Originally posted by juiceweezl LOL Yeah, gg guys. I hope for your sake that Bort doesn't actually do what he says for a change. If so, then the RPP may bite you in the ass.
me too, that would completely kill our build plan for this year lol. i try not to just run the same plays but you guys weren't open to much, very solid D there.
when does RPP supposedly kick in anyway? ive seen so many different numbers on that i honestly have no idea. not counting OT (since that usually isnt an issue) we only used two plays more than 6 times though and neither one had a super great average so RPP might have been working a little bit?
Originally posted by junglejuice me too, that would completely kill our build plan for this year lol. i try not to just run the same plays but you guys weren't open to much, very solid D there.
when does RPP supposedly kick in anyway? ive seen so many different numbers on that i honestly have no idea. not counting OT (since that usually isnt an issue) we only used two plays more than 6 times though and neither one had a super great average so RPP might have been working a little bit?
It's supposed to kick in after 5 times, but Bort is typically full of it, so I wouldn't really expect anything. If you guys are setup to pound the ball like that, then that's what I'd do until Bort actually did what he says for a change. GL in your next game and the rest of the tourney.
I think the way it works is after the 5th time the play fails, but then your good for another 5 more. At least this is what I am seeing in some games where plays are ran a lot
Originally posted by juiceweezl LOL Yeah, gg guys. I hope for your sake that Bort doesn't actually do what he says for a change. If so, then the RPP may bite you in the ass.
Originally posted by LordEvil I think the way it works is after the 5th time the play fails, but then your good for another 5 more. At least this is what I am seeing in some games where plays are ran a lot
It is not working as far as I can tell. I am not going to name the teams, because most would be easy to shut down without a versatile attack.
Could be good game planning or just plan luck.
These are just some of against us and I am certain there are other teams with much worse. (it is bullshit if it is not suppose to happen)
1. Game Play Called Yards Avg HB Pitch 22 198 9 HB Sweep Strong 6 65 10.83 HB Sweep Strong 3 9.5 3.17
2. Game Play Called Yards Avg I Medium Cross 13 106 8.15
3. Game Play Called Yards Avg HB Sweep Weak 13 84 6.46 HB Sweep Strong 9 40.5 4.5 Weak I HB Slam 8 26.5 3.31 Play Called Yards Avg Cross Up 8 88 11
Game 4 Play Called Yards Avg HB Slam Weak 11 35 3.18 HB Slam 10 29.5 2.95
Game 5 Play Called Yards Avg QB Sneak Right 14 75 5.36 QB Sneak Left 8 28.5 3.56
I have no idea what is considered excessive. But it seems to be legal and fine to do.
I Believe 10 of our QB sneaks were in the 4th quarter when we were running down the clock. It seems hard to tell if there was some kind of penalty triggered or not. What exactly does the penalty apply to? Is it some kind of temperary moral hit or something?
Originally posted by LordEvil I think the way it works is after the 5th time the play fails, but then your good for another 5 more. At least this is what I am seeing in some games where plays are ran a lot
The way it was originally explained is that after a play has been called 5 times, a RPP would kick in. From that point forward, the play would have diminishing returns each time it was run again. This would theoretically hold true until the play started going for negative yardage. In the event of a game we had a few seasons ago where a team ran the same play 46 times, it would fix that.
That being said, I can't tell that it's working at all.
What i've heard is after x number of plays (apparently 5?), the defense starts to get a bump to attributes on an increasing level each time the play is run. so i guess theoretically if its a good enough play where the boost for the defense wont matter much, RPP wont have as big of an effect.
Originally posted by LordEvil I think the way it works is after the 5th time the play fails, but then your good for another 5 more. At least this is what I am seeing in some games where plays are ran a lot
My opinion was always after 10 calls in a game, the effectiveness starts to go down and never comes back up. However, this really only affects running plays IMO.
I disgaree with only running plays. Played Chicago yesterday and they ran a successful singleback play scoring once and setting up 2 more.The penalty must of worked because my defense started shutting it down. The coverage got better and the CBs kept up better and reacted better. Also the pump fakes died down as well. So looking at that game I can honestly say it did work for the passing.
I've seen evidence of the new play repeat penalty threshold taking effect, I think its set up at least okay for now, though the bonus should actually trigger after a single time the play is run imo.
Just curious. It seems to work for other teams @ times. I have about 50 plays in my O and will dwindle it down further for my GP'ing I suppose. I can say the penalty has not worked for us in several instances and can show proof,
I am not sure since we use so many different D sets that the penalty maybe only works once the DAI situation is matched up against the same play again. So if you have 4-5 instances for the same designed play the % of the other team getting a penalty really goes into there favor.
Working as intended? Or need more information?
I just want to be in the know. Taking 1-2 season off from GLB and coming back, still takes a season or 2 to get back your wits as well as learn the knew trends.. It actually sucks.