Itd be nice to get a script for a "print" buttton on the dc so we could havea printer friendly version....
markhehe
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be nice to not have to be a computer wiz to make this stuff work. i downloaded firefox and greasemonkey, then clicked the links on some of the add-ons, but dont know what to do then. guess i have to move on w/o my player highlighted on replays. oh, the pain.
kevindurant35
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Originally posted by markhehe
be nice to not have to be a computer wiz to make this stuff work. i downloaded firefox and greasemonkey, then clicked the links on some of the add-ons, but dont know what to do then. guess i have to move on w/o my player highlighted on replays. oh, the pain.
what i did
download firefox
download greasemonkey while on firefox
reset comp
be nice to not have to be a computer wiz to make this stuff work. i downloaded firefox and greasemonkey, then clicked the links on some of the add-ons, but dont know what to do then. guess i have to move on w/o my player highlighted on replays. oh, the pain.
what i did
download firefox
download greasemonkey while on firefox
reset comp
markhehe
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Originally posted by startbrady
Ive downloaded greasemonkey and firefox, but i keep getting an error saying window is undefined, and help guys?
same here
Ive downloaded greasemonkey and firefox, but i keep getting an error saying window is undefined, and help guys?
same here
kevindurant35
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Originally posted by startbrady
I figured it out, i had to be in firefox to download jgreasemonkey
oh did i help? just wonderin
I figured it out, i had to be in firefox to download jgreasemonkey
oh did i help? just wonderin
Robbnva
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I can't look through all of these pages, is there a script that shows you how many times each WR r TE were thrown to and if they caught it?
Checkmate187
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Originally posted by Robbnva
I can't look through all of these pages, is there a script that shows you how many times each WR r TE were thrown to and if they caught it?
Game Scout.
I can't look through all of these pages, is there a script that shows you how many times each WR r TE were thrown to and if they caught it?
Game Scout.
Nixx
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Originally posted by Robbnva
I can't look through all of these pages, is there a script that shows you how many times each WR r TE were thrown to and if they caught it?
Very first post...the bottom script, scouting report.
I can't look through all of these pages, is there a script that shows you how many times each WR r TE were thrown to and if they caught it?
Very first post...the bottom script, scouting report.
Robbnva
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Originally posted by Nixx
Originally posted by Robbnva
I can't look through all of these pages, is there a script that shows you how many times each WR r TE were thrown to and if they caught it?
Very first post...the bottom script, scouting report.
the one on the first page doesn't break down each receiver
Originally posted by Robbnva
I can't look through all of these pages, is there a script that shows you how many times each WR r TE were thrown to and if they caught it?
Very first post...the bottom script, scouting report.
the one on the first page doesn't break down each receiver
Checkmate187
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Originally posted by Robbnva
Originally posted by Nixx
Originally posted by Robbnva
I can't look through all of these pages, is there a script that shows you how many times each WR r TE were thrown to and if they caught it?
Very first post...the bottom script, scouting report.
the one on the first page doesn't break down each receiver
There is a modified version that breaks down by receiver.
Originally posted by Nixx
Originally posted by Robbnva
I can't look through all of these pages, is there a script that shows you how many times each WR r TE were thrown to and if they caught it?
Very first post...the bottom script, scouting report.
the one on the first page doesn't break down each receiver
There is a modified version that breaks down by receiver.
Checkmate187
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Originally posted by Robbnva
Originally posted by Nixx
Originally posted by Robbnva
I can't look through all of these pages, is there a script that shows you how many times each WR r TE were thrown to and if they caught it?
Very first post...the bottom script, scouting report.
the one on the first page doesn't break down each receiver
Here....
http://userscripts.org/scripts/show/28938
Originally posted by Nixx
Originally posted by Robbnva
I can't look through all of these pages, is there a script that shows you how many times each WR r TE were thrown to and if they caught it?
Very first post...the bottom script, scouting report.
the one on the first page doesn't break down each receiver
Here....
http://userscripts.org/scripts/show/28938
Okole
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Originally posted by sirnotappearinginthisfilm
Originally posted by RandomBeast
You probably already know this, but here's what I did. In your switch...case, instead of replacing the innerHTML, I use
{
attribute_value[ i ].style.color = 'blue';
attribute_value[ i ].title = stats[ 6 ];
}
to color the table cell and provide the tooltip without modifying the number inside. I am also keeping the original number and displaying the boosted number as a tooltip. I keep the blue to highlight which ones have a boost.
Because they use the number to calculate skill point cost, you may run into problems by switching that actual value out for the boosted one.
changed the code to highlight a value that is boosted, and the boosted value is listed as the title mouseover.
http://userscripts.org/scripts/show/29532
edit: though now that I think about it further, I still think it is do-able the original way, before I attempt that, does anyone know if the cost to increase Player Attribute points ever cost more than 1?
edit#2:indeed that is the case, not sure what the threshold is but I was able to manually push a Player Attribute to a point where the Skill Points need was >1. So I will leave the script as is, highlighting the value and putting the boosted value in the title.
thank you!
Originally posted by RandomBeast
You probably already know this, but here's what I did. In your switch...case, instead of replacing the innerHTML, I use
{
attribute_value[ i ].style.color = 'blue';
attribute_value[ i ].title = stats[ 6 ];
}
to color the table cell and provide the tooltip without modifying the number inside. I am also keeping the original number and displaying the boosted number as a tooltip. I keep the blue to highlight which ones have a boost.
Because they use the number to calculate skill point cost, you may run into problems by switching that actual value out for the boosted one.
changed the code to highlight a value that is boosted, and the boosted value is listed as the title mouseover.
http://userscripts.org/scripts/show/29532
edit: though now that I think about it further, I still think it is do-able the original way, before I attempt that, does anyone know if the cost to increase Player Attribute points ever cost more than 1?
edit#2:indeed that is the case, not sure what the threshold is but I was able to manually push a Player Attribute to a point where the Skill Points need was >1. So I will leave the script as is, highlighting the value and putting the boosted value in the title.
thank you!
mpapara
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dont know if this is out there but i would like to see a script that allowed for the time before games to keep going so you dont have to refresh.
if it is out there can someone post the link again for me
if it is out there can someone post the link again for me
mw54finest
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Originally posted by mpapara
dont know if this is out there but i would like to see a script that allowed for the time before games to keep going so you dont have to refresh.
if it is out there can someone post the link again for me
There has not been a script that does that.
dont know if this is out there but i would like to see a script that allowed for the time before games to keep going so you dont have to refresh.
if it is out there can someone post the link again for me
There has not been a script that does that.
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