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bhall43
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Originally posted by yello1
Little baffled as to why its not 16.....


Too long of a season. That would have added another 6 weeks to the season between games and playoffs. Which would at the very least have been 12 extra days.
 
AirMcMVP
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Originally posted by yello1
Little baffled as to why its not 16.....


I thought the 10 game schedule seemed weird at first glance but it actually worked pretty well.
 
Laggo
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So how much are cheerleaders in GLB2?
 
Oren74
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Finally GLB learns that WRs fun factor is on par with TEs and FBs.

Surprised LBs are so expensive
 
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Originally posted by Oren74
Finally GLB learns that WRs fun factor is on par with TEs and FBs.

Surprised LBs are so expensive


except the part about there being no custom slots
 
Chysil
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A cost analysis for you guys that want the math done for you. These dots should have the same length of life in real life days as far as I know. Note, these numbers assume a full career with full boosts



150 flex GLB2 players (QB / HB / LB) = 150 creation + 1500 SP boosts + 600 career extension + 750 AP boosts = 3000 total cost (900 returned, thus 2100 complete cost)

vs

300 flex GLB1 players (QB / HB / WR) = 300 creation + 9000 boosts + 900 CEQ + 200 Additional CEQ = 10400 total cost (7230 returned, thus 3170 complete cost)






100 flex GLB2 players (WR / TE / FB / CB / FS / SS / DE) = 100 creation + 1200 SP boosts + 600 career extension + 750 AP boosts = 2650 total cost (795 returned, thus 1855 complete cost)

vs

200 flex GLB1 players = 200 creation + 6000 boosts + 900 CEQ + 200 Additional CEQ = 7300 total cost (5030 returned, thus 2370 complete cost)




50 flex GLB2 players (O-line / DT / K / P) = 50 creation + 900 SP boosts + 600 career extension + 750 AP boosts = 2300 total cost (690 returned, thus 1610 complete cost)

vs

100 flex GLB1 players = 100 creation + 3000 boosts + 900 CEQ + 200 Additional CEQ = 4200 total cost (2830 returned, thus 1370 complete cost)




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TL;DR version

Top tier players will cost 1070 LESS in GLB2 (after retirement) and will tie up 7400 LESS in GLB2 prior to retirement

Mid tier players will cost 515 LESS in GLB2 (after retirement) and will tie up 4650 LESS in GLB2 prior to retirement

Lower tier players will cost 240 MORE in GLB2 (after retirement), but will tie up 1900 LESS in GLB prior to retirement

 
missnlife
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Originally posted by Chysil
A cost analysis for you guys that want the math done for you. These dots should have the same length of life in real life days as far as I know. Note, these numbers assume a full career with full boosts



150 flex GLB2 players (QB / HB / LB) = 150 creation + 1500 SP boosts + 600 career extension + 750 AP boosts = 3000 total cost (900 returned, thus 2100 complete cost)

vs

300 flex GLB1 players (QB / HB / WR) = 300 creation + 9000 boosts + 900 CEQ + 200 Additional CEQ = 10400 total cost (7230 returned, thus 3170 complete cost)






100 flex GLB2 players (WR / TE / FB / CB / FS / SS / DE) = 100 creation + 1200 SP boosts + 600 career extension + 750 AP boosts = 2650 total cost (795 returned, thus 1855 complete cost)

vs

200 flex GLB1 players = 200 creation + 6000 boosts + 900 CEQ + 200 Additional CEQ = 7300 total cost (5030 returned, thus 2370 complete cost)




50 flex GLB2 players (O-line / DT / K / P) = 50 creation + 900 SP boosts + 600 career extension + 750 AP boosts = 2300 total cost (690 returned, thus 1610 complete cost)

vs

100 flex GLB1 players = 100 creation + 3000 boosts + 900 CEQ + 200 Additional CEQ = 4200 total cost (2830 returned, thus 1370 complete cost)




------------------------------------------------------------------------------------------------------------------------
TL;DR version

Top tier players will cost 1070 LESS in GLB2 (after retirement) and will tie up 7400 LESS in GLB2 prior to retirement

Mid tier players will cost 515 LESS in GLB2 (after retirement) and will tie up 4650 LESS in GLB2 prior to retirement

Lower tier players will cost 240 MORE in GLB2 (after retirement), but will tie up 1900 LESS in GLB prior to retirement



 
AirMcMVP
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Originally posted by Chysil

TL;DR version

Top tier players will cost 1070 LESS in GLB2 (after retirement) and will tie up 7400 LESS in GLB2 prior to retirement

Mid tier players will cost 515 LESS in GLB2 (after retirement) and will tie up 4650 LESS in GLB2 prior to retirement

Lower tier players will cost 240 MORE in GLB2 (after retirement), but will tie up 1900 LESS in GLB prior to retirement



But, but but...

They said GLB2 is more expensive.
 
burn_209
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Do our free players get the career boosts as well?
 
Chysil
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Originally posted by DigitalDaggers
i believe so, yes


 
vinman
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Your losing 40% on your investment compared to GLB how is that cheaper in the long run?
 
Corndog
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Originally posted by vinman
Your losing 40% on your investment compared to GLB how is that cheaper in the long run?


Because players cost 50% less.
 
Chysil
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Originally posted by vinman
Your losing 40% on your investment compared to GLB how is that cheaper in the long run?


because GLB1 requires a much bigger initial investment... you get a higher percentage back, but when you calculate how much you spent vs how much you get back, GLB2 will be cheaper for top and mid tier dots... and a little more expensive for lower tier dots


if I charge you a dollar and then give you 75 cents back, you paid a quarter in net
if I charge you 30 cents and give you 10 cents back, you paid 20 cents in net

In the second situation, you got a lower percentage back (33% vs 75%), but you paid less because the initial cost was less



people have been asking for this for ages actually... dots to cost less, and just return less flex

 
lexden11
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Isn't the life cycle of a player much shorter in GLB 2 ?
 
bhall43
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Originally posted by lexden11
Isn't the life cycle of a player much shorter in GLB 2 ?


It was until 5 more regular season games were added per season.
Edited by bhall43 on Dec 2, 2013 16:14:33
 
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