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Moretti
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Originally posted by Novus
I think I should just leave this thread alone for now. I'll come back to it on Day 39 so we can do an apples-to-apples comparison of the full Class Of S40 compared to the full Class Of S39.

But here's my ultimate point in all of this. Corndog's message is basically, "All games decline, and there's nothing we can do about it, but hey, everything's fine anyway, so y'all are silly for worrying about it because we're gonna keep the lights on around here until Season 347 at least!" Which is contradictory on its face, because the game can't be "fine" and "declining" at the same time.

MY message is basically, "The game is declining faster than you think, and that decline will reach a point of critical mass, a point of no-return, in under a year. However, it's not too late to change that if you put in some effort to ensure the long-term viability of GLB1 -- something you seem totally unwilling to do."

Given how the classes of Season 31 and Season 37 seem to have been so much bigger than their surrounding classes, that tells me that there are, in fact, still things that can be done to increase the excitement and activity level of GLB1's userbase -- but the WGG staff has to DO them.

Instead, we're clearly at a point where the users of GLB1 care more than the staffers do. Last season, I ran 2 teams, posted rankings in the NA Pro forums every 2 days, contributed to another league forum, and did my best to answer some of the easier questions in the FAQ forum so that other people smarter than me could turn their attention to the harder questions. This season, I'm going all-out with a team in WL, making tweaks and changes to another team to keep them competitive in NA Pro, contributing to the activity of the league forums for both teams, and still replying in FAQ. Others are contributing in similar fashion, running teams, giving advice, posting rankings and analysis, and doing what they can to keep GLB1 active and fun.

Corndog, what have you done this season to keep GLB1 active and fun?


the game is on its last legs. the only thing we are waiting for is for it to actually end. the comments provided within this thread along with the lack of any progression are pretty telling that nothing further will be done for the improvement of the game (be that bringing in new users or adding improvements).

Some people feel like it has bested their expectations, so they are fine with it. Others are frustrated in the lack of progression and see a potential wasted. Either way none of that really matters in the end. When the amount of players, teams and active users are down so much its no longer worth playing, WGG hopes you move onto another product so that they can last another 5 years.

 
jtrav21
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Originally posted by Novus
I think I should just leave this thread alone for now. I'll come back to it on Day 39 so we can do an apples-to-apples comparison of the full Class Of S40 compared to the full Class Of S39.

But here's my ultimate point in all of this. Corndog's message is basically, "All games decline, and there's nothing we can do about it, but hey, everything's fine anyway, so y'all are silly for worrying about it because we're gonna keep the lights on around here until Season 347 at least!" Which is contradictory on its face, because the game can't be "fine" and "declining" at the same time.

MY message is basically, "The game is declining faster than you think, and that decline will reach a point of critical mass, a point of no-return, in under a year. However, it's not too late to change that if you put in some effort to ensure the long-term viability of GLB1 -- something you seem totally unwilling to do."

Given how the classes of Season 31 and Season 37 seem to have been so much bigger than their surrounding classes, that tells me that there are, in fact, still things that can be done to increase the excitement and activity level of GLB1's userbase -- but the WGG staff has to DO them.

Instead, we're clearly at a point where the users of GLB1 care more than the staffers do. Last season, I ran 2 teams, posted rankings in the NA Pro forums every 2 days, contributed to another league forum, and did my best to answer some of the easier questions in the FAQ forum so that other people smarter than me could turn their attention to the harder questions. This season, I'm going all-out with a team in WL, making tweaks and changes to another team to keep them competitive in NA Pro, contributing to the activity of the league forums for both teams, and still replying in FAQ. Others are contributing in similar fashion, running teams, giving advice, posting rankings and analysis, and doing what they can to keep GLB1 active and fun.

Corndog, what have you done this season to keep GLB1 active and fun?


 
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Originally posted by Moretti
the game is on its last legs. the only thing we are waiting for is for it to actually end. the comments provided within this thread along with the lack of any progression are pretty telling that nothing further will be done for the improvement of the game (be that bringing in new users or adding improvements).

Some people feel like it has bested their expectations, so they are fine with it. Others are frustrated in the lack of progression and see a potential wasted. Either way none of that really matters in the end. When the amount of players, teams and active users are down so much its no longer worth playing, WGG hopes you move onto another product so that they can last another 5 years.



so I ask why everyone assumes that the game is on it's last leg. I realize that the new user's aren't coming in and that some guys are leaving, but there are many of us despite the bitching and complaining still really enjoy the game and I know that I just spent a couple hundred dollars last month and will again this month for flex.
I think the only thing that we are asking from GLB and it's staff is to just not totally ignore the GLB1 userbase. At least pretend that you care.
 
Coutinho
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Originally posted by Spread-em offense
so I ask why everyone assumes that the game is on it's last leg. I realize that the new user's aren't coming in and that some guys are leaving, but there are many of us despite the bitching and complaining still really enjoy the game and I know that I just spent a couple hundred dollars last month and will again this month for flex.
I think the only thing that we are asking from GLB and it's staff is to just not totally ignore the GLB1 userbase. At least pretend that you care.


It's pretty obvious from the numbers Novus is tracking. At some point pretty soon, there won't be enough dots being made to fill the higher leagues. Once those league are full of CPU controlled, mostly-CPU players, or fully CPU-dots on human owned teams, then the game isn't really viable, unless you're one of those people that enjoys winning most games 255-0 and having a couple of competitive games in the playoffs each season. That's why it's heading out. Perhaps that's when non-boosters finally make a comeback! Of course, once non-boosters take over the upper leagues, the game will be shut down entirely, since its not worth the game owners running a server for people who aren't paying any more.

It's "academic" anyway. WG Games have clearly decided to go with GLB2 and whatever follows, and leave GLB1 to grind out its last few seasons. Which is bizarre, having finally arrived at a polished product, to my mind. I joined GLB because I wanted a football sim. I left for a couple of years, came back and found the game had improved, but at the same time that the userbase was disintegrating due to burnout/apathy/a series of GLB scandals/lack of advertising/the awful public relations management. It's a pity, because GLB2 is not ever going to appeal to most of the people who enjoyed the superior latter iterations of GLB1.
 
Moretti
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Originally posted by Spread-em offense
so I ask why everyone assumes that the game is on it's last leg. I realize that the new user's aren't coming in and that some guys are leaving, but there are many of us despite the bitching and complaining still really enjoy the game and I know that I just spent a couple hundred dollars last month and will again this month for flex.
I think the only thing that we are asking from GLB and it's staff is to just not totally ignore the GLB1 userbase. At least pretend that you care.


i would imagine that purchasing flex for use on glb1 as a long time user probably puts you in the minority for glb users. I know many people I have discussed with, myself included, are basically just using up the recycled flex from the first few years. I haven't bought flex since 2011 and still sitting on 50k+.

I couldn't justify the spending to myself for more flex if glb1 is still around when it finally runs out. I still log in daily, run a team and manage a few players. I still enjoy it, but the enjoyment level has been on the decline as the amount of users, competitive teams, players etc have been declining over the past few years.

When you look at many levels right now and see how they only have 1 league, maybe 2 you gotta wonder how things will be like in 5 or 6 seasons. There is at least one level that doesn't have a full league of players. At some point unless there is an influx of new creation there wont be enough players to filed Nat Pro leagues.
 
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Originally posted by Coutinho
It's pretty obvious from the numbers Novus is tracking. At some point pretty soon, there won't be enough dots being made to fill the higher leagues. .



I don't buy that.
 
Moretti
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Originally posted by Larry Roadgrader

I don't buy that.


so where are the players going to come from?

we have 4 nat pro leagues and then the WL for peak/plateau dots to play in.

no current level group has more than a couple leagues in it with teams full of players...

when you factor in that not all players make it from start to finish (agents go awol, quit or retire players for flex needs), i have a hard time seeing how we are going to be able to support all 5 leagues.

the nat pro will have to probably break down to 2 leagues to remain competitive.

this is assuming the trend we have seen continues..



 
lexden11
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I figure that with my current pace on flex purchases, I should make this high rollers club that Catch was talking about in the next couple of months.

oh yeah,

fuck all of you who keep getting me to make new dots
 
All Meat
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Originally posted by Novus
Alrighty, this is where I post the other numbers I mentioned I was tracking.

Here's what the size of each class was as of Season 40, Day 1:

CLASS OF S40 --- 8,693
CLASS OF S39 --- 7,963
CLASS OF S38 --- 6,821
CLASS OF S37 --- 7,813
CLASS OF S36 --- 6,691
CLASS OF S35 --- 6,619
CLASS OF S34 --- 7,828
CLASS OF S33 --- 7,128
CLASS OF S32 --- 8,892
CLASS OF S31 --- 10,050
CLASS OF S30 --- 6,244
CLASS OF S29 --- 5,824
CLASS OF S28 --- 5,160
CLASS OF S27 --- 6,062
CLASS OF S26 --- 6,602
CLASS OF S25 --- 6,874

Sorry, Corndog, but it hasn't been a steady decline. Lots of interesting ups-and-downs in those numbers, which suggests that there have been multiple seasons in the recent past where a given Rookie class has actually been larger than the one before it.

And that further suggests that if you guys at WGG would start giving a few damns about the game that made you all your damn money in the first place, you'd find that there's more life left in GLB1 than you think -- but only if you cultivate it, nurture it, and continue to help it grow.

Instead, you're getting into pointless arguments with people on the forums, making outlandish claims about the health of the company that whip-saw back and forth depending on the point you want to be making at any given time, and letting minor-but-annoying bugs and hiccups fester without fixing them. Those sort of actions tell the userbase that the powers-that-be at WGG don't really care much anymore. And that's why so many of us scoff when you declare, "But we do still care," because your every action shows otherwise. And actions speak louder than words.


Originally posted by Corndog
Nobody is doubting that there is life left in GLB, which is why we are keeping the servers running, and plan to do so for a long time in the future.

Those numbers pretty much do the opposite of prove your point. There was a lot of "nurturing" during that time, and numbers remained fairly stagnant. Hell, if your numbers are correct, whatever we have been doing in the past 6 months has been pretty successful at getting people making players.


The numbers beyond season 30 are a bit deceiving.
Following season 30 we got a second free player which helped enhance those totals a lot.
That's what you have been doing in the past 6 months that has been pretty successful at getting people making players.
 
Team Nucleus
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Originally posted by All Meat
The numbers beyond season 30 are a bit deceiving.
Following season 30 we got a second free player which helped enhance those totals a lot.
That's what you have been doing in the past 6 months that has been pretty successful at getting people making players


No-No Leagues account for a healthy dose of those numbers as well....no ones even mentioned the impact they have made when it comes to amount of players contributed to those numbers....MLF, RLU and ILOF leagues reset every so often which adds at minimum 1000 players per re-set per league.
Edited by Team Nucleus on Mar 21, 2014 02:11:29
 
lexden11
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Originally posted by Team Nucleus

No-No Leagues account for a healthy dose of those numbers as well....no ones even mentioned the impact they have made when it comes to amount of players contributed to those numbers....MLF, RLU and ILOF leagues reset every so often which adds at minimum 1000 players per re-set per league.


 
Team Nucleus
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Originally posted by lexden11


You shut it mkay
 
jtrav21
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S40 class is not only larger, but pretty active as well
 
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Originally posted by Team Nucleus
No-No Leagues account for a healthy dose of those numbers as well....no ones even mentioned the impact they have made when it comes to amount of players contributed to those numbers....MLF, RLU and ILOF leagues reset every so often which adds at minimum 1000 players per re-set per league.



 
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