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Forum > Goal Line Blitz > What is the great new idea in GLB2?
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vinman
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Originally posted by dahman32
So basically it costs the same?


No it costs more
 
Team Nucleus
Draft Man
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Originally posted by vinman
No it costs more


So version 1 still needs repairs and the cure is to start workin on a more expensive version 2?
Sounds about right
 
dahman32
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Originally posted by Team Nucleus
So version 1 still needs repairs and the cure is to start workin on a more expensive version 2?
Sounds about right


 
daryls61
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The catch up SP option is easily the best idea in GLB 2.
 
InRomoWeTrust
Lead Mod
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Originally posted by vinman
No it costs more


The math that was done comparing GLB1 vs GLB2 costs on a 'per game' basis is actually pretty interesting. Not looking too much into it, appears that current 300 flex dot equivalents will actually be cheaper on a flex lost comparison with 200 about the same and 100 being more expensive.
 
InRomoWeTrust
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Originally posted by SikoraP13 DTD
Thanks for the clarification based on player career. Re-running the #s:
(Calculations Below)

FP Lost/Game Played
Position FP.............OLD...........NEW
300.........................14.06...........10.23
200.........................9.38...........8.63
100.........................4.69...........7.05



300 Flex Positions Cost: -37%
200 Flex Positions Cost: -9%
100 Flex Positions Cost: +50%



Old
300 FLEX
Flex spent: 9000
Flex returned: 6300
Net Flex lost=2700
Total Regular Season Games played (12 seasons*16 games):192 games
Flex lost/game played: 14.06 FP/game

200 FLEX
Flex spent: 6000
Flex returned: 4200
Net Flex lost=1800
Total Regular Season Games played (12 seasons*16 games):192 games
Flex lost/game played: 9.38 FP/game

100 FLEX
Flex spent: 3000
Flex returned: 2100
Net Flex lost=900
Total Regular Season Games played (12 seasons*16 games):192 games
Flex lost/game played: 4.69 FP/game


New System
300 FLEX
Flex Spent: 2250 flex + cost of AP boost (we'll neglect the cost as it'll prove a best case scenario)
Flex Returned:675 flex
Net Flex Lost: 1575
Total Regular Season Games Played(22*7 seasons): 154
Flex Lost/Game:10.23 FP/Game

200 FLEX
Flex Spent: 1900 flex + cost of AP boost (we'll neglect the cost as it'll prove a best case scenario)
Flex Returned:570 flex
Net Flex Lost: 1330
Total Regular Season Games Played(22*7 seasons): 154
Flex Lost/Game:8.63 FP/Game

100 FLEX
Flex spent: 1550
Flex returned: 465
Net Flex lost=1085
Total Regular Season Games Played(22*7 seasons): 154
Flex lost/game played: 7.05 FP/game



based on assumptions*
 
TrevJo
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Are WRs still overpriced in GLB2?
 
kiolb
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Originally posted by TrevJo
Are WRs still uneeded for the first 5 seasons in GLB2?


 
InRomoWeTrust
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Originally posted by TrevJo
Are WRs still overpriced in GLB2?


WRs are no longer in the 'glamour' equivalent tier. The glamour tier is QB/HB/LB
 
Time Trial
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Originally posted by InRomoWeTrust
WRs are no longer in the 'glamour' equivalent tier. The glamour tier is QB/HB/LB


LB.

The only reason that people will make 150 flex LBers is because it will allow them to quickly unlock a Superstar QB or HB.
 
SteveMax58
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Originally posted by Time Trial
LB.

The only reason that people will make 150 flex LBers is because it will allow them to quickly unlock a Superstar QB or HB.


Yeah LB is (or was) a glamour position in GLB1 because of the DPC. Take that away & they are just LBs.

Whatev...but doesnt make sense to me unless there are plans to have a DPC in GLB2.
 
evileyez
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Originally posted by Time Trial
LB.

The only reason that people will make 150 flex LBers is because it will allow them to quickly unlock a Superstar QB or HB.


dunno about that. my LB has 10 sacks on the season w/o even trying. i've no doubt i could take down those DEs ahead of him
 
TrevJo
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Originally posted by InRomoWeTrust
WRs are no longer in the 'glamour' equivalent tier.


 
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