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23yrwej
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Originally posted by Sik Wit It
Originally posted by jrry32

Originally posted by islander1


Originally posted by Drago



Originally posted by djgomez33




Originally posted by cwrujosh





Originally posted by djgomez33






Anyone find it odd none of the big Evil Monkey trolls have popped in? I don't. It's not like they wouldn't have seen this thread in the last 3 hours it has been up.


It's not a discussion about MEM, none of this pertains to any one team.


I agree with you that it's not about MEM. However, like mentioned early, some teams try to play with a 'level of respect for the game,' while others continue to exploit obvious flaws over and over.


I keep looking for the trophy for "level of respect for the game," but I can't find it.

We didn't whine like a bunch of bitches when HHW was running the same play 55-60 times in a game, we found a way to stop it and did once the playoffs rolled around.


bolded is what I find important here.

I don't recall any Wolfpack crying when we too got Csonka'd either nor would Monmouth if the turnovers went our way and we won by 3. Thats not what they do.

Moreover, its not like Monmouth just created this situation. They are just the latest in the line....their OL is amazing as well. Coincidence? not really. Look at their RG. A freakin stud.



It's not like it's impossible to stop, it's hard but hey Minnesota was in position to beat MEM but our offense completely failed. I am sure we'll give WW a hard game as well.



Oh we'll see about that .


You won't see anything but the back of MJD's jersey as he's running past your defense.

 
Galkuris
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Originally posted by jfbueno

Not to sound like a dick but don't kid yourself

Having one half of your team get shut down doesn't = being in position to beat someone.


You guys have to pick at every damn thing don't you...

Read between the lines, I know you are smart enough (well, I think). He meant if our offense did better we had a chance because we at least "contained" Csonka. Frankly I can't believe you didn't score 50 on us with that offensive performance. He was giving props to that defense of yours but obviously you can't even accept that.

 
23yrwej
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Originally posted by Galkuris
Originally posted by jfbueno


Not to sound like a dick but don't kid yourself

Having one half of your team get shut down doesn't = being in position to beat someone.


You guys have to pick at every damn thing don't you...

Read between the lines, I know you are smart enough (well, I think). He meant if our offense did better we had a chance because we at least "contained" Csonka. Frankly I can't believe you didn't score 50 on us with that offensive performance. He was giving props to that defense of yours but obviously you can't even accept that.



Don't feed the dirty Mexican, he'll keep coming back.
 
monkeyskin
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I think the thread has been highjacked like usual, but like I said, I don't think Borg is to blame completely.. I believe Borg has good intentions with the stuff he does for his game, why wouldn't he?

People don't build or play in the "spirit of the game" and if people find something, they'll take advantage of it. I'm kinda surprised that people are THAT frustrated around here, cause I'm pretty sure you guys have been playing this game for a while.. you should be use to it by now, lol

The people that say you have to adapt are right too, every season is different and you have to adapt the best you can and that's all you can do if you choose to play this game.

I think the most important thing to do in this game to be good, is to pay attention to the changes and what works from season to season. I've been horrible at that this season, lol
 
23yrwej
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Originally posted by monkeyskin
I think the thread has been highjacked like usual, but like I said, I don't think Borg is to blame completely.. I believe Borg has good intentions with the stuff he does for his game, why wouldn't he?

People don't build or play in the "spirit of the game" and if people find something, they'll take advantage of it. I'm kinda surprised that people are THAT frustrated around here, cause I'm pretty sure you guys have been playing this game for a while.. you should be use to it by now, lol

The people that say you have to adapt are right too, every season is different and you have to adapt the best you can and that's all you can do if you choose to play this game.

I think the most important thing to do in this game to be good, is to pay attention to the changes and what works from season to season. I've been horrible at that this season, lol


I enjoy hijackings...!(too soon for a 9/11 joke?)
 
jfbueno
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Originally posted by Galkuris
Originally posted by jfbueno


Not to sound like a dick but don't kid yourself

Having one half of your team get shut down doesn't = being in position to beat someone.


You guys have to pick at every damn thing don't you...

Read between the lines, I know you are smart enough (well, I think). He meant if our offense did better we had a chance because we at least "contained" Csonka. Frankly I can't believe you didn't score 50 on us with that offensive performance. He was giving props to that defense of yours but obviously you can't even accept that.



Someone struck a nerve O_o
 
jfbueno
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Originally posted by jrry32
Originally posted by Galkuris

Originally posted by jfbueno



Not to sound like a dick but don't kid yourself

Having one half of your team get shut down doesn't = being in position to beat someone.


You guys have to pick at every damn thing don't you...

Read between the lines, I know you are smart enough (well, I think). He meant if our offense did better we had a chance because we at least "contained" Csonka. Frankly I can't believe you didn't score 50 on us with that offensive performance. He was giving props to that defense of yours but obviously you can't even accept that.



Don't feed the dirty Mexican, he'll keep coming back.


The act is getting old jrry. It really is.
 
23yrwej
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Originally posted by jfbueno
Originally posted by jrry32

Originally posted by Galkuris


Originally posted by jfbueno




Not to sound like a dick but don't kid yourself

Having one half of your team get shut down doesn't = being in position to beat someone.


You guys have to pick at every damn thing don't you...

Read between the lines, I know you are smart enough (well, I think). He meant if our offense did better we had a chance because we at least "contained" Csonka. Frankly I can't believe you didn't score 50 on us with that offensive performance. He was giving props to that defense of yours but obviously you can't even accept that.



Don't feed the dirty Mexican, he'll keep coming back.


The act is getting old jrry. It really is.


Wow, someone is in a bad mood today. Time of the month?
Last edited Mar 16, 2009 17:42:30
 
Drago
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I haven't called anyone a piece of shit in like 3 pages.
 
kr0n
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Originally posted by Drago
I haven't called anyone a piece of shit in like 3 pages.


drago is going soft

and compton hasn't shown up so that might be another reason
 
23yrwej
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Originally posted by Drago
I haven't called anyone a piece of shit in like 3 pages.


Where's TSE when Drago needs him?
 
Sik Wit It
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Compton has been quiet lately. Their activity goes down with every loss. They were most active before the season started, and it all went downhill from there.
 
HaplosDog
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Originally posted by Painmaker
Vegas Bronco, sorry to see you standing at the exit. I hope you'll find something that changes your mind before you walk away for good, because you've been an asset to the game. Can't say that I've got anything to point out right now that would do it, but I hope it comes along.

My thoughts on your concerns about the current sim and how it could improve:

The overall forum discussion hovers around "power backs" (a deceptive term) and/or pancakes, but I think the biggest problem is the ease with which blockers can push back defenders. It's most noticeable from the Strong I formation, where the C, RG, ROT, TE, and FB are all available to push back the NT, LDE, LOLB, and SS (assuming the defense blitzes the SS to get him there early) and the line gets about 2.5-3 yards on the push. Any HB with decent carrying, decent strength, Dive 4 Yardage, and/or Tenacious adds another 1-2 yards. That's 3.5-5 yards per play... pretty easy to get consistent first downs with that alone. If the offensive line push were to take longer, allowing defenders to attempt tackles prior to being pushed back that full distance, those runs might be limited to 1-3 yards -- making it much harder to sustain a drive on running alone. The HB I describe here would be my idea of a true "power" back, or alternatively you could call him a "short-yardage" back.

Same blocking problem in a different situation: now those blockers are trying to open up holes. Imagine a Singleback formation where the defense must take a huge risk to keep even 7 in the box, and usually only has 6. Those same blockers now work to open up holes between D linemen, leaving a path for an "explosive" back (speed and carrying, with a little bit of strength and some tackle-breaking SAs like Stiffarm and Power Through along with the VA Bruiser)to hit the LB. A little bit of luck on the part of the explosive back and he's broken through into the secondary. If he builds up enough steam by the time the safety gets there, he's got a good chance of steamrolling the poor DB and taking it all the way to the house.

Root cause of both problems: blockers pushing defenders around with too much ease. I think a strength advantage should still mean something, but it might be better to take a little more time for a 300-pound, 130-strength OL to push around a 300-pound, 90-strength DL. This would make for fewer automatic yards per rushing attempt by the short-yardage back and smaller holes for the explosive back to try to exploit (meaning fewer successful big-yardage carries by the explosive back).

Add to this the tendency of a defense to start overplaying a play once it's been run several times successfully would be interesting. Even better, running the same play from the same formation several times and then switching things up (say, run Cross Up after 7 straight Off Tackles from the Strong I) and penalizing the defense (maybe -5% to vision) for overcommitting would make the game more interesting in a way that doesn't completely nerf offense.

I'd love to see more energy effects on both sides of the ball, too. HBs should wear down over the course of the game (seen in lower speed), but so should each defender who attempts a tackle whether he makes it or not (seen in lower strength and tackling). This would allow true power backs (as I refer to them, short-yardage backs) still have a place but not run rampant for 80 yards in the fourth quarter, either.

Overall you see some balanced recommendations imo: nerf to the speed at which OL can push around DL (and vice versa), bias vision in the same way that run-focus or pass-focus individual tactics do for running the same play over and over, and show more stamina/energy effects on both sides of the ball. These changes should encourage more variety on offense because the "3 yards and a cloud of dust" formula won't be nearly automatic between evenly-matched teams.

Of course I'd also recommend that any such changes be challenged thoroughly on the test server for other vulnerabilities, and no fundamental change be implemented until the offseason. I also think the admins should privately test changes on a server which no GLB players have access to, which uses existing teams and their AIs from big games. They could run 10 instances of games between each of the GLB "Top 10" or "Top 50" or whatever, to see how a change might affect the highest-profile games that the most people pay attention to. Announce at the end of the season (ideally on Day 40 so it's in time for the recruiting season) what the changes will consist of, and hope that Season 9 offers more-entertaining games than the fairly predictable fare we're seeing in Season 8.

edit: My typing has really gone downhill since college...


Great post!!

You should be whitelisted, if you aren't already, so that Bort might see these types of gem posts.
 
23yrwej
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Originally posted by HaplosDog
Originally posted by Painmaker

Vegas Bronco, sorry to see you standing at the exit. I hope you'll find something that changes your mind before you walk away for good, because you've been an asset to the game. Can't say that I've got anything to point out right now that would do it, but I hope it comes along.

My thoughts on your concerns about the current sim and how it could improve:

The overall forum discussion hovers around "power backs" (a deceptive term) and/or pancakes, but I think the biggest problem is the ease with which blockers can push back defenders. It's most noticeable from the Strong I formation, where the C, RG, ROT, TE, and FB are all available to push back the NT, LDE, LOLB, and SS (assuming the defense blitzes the SS to get him there early) and the line gets about 2.5-3 yards on the push. Any HB with decent carrying, decent strength, Dive 4 Yardage, and/or Tenacious adds another 1-2 yards. That's 3.5-5 yards per play... pretty easy to get consistent first downs with that alone. If the offensive line push were to take longer, allowing defenders to attempt tackles prior to being pushed back that full distance, those runs might be limited to 1-3 yards -- making it much harder to sustain a drive on running alone. The HB I describe here would be my idea of a true "power" back, or alternatively you could call him a "short-yardage" back.

Same blocking problem in a different situation: now those blockers are trying to open up holes. Imagine a Singleback formation where the defense must take a huge risk to keep even 7 in the box, and usually only has 6. Those same blockers now work to open up holes between D linemen, leaving a path for an "explosive" back (speed and carrying, with a little bit of strength and some tackle-breaking SAs like Stiffarm and Power Through along with the VA Bruiser)to hit the LB. A little bit of luck on the part of the explosive back and he's broken through into the secondary. If he builds up enough steam by the time the safety gets there, he's got a good chance of steamrolling the poor DB and taking it all the way to the house.

Root cause of both problems: blockers pushing defenders around with too much ease. I think a strength advantage should still mean something, but it might be better to take a little more time for a 300-pound, 130-strength OL to push around a 300-pound, 90-strength DL. This would make for fewer automatic yards per rushing attempt by the short-yardage back and smaller holes for the explosive back to try to exploit (meaning fewer successful big-yardage carries by the explosive back).

Add to this the tendency of a defense to start overplaying a play once it's been run several times successfully would be interesting. Even better, running the same play from the same formation several times and then switching things up (say, run Cross Up after 7 straight Off Tackles from the Strong I) and penalizing the defense (maybe -5% to vision) for overcommitting would make the game more interesting in a way that doesn't completely nerf offense.

I'd love to see more energy effects on both sides of the ball, too. HBs should wear down over the course of the game (seen in lower speed), but so should each defender who attempts a tackle whether he makes it or not (seen in lower strength and tackling). This would allow true power backs (as I refer to them, short-yardage backs) still have a place but not run rampant for 80 yards in the fourth quarter, either.

Overall you see some balanced recommendations imo: nerf to the speed at which OL can push around DL (and vice versa), bias vision in the same way that run-focus or pass-focus individual tactics do for running the same play over and over, and show more stamina/energy effects on both sides of the ball. These changes should encourage more variety on offense because the "3 yards and a cloud of dust" formula won't be nearly automatic between evenly-matched teams.

Of course I'd also recommend that any such changes be challenged thoroughly on the test server for other vulnerabilities, and no fundamental change be implemented until the offseason. I also think the admins should privately test changes on a server which no GLB players have access to, which uses existing teams and their AIs from big games. They could run 10 instances of games between each of the GLB "Top 10" or "Top 50" or whatever, to see how a change might affect the highest-profile games that the most people pay attention to. Announce at the end of the season (ideally on Day 40 so it's in time for the recruiting season) what the changes will consist of, and hope that Season 9 offers more-entertaining games than the fairly predictable fare we're seeing in Season 8.

edit: My typing has really gone downhill since college...


Great post!!

You should be whitelisted, if you aren't already, so that Bort might see these types of gem posts.


I think Pain is but if not, I can set that up. However, he'll probably answer you faster if you e-mail him. It takes him a week or so to answer a PM.
 
Luzod
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Originally posted by Sik Wit It
Compton has been quiet lately. Their activity goes down with every loss. They were most active before the season started, and it all went downhill from there.


musky disappeared

I think an evil bird must have got him...

...tbh, since he got his first time kiss he disappear from GLB... weird, eh?!

I'm taking a trip now... so I guess things are indeed changing. Not folding or anything like that, definitely not. We are just changing our bases.
 
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