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Forum > Suggestions > Have CPU Players lower team maximum chemistry and morale
fogie55
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Originally posted by yello1
The only things I think definitely would have been better would be 1) Fixed Monthly Fees rather than the pay to play set up that makes it look like money wins even though it doesnt, and 2) full documentation with more transparency as to the game mechanics so people are not guessing and wasting cash on bad guesses or advice or trying to apply common sense to a system devoid of same.
dunno that I agree to #1 but #2 is thoroughly needed, especially when some people apparently get access to the test servers and know stuff others don't
The only things I think definitely would have been better would be 1) Fixed Monthly Fees rather than the pay to play set up that makes it look like money wins even though it doesnt, and 2) full documentation with more transparency as to the game mechanics so people are not guessing and wasting cash on bad guesses or advice or trying to apply common sense to a system devoid of same.
dunno that I agree to #1 but #2 is thoroughly needed, especially when some people apparently get access to the test servers and know stuff others don't
Originally posted by Spread-em offense
This is a fucking joke.
12 human controlled players vs 52 human controlled players and the 12 win the league championship
And GLB wonders why they are losing agents.
I promise I will not spend anymore on this fucking sham of a game
This is the kind of thing that I worry will only become worse if the CPU team concept is not disincentived a bit.
This is a fucking joke.
12 human controlled players vs 52 human controlled players and the 12 win the league championship
And GLB wonders why they are losing agents.
I promise I will not spend anymore on this fucking sham of a game
This is the kind of thing that I worry will only become worse if the CPU team concept is not disincentived a bit.
fogie55
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Originally posted by November
He is referring to this game http://goallineblitz.com/game/game.pl?game_id=1883254
another example where the human team has starters at one level and backups at another--the CPUs that "match" them match the higher level across the board, meaning that any snaps with a backup in there is not "matched" but, in fact, outmatched by the CPU team.
He is referring to this game http://goallineblitz.com/game/game.pl?game_id=1883254
another example where the human team has starters at one level and backups at another--the CPUs that "match" them match the higher level across the board, meaning that any snaps with a backup in there is not "matched" but, in fact, outmatched by the CPU team.
Originally posted by fogie55
Originally posted by yello1
The only things I think definitely would have been better would be 1) Fixed Monthly Fees rather than the pay to play set up that makes it look like money wins even though it doesnt, and 2) full documentation with more transparency as to the game mechanics so people are not guessing and wasting cash on bad guesses or advice or trying to apply common sense to a system devoid of same.
dunno that I agree to #1 but #2 is thoroughly needed, especially when some people apparently get access to the test servers and know stuff others don't
Its just silly how bad the docs to this game are. So far as I can tell, the only place the current experience and VA and boosting system is laid out is in the announcement from last post season, a couple three dozen announcements down the announcement list.
Originally posted by yello1
The only things I think definitely would have been better would be 1) Fixed Monthly Fees rather than the pay to play set up that makes it look like money wins even though it doesnt, and 2) full documentation with more transparency as to the game mechanics so people are not guessing and wasting cash on bad guesses or advice or trying to apply common sense to a system devoid of same.
dunno that I agree to #1 but #2 is thoroughly needed, especially when some people apparently get access to the test servers and know stuff others don't
Its just silly how bad the docs to this game are. So far as I can tell, the only place the current experience and VA and boosting system is laid out is in the announcement from last post season, a couple three dozen announcements down the announcement list.
Spread-em offense
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Originally posted by Guppy, Inc
looks to me like the cpu team had far superior game planning. after watching it, i'm surprised the score was that close.
It's Casual ya douche. there really is no gameplanning
and there is no way that 12 human dots should in any way ever be able to beat 52 human dots in a game, unless there is a huge level advantage. And in this case, there was not.
Fix this fucking broke ass game
looks to me like the cpu team had far superior game planning. after watching it, i'm surprised the score was that close.
It's Casual ya douche. there really is no gameplanning
and there is no way that 12 human dots should in any way ever be able to beat 52 human dots in a game, unless there is a huge level advantage. And in this case, there was not.
Fix this fucking broke ass game
Edited by Spread-em offense on Dec 12, 2011 07:39:15
Skoll Wolfrun
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Originally posted by fogie55
Originally posted by yello1
The only things I think definitely would have been better would be 1) Fixed Monthly Fees rather than the pay to play set up that makes it look like money wins even though it doesnt, and 2) full documentation with more transparency as to the game mechanics so people are not guessing and wasting cash on bad guesses or advice or trying to apply common sense to a system devoid of same.
dunno that I agree to #1 but #2 is thoroughly needed, especially when some people apparently get access to the test servers and know stuff others don't
Yes. Testers can say it is transparent all they want, but we don't know exactly what all the players stats are, OC/DC settings, etc.
Originally posted by yello1
The only things I think definitely would have been better would be 1) Fixed Monthly Fees rather than the pay to play set up that makes it look like money wins even though it doesnt, and 2) full documentation with more transparency as to the game mechanics so people are not guessing and wasting cash on bad guesses or advice or trying to apply common sense to a system devoid of same.
dunno that I agree to #1 but #2 is thoroughly needed, especially when some people apparently get access to the test servers and know stuff others don't
Yes. Testers can say it is transparent all they want, but we don't know exactly what all the players stats are, OC/DC settings, etc.
lhass
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Originally posted by Novus
Originally posted by Dub J
Obviously kicking tail means squeaking by shit teams and getting beat by 200 to good teams.
Obviously.
And yes, Davenport is in the Regional Pro #4 title game with an all-CPU roster, but looking at the team they're about to play, I'm pretty sure Davenport is looking at a triple-digit loss. Plus, y'know, COMPETITIVE LEAGUE. Again, call me if this happens in an Elite league, and I'll get the news to Anderson Cooper.
And how did that game turn out? 44-51 - hmm not exactly a triple digit loss was it? Mr Know it all
How does that crow taste?
Originally posted by Dub J
Obviously kicking tail means squeaking by shit teams and getting beat by 200 to good teams.
Obviously.
And yes, Davenport is in the Regional Pro #4 title game with an all-CPU roster, but looking at the team they're about to play, I'm pretty sure Davenport is looking at a triple-digit loss. Plus, y'know, COMPETITIVE LEAGUE. Again, call me if this happens in an Elite league, and I'll get the news to Anderson Cooper.
And how did that game turn out? 44-51 - hmm not exactly a triple digit loss was it? Mr Know it all
How does that crow taste?
Edited by lhass on Dec 12, 2011 10:02:22
Myd
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ehh... still under the mindset here that if you can't beat a CPU team then it gives you incentive to try harder... or at least try.
-1 still.
-1 still.
Dub J
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Meh, I'm going to go ahead and give this a +1.
Just neuter CPUs so the shit teams can feel good about themselves and stop whining.
Doesn't matter to me if I beat CPUs 170-3 (my current average) or 1000-0.
Anything to make them shut up.
Just neuter CPUs so the shit teams can feel good about themselves and stop whining.
Doesn't matter to me if I beat CPUs 170-3 (my current average) or 1000-0.
Anything to make them shut up.
Originally posted by Myd
ehh... still under the mindset here that if you can't beat a CPU team then it gives you incentive to try harder... or at least try.
-1 still.
Which doesn't address the feeling of "why am I paying to build a dot?"
Particularly if they continued to be more common and effective.
But of course from the changelog...
Human owned teams with more than 10 CPUs now have a penalty to CPU player strength for each CPU over 10 (up to 25% penalty)
So I am going to call this idea implemented, albeit with a different much nastier penalty.
ehh... still under the mindset here that if you can't beat a CPU team then it gives you incentive to try harder... or at least try.
-1 still.
Which doesn't address the feeling of "why am I paying to build a dot?"
Particularly if they continued to be more common and effective.
But of course from the changelog...
Human owned teams with more than 10 CPUs now have a penalty to CPU player strength for each CPU over 10 (up to 25% penalty)
So I am going to call this idea implemented, albeit with a different much nastier penalty.
alindyl
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Originally posted by Dub J
Meh, I'm going to go ahead and give this a +1.
Just neuter CPUs so the shit teams can feel good about themselves and stop whining.
Doesn't matter to me if I beat CPUs 170-3 (my current average) or 1000-0.
Anything to make them shut up.
so this was your fault. great job dubj. You need to stop using your bort mind powers to implement bad suggestions
Meh, I'm going to go ahead and give this a +1.
Just neuter CPUs so the shit teams can feel good about themselves and stop whining.
Doesn't matter to me if I beat CPUs 170-3 (my current average) or 1000-0.
Anything to make them shut up.
so this was your fault. great job dubj. You need to stop using your bort mind powers to implement bad suggestions
Dub J
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Originally posted by yello1
Which doesn't address the feeling of "why am I paying to build a dot?"
Particularly if they continued to be more common and effective.
But of course from the changelog...
Human owned teams with more than 10 CPUs now have a penalty to CPU player strength for each CPU over 10 (up to 25% penalty)
So I am going to call this idea implemented, albeit with a different much nastier penalty.
Why did you bump this? This suggestion is now obsolete imo.
Which doesn't address the feeling of "why am I paying to build a dot?"
Particularly if they continued to be more common and effective.
But of course from the changelog...
Human owned teams with more than 10 CPUs now have a penalty to CPU player strength for each CPU over 10 (up to 25% penalty)
So I am going to call this idea implemented, albeit with a different much nastier penalty.
Why did you bump this? This suggestion is now obsolete imo.
SciFi not Syfy
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Will teams that are human owned with many CPU players now be handicapped against CPU owned teams with human players? Why would I ever sign with a human team that does not have a full roster?
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