Originally posted by Time Trial
The time spent is probably because many other sports are nothing like football.
Each play is run as its own link. The AI can be very situational. The plays tend to be short. The game sims the play, the results are ran, and a new "input" is sent to the AI to figure out what play each side will call, then that is simmed. The dots reset to their starting positions for the next play, and I think that makes a big difference.
If the game were Soccer, they couldn't run the play the same way, as each play would be quite long, unless there was a bunch of out of bounds or offsides called. You wouldn't want the plays being really short, and you wouldn't want them being really long.
On the other hand, games like baseball and volleyball would have the ability to link to each play pretty easily, but how boring would they be? Dots don't have hands, so in baseball would you just see the image of the baseball go from the pitcher to the plate and then from the catcher to the pitcher? What kind of AI would you be writing for either of those sports? You pretty much just put people on the depth chart and then let them do their thing. Player tactics in baseball might be more interesting because you would have base stealing aggressiveness and defensive awareness of which base to throw to, but there really isn't anything in there for a coordinator.
I wouldn't ever take any of my posts seriously.
The time spent is probably because many other sports are nothing like football.
Each play is run as its own link. The AI can be very situational. The plays tend to be short. The game sims the play, the results are ran, and a new "input" is sent to the AI to figure out what play each side will call, then that is simmed. The dots reset to their starting positions for the next play, and I think that makes a big difference.
If the game were Soccer, they couldn't run the play the same way, as each play would be quite long, unless there was a bunch of out of bounds or offsides called. You wouldn't want the plays being really short, and you wouldn't want them being really long.
On the other hand, games like baseball and volleyball would have the ability to link to each play pretty easily, but how boring would they be? Dots don't have hands, so in baseball would you just see the image of the baseball go from the pitcher to the plate and then from the catcher to the pitcher? What kind of AI would you be writing for either of those sports? You pretty much just put people on the depth chart and then let them do their thing. Player tactics in baseball might be more interesting because you would have base stealing aggressiveness and defensive awareness of which base to throw to, but there really isn't anything in there for a coordinator.
I wouldn't ever take any of my posts seriously.






























