Originally posted by Novus
Bort has said multiple times that the sim includes decimals, not just whole numbers.
Now, you can certainly make the argument that there's very little OBSERVABLE difference between 160.83 and 160.27. However, that's not the same thing as saying there's NO difference whatsoever. There is a difference: in this case, a difference of 0.56.
Doesn't matter whether or not it gets you over the next whole number or not. A dot that moves from 160.41 to 160.97 is 0.56 faster. And a dot that moves from 160.51 to 161.07 is also 0.56 faster. There's nothing magical at all about crossing that threshold of 161.00.
I think its important to be clear about what .56 faster means at the 160 part of the speed equation vs say the 35 speed part.
It's noticeable but its very slight. Speed is the most important attribute in GLB so when were talking about .56 strength on the 160 part of the curve were talking about an even more minor difference.
That said it seems a 160.5 strength guy wins 5% of the fights and loses 0% to a 160 strength guy given equal stamina/confidence. GLB is the kind of game where 160.5 will either trump or do nothing to a 160. Maybe it would be better if 160.5vs160 was about 50/50 160.5vs150 was about 70/30 etc but it's not. That's my take on why people get into the workout warrior arms race.