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Forum > FAQ's, Player Guides and Newbie Help > I have a bunch of useless GLB knowledge, and was a marginally good dotballer in my prime, AMA!
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WiSeIVIaN
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Originally posted by Sonic
So here's the thing, would you use the Scat or Power arch? Or the elusive? That then rears what SA's you use, and then how much agility do you have?

I've been mucking around with the scat arch and have something like this with AEq in %CB and % BT (CEq to make it 18%) and the other one in Spin (not sure of the skill distribution of the points yet). Have been debating whether to go Power Through but strength is only 80. I think agility is a bit low for spin as well. I was thinking that vision to the first cap would be better as well. The additional SA is Scat Back.


Scat arch for sure. Both builds base seem ok, just put 10 equipment in strength then the rest in spd, 90 will fire powerthru enough. Power thru and spin to 10 is the most important part. I think you can trim scat back off without any real ill effects. 2x catch% and bt% if you can. Don't over-think it. Trim a few off catching and agility if you need the SP's to hit your SA's.
 
onemiln09
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Tackling question(s)

By end build and in general where should the tackling attribute number be for D line, HHLB,Cvr LB and DB's and saying everyone has the correct EQ.

Same question for the Semi Pro age group.

No one likes to see missed tackles but at age 204 what would be an acceptable number for a team ? Basically at what number should one be worried that the team just cant tackle lol.
 
WiSeIVIaN
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Originally posted by onemiln09
Tackling question(s)

By end build and in general where should the tackling attribute number be for D line, HHLB,Cvr LB and DB's and saying everyone has the correct EQ.

Same question for the Semi Pro age group.

No one likes to see missed tackles but at age 204 what would be an acceptable number for a team ? Basically at what number should one be worried that the team just cant tackle lol.


Run stuff D-Line like 90 tackling. HHLB like 85. Coverage LB whatever you can manage, you can get WL gigs with like 65-70 if the dot is good enough at covering, as a well tagging DC will protect you.. Coverage CB's 70+ is standard, I think 75 is a nice spot if you can hit it, but CB's need so much. WL Hardhit CBs are normally getting around 80 tackling. Safety it depends on the player you want to be, but I'd suggest 80-85ish.

Rest of your questions I can't answer because I haven't cared about non-plateau dots since like season 10, sorry.
 
onemiln09
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Originally posted by WiSeIVIaN
Run stuff D-Line like 90 tackling. HHLB like 85. Coverage LB whatever you can manage, you can get WL gigs with like 65-70 if the dot is good enough at covering, as a well tagging DC will protect you.. Coverage CB's 70+ is standard, I think 75 is a nice spot if you can hit it, but CB's need so much. WL Hardhit CBs are normally getting around 80 tackling. Safety it depends on the player you want to be, but I'd suggest 80-85ish.

Rest of your questions I can't answer because I haven't cared about non-plateau dots since like season 10, sorry.


Thanks and appreciate the response.
 
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Originally posted by onemiln09
Thanks and appreciate the response.


Wise is the Man!
 
Theo Wizzago
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Originally posted by WiSeIVIaN
I know you aren't replying to me, but just to be clear since in my post above QB's I did touch on confidence being more important than strength on QB's imho. QB INT spirals, and throwing under pressure are your biggest problems, both of which confidence will help with a lot more than strength.

Regardless of how the pass distance coincides with negative pass quality, I find it very unlikely that high strength or high pd% is the optimal choice. Especially when most modern WL offenses are not based upon the deep pass, but rather horizontal routes on a single cut in the 5-15 yard range.


Yeah... I should've added this as well. When I was scouting for Cap's team for some time my thoughts on building a QB got formed from watching over and over where bad throws and int's got caused by pressure on the QB's (hurries) more than for any other reason I could find. Sure, sometimes DB's make great plays... and poor matchups can cause completion issues... but almost always the MAIN reason I saw INC's and INT's were either bad reads by the QB (vision) or pressure (hurries) causing bad throws. So while everyone seemed to be talking trash about Confidence, I went the other way and made sure my QB's had high confidence and high vision instead of pushing strength to 100+. What was funny was that my QB's always seemed to have a very good completion % (54% was the lowest I can remember)... nobody wanted my QB's because their strength wasn't high enough (and they told me so)... so I quit building them (plus they're expensive and not easy to catch with the freedot).
So I agree with you... strength is overrated and confidence is underrated in QB's... perhaps in kickers as well. Maybe a 90 confidence kicker just might be better than a 70. Wouldn't surprise me at all.
 
rjssob
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Slow Starter in a 1 QB system?
 
WiSeIVIaN
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Originally posted by rjssob
Slow Starter in a 1 QB system?


Garbage VA to tank your offense for a quarter. A td in the 4th quarter is worth 7 points just like in the 1st quarter. It's a football myth that later points mean more. Extra 7.5 minutes of bonuses are not worth it. Qbs have a bunch of better options.
 
WiSeIVIaN
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Originally posted by onemiln09
Thanks and appreciate the response.


Also noting any run stuff defender should have 2 prices of mt% (21 to 25%), while any player on d in general should have at least 1 piece standard for 3ae dline is double stacked be and Mt
 
FuzzyP
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Originally posted by WiSeIVIaN
Garbage VA to tank your offense for a quarter. A td in the 4th quarter is worth 7 points just like in the 1st quarter. It's a football myth that later points mean more. Extra 7.5 minutes of bonuses are not worth it. Qbs have a bunch of better options.


What if you ran a 2 QB system, one with slow starter and one without it, and didn't use the QB with slow starter till the 4th quarter.. Lol
 
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Originally posted by fuzzypoopy
What if you ran a 2 QB system, one with slow starter and one without it, and didn't use the QB with slow starter till the 4th quarter.. Lol


EPIC Fail...your QB only gets a boost depending on how many plays that they had in the 1st quarter.
 
rjssob
HOOD
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Originally posted by WiSeIVIaN
Garbage VA to tank your offense for a quarter. A td in the 4th quarter is worth 7 points just like in the 1st quarter. It's a football myth that later points mean more. Extra 7.5 minutes of bonuses are not worth it. Qbs have a bunch of better options.


Suppose in 1st quarter you run on 1st and 2nd down and possibly 3rd depending on down and distance...what QB VA's do you like
 
Theo Wizzago
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Originally posted by rjssob
Suppose in 1st quarter you run on 1st and 2nd down and possibly 3rd depending on down and distance...what QB VA's do you like


Suspect you're talking Throwing QB's and not rushing ones so here's my thoughts on that.

Quick Release. (Must have)

Scrambler (if you have Turn The Shoulder as one of your important SA's.)

Thick Skin isn't bad if your QB is gonna face a lot of those kind of defenders

Laser Arm

And, depending on your end build and any extra needs your QB might have; Football Genius, Track Star, Quick, Workout Warrior... even Swagger if you lowballed you Confidence.
 
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Originally posted by rjssob
Suppose in 1st quarter you run on 1st and 2nd down and possibly 3rd depending on down and distance...what QB VA's do you like


I get it. HOOD ran a lot in the 1st Quarter so that "Slow Starter" could clean-up later.
 
rjssob
HOOD
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Originally posted by Larry Roadgrader
I get it. HOOD ran a lot in the 1st Quarter so that "Slow Starter" could clean-up later.


That was the plan...
 
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