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Chop_Lobster
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Originally posted by Luzod
I wouldn't mind seeing most of you banished tbh).


I loled
 
Chop_Lobster
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http://goallineblitz.com/game/announcement.pl?id=149

Band aid applied
 
kr0n
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Originally posted by Chop_Lobster
Originally posted by Luzod

I wouldn't mind seeing most of you banished tbh).


I loled


So did I. AT LEAST LEARN ENGRISH
 
makbeer
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Originally posted by Chop_Lobster
http://goallineblitz.com/game/announcement.pl?id=149

Band aid applied


lol @ bort fixing the 'exploity' defense but not doing anything about the fact that rushing the QB is a waste of time...
 
Cactus71
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meh
Last edited Apr 23, 2009 18:40:36
 
rj414
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Originally posted by makbeer
Originally posted by Chop_Lobster

http://goallineblitz.com/game/announcement.pl?id=149

Band aid applied


lol @ bort fixing the 'exploity' defense but not doing anything about the fact that rushing the QB is a waste of time...


Well, hey he's considering nerfing QBs too! (Fitting that a test run with DEs and OTs at identical attributes with no VAs/and SAs to skew the results reveals that the OT will dominate that matchup and the solution is to nerf quarterbacks). I will begrudgingly admit though that there are a lot of occasions where a player does get through and is close to a sack and the qb throws it at the last second without even so much as a hurry, and so doubling the pocket awareness vision check will probably help the pass rush.
Last edited Apr 23, 2009 20:20:05
 
McGrai37
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Originally posted by rj414
Well, hey he did nerf QBs too! (Fitting that a test run with DEs and OTs at identical attributes with no VAs/and SAs to skew the results reveals that the OT will dominate that matchup and the solution is to nerf quarterbacks). I will begrudgingly admit though that there are a lot of occasions where a player does get through and is close to a sack and the qb throws it at the last second without even so much as a hurry, and so doubling the pocket awareness vision check will probably help the pass rush.


I like this change in theory. Hurries have been virtually useless. I think it's a nice way to make DE's useful again without having sackfests ala whatever season was full of sackfests.
 
makbeer
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i like that change but until it's actually in...well..i'll need to see it to believe it.

seems like an extended-extended preseason is in order.
 
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Originally posted by PP
That way, on every passing down, we'll be able to stack 5 WRing dots on one side and face off with Ds going with 11 dots in pass protect.


I guess that would work, normally that would draw a flag as an illegal formation, but in GLB where it's penalty free, you can do that!
 
datongw
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Originally posted by jrry32
Originally posted by thehazyone

well as I said earlier two things are most likely going to happen:

#1 - there will be a minimum requirement of 2-3 people rushing the QB on all plays (that number isn't settled yet)
#2 - DL will suffer a penalty for medium and deep zones and for any time they are a certain distance from the line of scrimmage (i.e. 20 yards down the field) and they are still in a zone (meaning the QB still has the ball).


#2 wouldn't really work and #1 is just a band aid. What would truly help is if the blocking mechanic was fixed where the OL wouldn't spread apart allowing the Defense to run through the gaps, if the OL stuck together and ran forward to find blocks at the 2nd level, teams would get punished for doing this by runs up the middle.


Agree 100%.
 
PP
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Originally posted by datongw
Originally posted by jrry32

Originally posted by thehazyone


well as I said earlier two things are most likely going to happen:

#1 - there will be a minimum requirement of 2-3 people rushing the QB on all plays (that number isn't settled yet)
#2 - DL will suffer a penalty for medium and deep zones and for any time they are a certain distance from the line of scrimmage (i.e. 20 yards down the field) and they are still in a zone (meaning the QB still has the ball).


#2 wouldn't really work and #1 is just a band aid. What would truly help is if the blocking mechanic was fixed where the OL wouldn't spread apart allowing the Defense to run through the gaps, if the OL stuck together and ran forward to find blocks at the 2nd level, teams would get punished for doing this by runs up the middle.


Agree 100%.


Though I tend to agree with jrry on this, I'm glad Bort at least did this. IMO, part of Bort's problem is that he tries to do too many things at once. Looking at this analytically/scientifically, every change Bort make is essentially an experiment. For experiments to have any chance of validity, you must be dealing with as many control factors/constants as possible, and then repeat the experiment numerous times, and that takes a ton of time. With the way he's trying to address so many issues at once, that becomes impossible. So, he has to slap band aides on the game to keep it functional.



 
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It also seems odd that he's just now finding about this set of exploits, these types of problems should have been filtered out by now and already tested and accounted for before we ever saw a glmpse of it, not sure how these type of things would be overlooked. I mean, you just have to figure out the different combos of how and where players can move to realize that there's an opportunity for more silly-ball without more restrictions and rules.
 
Snyder
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Originally posted by The Strategy Expert
It also seems odd that he's just now finding about this set of exploits, these types of problems should have been filtered out by now and already tested and accounted for before we ever saw a glmpse of it, not sure how these type of things would be overlooked. I mean, you just have to figure out the different combos of how and where players can move to realize that there's an opportunity for more silly-ball without more restrictions and rules.



At least we've got hazy on the case now and some action is being taken. Some other mods *cough* Jed *cough* would've locked this thread 5 pages ago.
 
PP
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Originally posted by CG
Originally posted by The Strategy Expert

It also seems odd that he's just now finding about this set of exploits, these types of problems should have been filtered out by now and already tested and accounted for before we ever saw a glmpse of it, not sure how these type of things would be overlooked. I mean, you just have to figure out the different combos of how and where players can move to realize that there's an opportunity for more silly-ball without more restrictions and rules.



At least we've got hazy on the case now and some action is being taken. Some other mods *cough* Jed *cough* would've locked this thread 5 pages ago.


I think Hazy is doing a good job, and thanks for that Hazy. The only thing I'd caution him on is that running a test 10 times as a base and then running 2 more sets of 10 with changed settings can produce very misleading results. The DE test for example, great for testing the DEs, but what will a QB's holding the ball longer do with various blitz packages? Will the D getting closers fire off the intimidation Vets & pressure factor? If so, what happens when all the DL, along with a couple blitzing LBs and a SS all also have high intimidation vets? By trying to fix the DEs (which they should be slightly improved, IMO), applying a more global change to help the entire D (in an effort to fix the DEs) may very well have an absolutely crippling impact on the passing game, under certain conditions.

Edit: forgot the real point...With Vets, SAs, so many builds and changes to the sim, it's getting harder and harder to conduct tests that produce legit, game wide results. Truly testing things is no longer easy for these guys.

All that said, I'm also shocked that Bort or the testers didn't seem to think of testing the D plays thoroughly. I thought that's what they were supposed to be doing all last ssn.
Last edited Apr 24, 2009 11:42:11
 
The Duff Man
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nm, not worth it

Last edited Apr 24, 2009 12:04:33
 
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