before is going to reduce the variety of dots produced, and subsequently the offensive and defensive schemes that teams can employ more effectively.
+1
Current LB status
Majors: Strength, Tackling, Agility, Stamina, Vision, Confidence
Minors: Speed, Blocking, Jumping, Catching
Vs.
Majors: Agility Speed Tackling Vision
Minors: Confidence, Jumping, Stamina, Strength
Level 36 currently, so..
Level 37 gains of..
Majors Case 1: (+.19) then 38-70 of (+.14)
Minors Case 1: (+.14) then 38-70 of (+.11)
Strength, Tackling, Agility, Stamina, Vision, Confidence: cap * 4.67
Speed, Blocking, Jumping, Catching: cap * 3.66
Majors Case 2: (+.28) then 38-70 of (+.21)
Minors Case 2: Same
Agility, Speed, Tackling, Vision: cap * 7
Confidence, Jumping, Stamina, Strength: cap * 3.66
Breakdown of all attributes of note:
FORMAT -- Stat: (+/- difference from status quo)
NOTE: I'm factoring the cap out of this, since it will be a constant for anyone in the middle of a build...
Strength: (-1.01)
Speed: (+3.34)
Agility: (+2.33)
Jumping: (=)
Stamina: (-1.01)
Vision: (+2.33)
Confidence: (-1.01)
Tackling: (+2.33)
Catching: (=)
Blocking: (-3.66)
Just by this template, the most vanilla one I could choose, my linebacker stands to gain multiple points in SPEED, AGILITY, VISION and TACKLING, with MINOR losses in strength, stamina and confidence and a SIGNIFICANT LOSS ONLY IN BLOCKING. BLOCKING. This is great!
The argument that allowing people more flexibility is going to ensure less variety in builds is kind've blowing my mind tbh. There very well could be some growing pains with SAs, particularly with this concept of everyone gets to pick an SA, but I really don't underestimate the developer's ability to nerf an SA if it becomes very dominant. We'll just have a 'SA reset point' button next to our VA reset point buttons. Whatever, I don't mind the experimenting.
Wider flexibility in builds results in a wider possibility of builds and specializations. As someone who enjoys build-planning, I gotta say this seems like a plus. It is illogical to say that adding a variety of specialized templates where a general template was before is going to reduce the variety of dots produced, and subsequently the offensive and defensive schemes that teams can employ more effectively.
+1






























