Originally posted by 68guns following our +18 points win over MAINE ( including 2 punt returns and one kick off return for TDs) I have written to BORT asking him to penalise KR/PR with a 50% penalty on speed for returns.
maybe that would create a more realistic game - and stop the inbalance.
It is not right to win or lose on a play(s) like that!!!
Sometimes against weaker teams you have to put a "fatty" in at PR just to give your offense play time!!! If you have 4 pre-season games v weak opponents, then you MUST have the "fatty" in or you have so few offense plays , you can't tell what BORT has changed/fixed in off season.
Something needs to be done.
Dear Bort,
How are you? It has been awhile since the last time I wrote to you. The kids are all in school now and it leaves me a few extra hours in my day to enjoy your website.
I am writing you regarding special teams scoring in your sim. It would appear that teams are scoring far too frequently on special teams, resulting in some scores that change the outcome of games. If you would be so kind as to reduce the speed on return men by 50%, I believe that this will alleviate these problems.
Yours,
68guns.
Dear 68guns,
I am fine, but this website stresses me out to no end. Some days I just want to shut the whole thing down and go back to my job at the carnival. I'm glad to hear that the kids are doing well and that you finally have a few hours to yourself (I remember how crazy things were for you last year!)
With regards to special teams scoring, I believe that this is working as intended. It gives owners one more aspect of the game to manage, and since I've already nerfed elusive and speed KR/PRing at the upper levels, I believe that reducing their speed by 50% is a stupid f-ing idea that will likely cause everyone in the Pro and WL to ragequit. Pee Wee is a bigger freak show than the one I used to be in at the carnival, and sometimes weird stuff is going to happen due to the differences in the builds of two teams. Boosting, custom EQ, differences in builds, etc. are all likely to cause some weird matchups leading to broken plays and scores. You might want to consider building STOPs that just work KR and PR defense and having them up the middle of the field (where most of the scoring seems to be.)
Again, reducing speed on return men is just stupid.
How are you? It has been awhile since the last time I wrote to you. The kids are all in school now and it leaves me a few extra hours in my day to enjoy your website.
I am writing you regarding special teams scoring in your sim. It would appear that teams are scoring far too frequently on special teams, resulting in some scores that change the outcome of games. If you would be so kind as to reduce the speed on return men by 50%, I believe that this will alleviate these problems.
Yours,
68guns.
Dear 68guns,
I am fine, but this website stresses me out to no end. Some days I just want to shut the whole thing down and go back to my job at the carnival. I'm glad to hear that the kids are doing well and that you finally have a few hours to yourself (I remember how crazy things were for you last year!)
With regards to special teams scoring, I believe that this is working as intended. It gives owners one more aspect of the game to manage, and since I've already nerfed elusive and speed KR/PRing at the upper levels, I believe that reducing their speed by 50% is a stupid f-ing idea that will likely cause everyone in the Pro and WL to ragequit. Pee Wee is a bigger freak show than the one I used to be in at the carnival, and sometimes weird stuff is going to happen due to the differences in the builds of two teams. Boosting, custom EQ, differences in builds, etc. are all likely to cause some weird matchups leading to broken plays and scores. You might want to consider building STOPs that just work KR and PR defense and having them up the middle of the field (where most of the scoring seems to be.)
Again, reducing speed on return men is just stupid.