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Forum > Goal Line Blitz > Greasemonkey Scripts > Greasemonkey Scripts (original thread)
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Originally posted by RandomBeast

You probably already know this, but here's what I did. In your switch...case, instead of replacing the innerHTML, I use

{
attribute_value[ i ].style.color = 'blue';
attribute_value[ i ].title = stats[ 6 ];
}

to color the table cell and provide the tooltip without modifying the number inside. I am also keeping the original number and displaying the boosted number as a tooltip. I keep the blue to highlight which ones have a boost.

Because they use the number to calculate skill point cost, you may run into problems by switching that actual value out for the boosted one.


changed the code to highlight a value that is boosted, and the boosted value is listed as the title mouseover.

http://userscripts.org/scripts/show/29532


edit: though now that I think about it further, I still think it is do-able the original way, before I attempt that, does anyone know if the cost to increase Player Attribute points ever cost more than 1?

edit#2:indeed that is the case, not sure what the threshold is but I was able to manually push a Player Attribute to a point where the Skill Points need was >1. So I will leave the script as is, highlighting the value and putting the boosted value in the title.
Last edited Jul 3, 2008 09:16:52
 
RandomBeast
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the function that calculates the SP cost is available, if that would help. It does increase exponentially.
 
jtoj
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Originally posted by sirnotappearinginthisfilm
Originally posted by Okole

SCRIPT IDEA
On the SP page it can be easy to forget what your actual level of a skill is including your equipment. It shows you your unequipped number, but if we could either see the equipped number somewhere or the equipment number (+10 for instance) that would be VERY helpful!


ask and ye shall receive

http://userscripts.org/scripts/show/29532

does it just for the Attributes, not for the Special Abilities.


That just shows which ones are actually upped.
I think Okole was asking for a number like if your speed is really 50, but SP's at 35, it would either be blue highlighted 50, or 35 with +15 next to it.
 
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Originally posted by jtoj
Originally posted by sirnotappearinginthisfilm

Originally posted by Okole


SCRIPT IDEA
On the SP page it can be easy to forget what your actual level of a skill is including your equipment. It shows you your unequipped number, but if we could either see the equipped number somewhere or the equipment number (+10 for instance) that would be VERY helpful!


ask and ye shall receive

http://userscripts.org/scripts/show/29532

does it just for the Attributes, not for the Special Abilities.


That just shows which ones are actually upped.
I think Okole was asking for a number like if your speed is really 50, but SP's at 35, it would either be blue highlighted 50, or 35 with +15 next to it.


check the updated one at the top of this page!!
 
jtoj
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Originally posted by Brutus Buckeye
Originally posted by jtoj

Originally posted by sirnotappearinginthisfilm


Originally posted by Okole



SCRIPT IDEA
On the SP page it can be easy to forget what your actual level of a skill is including your equipment. It shows you your unequipped number, but if we could either see the equipped number somewhere or the equipment number (+10 for instance) that would be VERY helpful!


ask and ye shall receive

http://userscripts.org/scripts/show/29532

does it just for the Attributes, not for the Special Abilities.


That just shows which ones are actually upped.
I think Okole was asking for a number like if your speed is really 50, but SP's at 35, it would either be blue highlighted 50, or 35 with +15 next to it.


check the updated one at the top of this page!!


Got it, great, Thanks!!!
 
E-A-G-L-E-S
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Originally posted by jonathanmcnutt
is there a way to change top player threats?


idk if Greasemonkey cna do this, but it would be a hella nice idea if it replaced all your OLM with skill position players.
 
RandomBeast
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That can probably be done, actually. Would just need to determine how to calculate the "top threats" Is it just highest Overall bar for QB/WR/RB? or defensive players too? would you include DL?
 
Raiyn
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Originally posted by RandomBeast
That can probably be done, actually. Would just need to determine how to calculate the "top threats" Is it just highest Overall bar for QB/WR/RB? or defensive players too? would you include DL?


I think top threats should also be determined by consistent game stats in addition to player attributes, although that may be too hard to do with greasemonkey. But I guess anything is better than what we have now, I laugh everytime I see a punter listed as a "top threat"
 
karma99
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New release of the Score Ticker
v0.91 3rd July 08 - Ticker will now pause when mouse is hovered over the top selection bar above the ticker (thanks to cretin for the idea)

http://glbscripts.myfreeforum.org/about102.html
 
Pong
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Is there a script that gives thread preview in the forums?
 
kevindurant35
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ok i just installed 2 scripts.

what are some good scripts for scouting
what else is "must have" scripts
 
startbrady
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Ive downloaded greasemonkey and firefox, but i keep getting an error saying window is undefined, and help guys?
 
rjwilson
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Originally posted by sirnotappearinginthisfilm
Originally posted by RandomBeast


You probably already know this, but here's what I did. In your switch...case, instead of replacing the innerHTML, I use

{
attribute_value[ i ].style.color = 'blue';
attribute_value[ i ].title = stats[ 6 ];
}

to color the table cell and provide the tooltip without modifying the number inside. I am also keeping the original number and displaying the boosted number as a tooltip. I keep the blue to highlight which ones have a boost.


Because they use the number to calculate skill point cost, you may run into problems by switching that actual value out for the boosted one.


changed the code to highlight a value that is boosted, and the boosted value is listed as the title mouseover.

http://userscripts.org/scripts/show/29532


edit: though now that I think about it further, I still think it is do-able the original way, before I attempt that, does anyone know if the cost to increase Player Attribute points ever cost more than 1?

edit#2:indeed that is the case, not sure what the threshold is but I was able to manually push a Player Attribute to a point where the Skill Points need was >1. So I will leave the script as is, highlighting the value and putting the boosted value in the title.



I see the SP number in the SP page as blue but how does it identify how much you have with the equipment contribution added ???




Last edited Jul 3, 2008 15:11:55
 
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Originally posted by rjwilson

I see the SP number in the SP page as blue but how does it identify how much you have with the equipment contribution added ???


if you hover your mouse over a blue value the modified value will appear in the tooltip

 
startbrady
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Originally posted by Raiyn
Originally posted by Raiyn

Is there a script or add-on that lets me track threads? If not, would it be possible to write a script for it? It would really help. Thanks.


I'm gonna go ahead and bump this.


Dbl bump,..... this would be nice
 
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