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Forum > Suggestions > Adjustments to INTs to help balance the current pass heavy SIM
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Dr. E
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Int are going to really drop when everyone figures out the way to go is ground & pound.
 
Toric
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-1 give the damm off a few breaks. as it is we pretty much have the inside run
 
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Originally posted by Toric
-1 give the damm off a few breaks. as it is we pretty much have the inside run


read the change log in the last two seasons the SIM has been greatly slanted toward giving the offense the advantage. If you are having trouble passing that is either a build issue or OC issue. There is a possibility that things are running different below the PRO level, but in PRO offense is king right now.
 
Myd
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-1 If you nerf something on offense then next season we have to listen to them bitch and moan. Then the season after that, it will be your turn to bitch and moan when they nerf the defense. Then their turn. And so on.

My opinion is stop bitching and moaning on either side of the ball and just adjust your dots accordingly instead of wanting GLB to adjust to you.
 
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Originally posted by Myd
-1 If you nerf something on offense then next season we have to listen to them bitch and moan. Then the season after that, it will be your turn to bitch and moan when they nerf the defense. Then their turn. And so on.

My opinion is stop bitching and moaning on either side of the ball and just adjust your dots accordingly instead of wanting GLB to adjust to you.


Thats next season when we leave beta. Right now is the time to make things change to improve this game.
 
NtropiK
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Originally posted by Myd
-1 If you nerf something on offense then next season we have to listen to them bitch and moan. Then the season after that, it will be your turn to bitch and moan when they nerf the defense. Then their turn. And so on.

My opinion is stop bitching and moaning on either side of the ball and just adjust your dots accordingly instead of wanting GLB to adjust to you.


OP's suggestion isn't really a nerf to offense but instead is a buff to defense. I stopped building CBs a long time ago because it was too hard to build a guy that forced interceptions. That sucks since playmaking CBs are a big part of what make football fun for me to watch.

As for people not bitching and moaning, good luck with that. If the game stays too static people will bitch that it is too easy, if it changes too much people bitch because of a constantly moving target. Let people bitch all they want but apply fixes to things that are broken.
Edited by NtropiK on Apr 19, 2012 15:24:42
 
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Originally posted by NtropiK
OP's suggestion isn't really a nerf to offense but rather a buff to defense in situations where there is a real issue.



This is really the key point. There is a real issue in this game. We need to figure out a way to increase INTs.

I don't know if I should split the two suggestions in the OP cause they have a similar goal. But IMO #2 should be added now lets go 9am patch tomorrow on that one.
 
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Originally posted by bedgood42

2. A "bad" pass should greatly increase the chance of an INT if a D dot is in a zone coverage . Also a "bad" pass should be easier for the D dot to read and break on within the first few ticks of the play when a man coverage dot would be in their back pedal still. This should be a pretty easy change to make can we get this one done.



edit - perfect example, I know private scim but if Bort or Catch want I'm sure they can see. To the rest of you sry. This CB has 52 catching. This is a bad pass, the CB has perfect position clearly makes the right vision checks and makes a perfect jump on ball, there is not another dot within 8 yards of the CB, and the ball was thrown directly at the CB, and he gets a pass deflection. Not saying 100% should be INTs but man what does it take to a get INT these days.

http://goallineblitz.com/game/replay.pl?game_id=2041390&pbp_id=1345674
Edited by bedgood42 on Apr 19, 2012 21:43:36
Edited by bedgood42 on Apr 19, 2012 21:43:21
 
JLEVESQUE25
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bump
 
Longfang72
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please +1
 
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