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Forum > USA > USA BBB Leagues > Teams of BBB -- make your voices heard or it will be too late. VERY IMPORTANT
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mitt31
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I dont like the idea at all, All the BBB teams are leveling up equally, when all the players in all the BBB leagues get too high they will suddenly have no place to play!

We worked had to bring our team from a 1-5 start to an 8-7 record, and although were still fighting for the playoffs it was player upgrades that got us here and we have a good base for next season and should be penalized for that?

were not the only team in this boat, and i think they should just leave it and not mess with a good thing.

 
WEglAudacity
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Originally posted by mitt31
I dont like the idea at all, All the BBB teams are leveling up equally, when all the players in all the BBB leagues get too high they will suddenly have no place to play!

We worked had to bring our team from a 1-5 start to an 8-7 record, and although were still fighting for the playoffs it was player upgrades that got us here and we have a good base for next season and should be penalized for that?

were not the only team in this boat, and i think they should just leave it and not mess with a good thing.



Mitt, players already signed are NOT affected. The level cap is for bringing NEW high level players from coming into the lower levels and unbalancing the games.
 
FriskyMonkey
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the point is to prevent gutting and team stacking...

the level 10 requirement is used as a guideline - it is not set in stone

he is saying add up all the teams players levels and find the average and then add a +2 level fudge margin for new signings

that way if you're leagues average player is "X" you dont get a handful of trades in that are level "X+5"

<<< notice how i used the X as the number example so people didnt get the wrong idea? it could mean level 10, or level 20 you'll never know >>>
 
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I'm on the side of leaving it alone. Leave it as it is. If they are worried about BBB teams signing a lvl 30 QB to play against Pee Wee's then they should make a minimum wage requirement for each level of play. Make it difficult, but possible to keep those high level players. In my thinking if enough higher level players are scattered about everywhere then the lower level players are going to have some value in the higher leagues as well.

I'm not an owner yet, but I will have a team soon. If I have salary room to bring in a high level player then I should have the ability to make that decision. If I want to trade 2 lvl 9 players for a lvl 18 player. Hey that's the market. Don't put any restrictions on the market. It's all I'm saying.
 
bgm1969
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You know, there is the whole idea of "role playing" that should be considered here, since this is technically a role-playing sim. Remember that the players you create are not "you". You are the agent for your players. That being the case, would you, as an agent, sign all your clients to the same team, or would you look for the best deal for them?

As for owners, I understand some of the problems, but those are obstacles you have to face as an owner of a football team. I don't think these changes would unbalance anything, but it may challenge owners to come up with tactics or plans to work it out within the scope of the sim.

Of course, there are plenty on here not as interested in the role-playing aspect as some others, but I don't think any of these proposed changes do anything other than inconvenience some folks by causing them to have to do something they may not want to do. Honestly, I wouldn't want to own a team with all my own guys, or even more than one or two of my own guys. I like the different challenges each team and league offers.
 
jnewkirk
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Lets take a look at USA BBB#16 Western Conference....

818 players, average level for players is 10. Out of the 818 players, 440 players are above level 10, 126 are level 10, and 262 are blow level 10.

Number of players by level:
18 - 4
17 - 5
16 - 25
15 - 34
14 - 122
13 - 47
12 - 88
11 - 115
10 - 126
9 - 76
8 - 44
7 - 44
6 - 36
5 - 31
4 - 13
3 - 2
2 - 2
1 - 4

If they are going to have a level cap then they should also make it so that no team can sign a player below level 8, since a player can play in the D-Leagues till level 8.
 
FairForever
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Originally posted by jnewkirk

If they are going to have a level cap then they should also make it so that no team can sign a player below level 8, since a player can play in the D-Leagues till level 8.


If an owner wants to sign a level 1, it's his prerogative.
 
Mr. Moses
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I didn't read all 7 pages, so I apologize if this has already been said. This is *still* a MMORPG. Not long from now, there will be players that are level 50 and above all over the place. The average level goes up every day. If 10 or even 12 were the cutoff, GLB would need a couple hundred D leagues to hold all the level 30 players that will be around a couple months from now that can't fit into the BBB and above leagues after the exlipse the 10 mark. Rather short-sighted of Bort if that is the actual plan.
 
Necroscope7
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You seem to have missed the part where the level cap is based of the average level of players in the league, it is adjusted each season, and doesn't effect players already on your team.
 
Stickman
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Originally posted by jnewkirk
Lets take a look at USA BBB#16 Western Conference....

818 players, average level for players is 10. Out of the 818 players, 440 players are above level 10, 126 are level 10, and 262 are blow level 10.

Number of players by level:
18 - 4
17 - 5
16 - 25
15 - 34
14 - 122
13 - 47
12 - 88
11 - 115
10 - 126
9 - 76
8 - 44
7 - 44
6 - 36
5 - 31
4 - 13
3 - 2
2 - 2
1 - 4



If your numbers for the number of players at each level are right (and I have no reason to doubt them) then the average is actually 10.69, and since that would likely be rounded up because we don't have players with fractional levels, we'd have to go with 11.

That gives us 325 players above 11, 115 at 11, and 378 below 11.


And since the player level average would be recalculated every so often (once or twice a season I'd guess), I don't really see how this would be a problem. You'd be able to keep the guys you already have, and it would keep a team from bringing in a bunch of ringers so they could win the league championship.

Thanks,
StickMan
Last edited May 28, 2008 22:41:50
 
KINGS
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Ask FairForever what he did to BBB#13.

He totaly pissed everyone off by bringing a LVL 20 HB onto his (ridiculously over stocked team) The day of a playoff game. Nice to not have a cap is it?

I think not.

 
aspenwolf
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Originally posted by KINGS
Ask FairForever what he did to BBB#13.

He totaly pissed everyone off by bringing a LVL 20 HB onto his (ridiculously over stocked team) The day of a playoff game. Nice to not have a cap is it?

I think not.



and then made him 2nd or 3rd string. what a jerk right? ...
anyhow

Originally posted by FairForever
Originally posted by jnewkirk


If they are going to have a level cap then they should also make it so that no team can sign a player below level 8, since a player can play in the D-Leagues till level 8.


If an owner wants to sign a level 1, it's his prerogative.



i completely understand what you're saying, and agree, if someone wants 1s and 2s, neat
but
what he means is that by doing so, an owner signing these players lowers the league average. so. what a smart owner can do is go, gee, all i have are lvl 10s, 11s, 12s. hmm. i can sign a bunch of 1s and 2s, lower the league average, and now the average is 10/11, although there are 14s running around. now no one can sign players over the cap level
make sense?
i dont care either way, just stating it can be mis-used
 
KINGS
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Yeah 3rd in HB and 2nd FB who got 73 yrds and a TD on 14 carries... what a jerk.
Last edited May 29, 2008 12:27:06
 
baseball52
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Level caps would bar a lot players from team ownership.
 
Necroscope7
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That doesn't make any sense, the level cap has nothing to do with ownership, and even if it did, it's not like users have levels, so how could a level cap keep a user from being able to own a team? Your statement is just wrong.
 
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